Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
People’s opinions differ with regard to the impact of video games in today’s technological world. While there are some arguments about the benefits of games, I still believe that this trend could have numerous negative aspects for a variety of reasons.
On the one hand, I suppose that video games bring advantages of both education and entertainment aspects. Firstly, playing games offers a plethora of useful information and knowledge for individuals. For instance, when playing online intellectual games such as Logical Brain Games, Elevate, Chess, etc, players have to utilize their solving problems, reasoning, sharp thinking skills in order to overcome all the obstacles or competitive rivals to become a winner. This means that computer games can assist to enhance people’s logical and critical thinking, creativity, and necessary abilities, which are considered extremely valuable in current complex life. Secondly, we can consider video games as a means of relaxing or leisure, and teenagers tend to prefer to immerse themselves in the virtual world, which is frequently more fascinating and vivid than our today’s boring and pressure world. This allows us to let our hair down after relentless hours of work or study, eventually contributing to more effective productivity.
On the other hand, I would argue that the disadvantages outweigh the advantages mentioned above. The major reason is spending too much time playing games can lead to tremendously detrimental effects on our mental and physical health. According to the Health Services survey, the average amount of time that Vietnamese teenagers waste playing games is roughly 5 hours per day, which results in plenty of diseases related to eye-based problems and mental disorders, or even depression. In addition, adolescents are prone to distractions from their studies due to highly addictive games. Since the playful nature of children, if without parents’ strictness and orientation, it is difficult for them to focus on their education, leading to bad academic outcomes.
In conclusion, while video games could be considered as a means of beneficial education to some extent, I personally believe that they have numerous devastating impacts on the individuals playing them.
Post date | Users | Rates | Link to Content |
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2023-03-09 | NghiaTran | 71 | view |
2022-09-08 | Luisjackiet | 73 | view |
2022-09-07 | Luisjackiet | 78 | view |
2022-08-28 | Huyle121212 | 61 | view |
2022-08-28 | Huyle121212 | 56 | view |
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Transition Words or Phrases used:
but, first, firstly, if, second, secondly, so, still, while, for instance, i suppose, in addition, in conclusion, such as, with regard to, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 8.0 13.1623246493 61% => OK
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 14.0 10.4138276553 134% => OK
Relative clauses : 10.0 7.30460921844 137% => OK
Pronoun: 26.0 24.0651302605 108% => OK
Preposition: 48.0 41.998997996 114% => OK
Nominalization: 9.0 8.3376753507 108% => OK
Performance on vocabulary words:
No of characters: 1915.0 1615.20841683 119% => OK
No of words: 347.0 315.596192385 110% => OK
Chars per words: 5.51873198847 5.12529762239 108% => OK
Fourth root words length: 4.31600926901 4.20363070211 103% => OK
Word Length SD: 2.91806631122 2.80592935109 104% => OK
Unique words: 217.0 176.041082164 123% => OK
Unique words percentage: 0.625360230548 0.561755894193 111% => OK
syllable_count: 594.0 506.74238477 117% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 5.43587174349 147% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 5.0 2.10420841683 238% => Less adverbial clause wanted.
Conjunction: 3.0 0.809619238477 371% => Less conjunction wanted as sentence beginning.
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 24.0 20.2975951904 118% => OK
Sentence length SD: 58.6210591121 49.4020404114 119% => OK
Chars per sentence: 136.785714286 106.682146367 128% => OK
Words per sentence: 24.7857142857 20.7667163134 119% => OK
Discourse Markers: 11.1428571429 7.06120827912 158% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.330998481032 0.244688304435 135% => OK
Sentence topic coherence: 0.10614201479 0.084324248473 126% => OK
Sentence topic coherence SD: 0.0816280993071 0.0667982634062 122% => OK
Paragraph topic coherence: 0.207579241565 0.151304729494 137% => OK
Paragraph topic coherence SD: 0.0531080730029 0.056905535591 93% => OK
Essay readability:
automated_readability_index: 17.0 13.0946893788 130% => OK
flesch_reading_ease: 38.66 50.2224549098 77% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 13.8 11.3001002004 122% => OK
coleman_liau_index: 15.03 12.4159519038 121% => OK
dale_chall_readability_score: 10.65 8.58950901804 124% => OK
difficult_words: 128.0 78.4519038076 163% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 11.6 10.1190380762 115% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.