Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people's behaviour. What is your opinion?
The invention of television and computer games has significantly changed the way people entertain. Besides the benefits, there still remains some drawbacks of them. The most milestone one is that the violence on these devices has negatively influenced on people's behaviour. While there are certainly valid arguments to the contrary, I personally believe that it has brought a vast amount of damaging effect on the society.
First of all, it is an indisputable fact that there's a great deal of violent genres and materials on television and computer games, and it has appealed people in many ages, espeacially adolescence. The more those consumpt these violent sources, the more they might consider them normal and even pleasant. Therefore, they easily reply in violent ways in unconscious whenever something wrong happens to them rather than controling themselves. The reality has demonstrated this, in recent years, plenty of criminal convictions such as killing people, physical abuses with the cause coming from being affected or trying to mimic the violent scenarios on television and computer games have increased dramatically.
Equally importantly, though, violence on television and computer games are likely to place a damaging effect on people's mental heath If they use these factors frequently. Violence scenarios are always attached with actions relateing to blood, killing, gun shots, abuses or massacre and so on. This could harm human mind, make them frighten, scared and even turn into an obsession for a long time. Admittedly, the worst is that they might fall into the abyss of mental health illness.
By way of conclusion, I once again reaffirm my position that violence on television and computer games have had a negative impact on people's behaviour because of the fact that it leads people into making light of violence, then easy to follow and copy it, besides it could be a cause of mental health illness.
Post date | Users | Rates | Link to Content |
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2019-12-06 | Raji Hasan | 61 | view |
2019-11-29 | Raji Hasan | 61 | view |
2019-11-17 | SUSANNA PETROSYAN | 89 | view |
2019-09-22 | thuytram210598 | 84 | view |
2019-09-16 | Ok228 | 44 | view |
- essay 11
- The diagram below shows how electricity is generated in a hydroelectric power station. Summarise the information by selecting and reporting the main features, and make comparisons where relevant 84
- The graph below compares changes in the birth rates of China and the USA between 1920 and 2000Summarise the information by selecting and reporting the main features and make comparisons where relevant 78
- The graph below shows the number of cell phone subscribers in a particular city by gender Summarise the information by selecting and reporting the main features and make comparisons where relevant 78
- Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people's behaviour. What is your opinion? 84
Grammar and spelling errors:
Line 5, column 47, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: there's
...of all, it is an indisputable fact that theres a great deal of violent genres and mate...
^^^^^^
Line 5, column 208, Rule ID: THIS_NNS[2]
Message: Did you mean 'this consumpt' or 'those consumpts'?
Suggestion: this consumpt; those consumpts
...ages, espeacially adolescence. The more those consumpt these violent sources, the more they mi...
^^^^^^^^^^^^^^
Line 9, column 1, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Equally,
...ames have increased dramatically. Equally importantly, though, violence on televi...
^^^^^^^
Line 13, column 152, Rule ID: BECAUSE_OF_THE_FACT_THAT[1]
Message: This phrase is redundant. Use simply 'because'.
Suggestion: because
... a negative impact on peoples behaviour because of the fact that it leads people into making light of vi...
^^^^^^^^^^^^^^^^^^^^^^^^
Transition Words or Phrases used:
besides, first, if, so, still, then, therefore, while, such as, first of all
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 8.0 13.1623246493 61% => OK
Auxiliary verbs: 4.0 7.85571142285 51% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 30.0 24.0651302605 125% => Less pronouns wanted
Preposition: 40.0 41.998997996 95% => OK
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 1638.0 1615.20841683 101% => OK
No of words: 309.0 315.596192385 98% => OK
Chars per words: 5.30097087379 5.12529762239 103% => OK
Fourth root words length: 4.1926597562 4.20363070211 100% => OK
Word Length SD: 2.72897867317 2.80592935109 97% => OK
Unique words: 185.0 176.041082164 105% => OK
Unique words percentage: 0.598705501618 0.561755894193 107% => OK
syllable_count: 508.5 506.74238477 100% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 6.0 2.52805611222 237% => Less articles wanted as sentence beginning.
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 23.0 20.2975951904 113% => OK
Sentence length SD: 69.3251493425 49.4020404114 140% => OK
Chars per sentence: 126.0 106.682146367 118% => OK
Words per sentence: 23.7692307692 20.7667163134 114% => OK
Discourse Markers: 5.84615384615 7.06120827912 83% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 4.0 5.01903807615 80% => OK
Sentences with positive sentiment : 3.0 8.67935871743 35% => More positive sentences wanted.
Sentences with negative sentiment : 10.0 3.9879759519 251% => Less negative sentences wanted.
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.317267355305 0.244688304435 130% => OK
Sentence topic coherence: 0.1051517722 0.084324248473 125% => OK
Sentence topic coherence SD: 0.101376058906 0.0667982634062 152% => OK
Paragraph topic coherence: 0.201332869139 0.151304729494 133% => OK
Paragraph topic coherence SD: 0.0964632075962 0.056905535591 170% => OK
Essay readability:
automated_readability_index: 15.4 13.0946893788 118% => OK
flesch_reading_ease: 48.13 50.2224549098 96% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.3 11.3001002004 109% => OK
coleman_liau_index: 13.76 12.4159519038 111% => OK
dale_chall_readability_score: 9.22 8.58950901804 107% => OK
difficult_words: 87.0 78.4519038076 111% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 11.2 10.1190380762 111% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.