Some people say that playing computer games is bad for children in every way Others say that playing computer games can have positive effects on the way children develop

Computers games have become part and parcel of children’s entertainment in this Post-PC era. This enormous popularity has recently led to two opposing views on the effects of playing computer games on children. Some people claim that computer games are detrimental to children’s health whereas others regard this hi-tech entertainment as a way to facilitate children’s overall development. In my opinion, only when computer games are applied to an educational context will they have positive effects on children.
On the one hand, an increasing number of parents are concerned about the negative influences of computer games. They claim these games may endanger children’s physical and mental health. The alarming trend in children’s obesity is a good illustration of how computer games adversely affect young children. With their leisure time mostly spent on playing thrilling games in front of computer screens and mobile phones, children lack sufficient physical activities, and this sedentary lifestyle inevitably results in burning fewer calories and gaining weight. In addition to being a victim of health hazards, 80 per cent of the U.K. parents are worried about the violent content of computer games that could have a harmful impact on children’s psychological and behavioral development. They believe children would internalize and imitate the ferocious acts in the games, eventually justifying these anti-social behaviors and becoming aggressive people. Given the potential harms, some people think it necessary to keep children away from computer games.
On the other hand, other people assert that playing computer games helps enrich children’s social and intellectual skills. For example, most games require teamwork, collaboration and communication. Players must support their fellow players and communicate efficiently to accomplish a challenging goal. Sometimes, a player may need to sacrifice himself for the final victory. Through these three processes, children may learn how to get along well with other people and realize the importance of being a part of something that is larger than themselves. Moreover, the development of children’s intellectual skills is another example of the positive effect of computer games. Video games can aid children in developing problem-solving skills. Researchers have indicated that young children need to make a strategic plan and have a successful management of resources to forestall any attacks from their rivals and outwit their opponents.
In my opinion, whether or not computer games are inimical to children’s development depends on how we make use of them. If they are only used for entertainment, they may definitely affect children’s physical and mental health to a considerable degree. Nevertheless, these hi-tech games can engage children in their school learning and maximize their academic achievements if applied to an educational context. For instance, if a math teacher integrates computer games into his teaching activities, this fun-oriented and project-based teaching may not only increase children’s learning motivation but also enhance their social and intellectual development.
To recapitulate, computer games are becoming the main source of entertainment in this digital world. Despite the fact that people hold different perspectives on how children may be influenced by these games, I think the value of this entertainment lies in whether it is properly used to enhance children’s overall abilities.

Votes
Average: 8 (19 votes)
Essays by the user:

Grammar and spelling errors:
Line 4, column 16, Rule ID: WHETHER[7]
Message: Perhaps you can shorten this phrase to just 'whether'. It is correct though if you mean 'regardless of whether'.
Suggestion: whether
...outwit their opponents. In my opinion, whether or not computer games are inimical to children...
^^^^^^^^^^^^^^

Transition Words or Phrases used:
also, but, if, may, moreover, nevertheless, so, well, whereas, for example, for instance, i think, in addition, in my opinion, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 14.0 13.1623246493 106% => OK
Auxiliary verbs: 14.0 7.85571142285 178% => OK
Conjunction : 20.0 10.4138276553 192% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 40.0 24.0651302605 166% => Less pronouns wanted
Preposition: 64.0 41.998997996 152% => OK
Nominalization: 20.0 8.3376753507 240% => Less nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 3029.0 1615.20841683 188% => OK
No of words: 522.0 315.596192385 165% => Less content wanted.
Chars per words: 5.80268199234 5.12529762239 113% => OK
Fourth root words length: 4.77988695657 4.20363070211 114% => OK
Word Length SD: 3.28544284709 2.80592935109 117% => OK
Unique words: 268.0 176.041082164 152% => OK
Unique words percentage: 0.513409961686 0.561755894193 91% => More unique words wanted or less content wanted.
syllable_count: 930.6 506.74238477 184% => OK
avg_syllables_per_word: 1.8 1.60771543086 112% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 9.0 4.76152304609 189% => OK

Performance on sentences:
How many sentences: 25.0 16.0721442886 156% => OK
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 54.7524465207 49.4020404114 111% => OK
Chars per sentence: 121.16 106.682146367 114% => OK
Words per sentence: 20.88 20.7667163134 101% => OK
Discourse Markers: 5.76 7.06120827912 82% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 16.0 8.67935871743 184% => OK
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 5.0 3.4128256513 147% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.432846219175 0.244688304435 177% => OK
Sentence topic coherence: 0.142465403557 0.084324248473 169% => OK
Sentence topic coherence SD: 0.0816488958127 0.0667982634062 122% => OK
Paragraph topic coherence: 0.274112709397 0.151304729494 181% => OK
Paragraph topic coherence SD: 0.0998377835936 0.056905535591 175% => OK

Essay readability:
automated_readability_index: 16.3 13.0946893788 124% => OK
flesch_reading_ease: 34.26 50.2224549098 68% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 13.5 11.3001002004 119% => OK
coleman_liau_index: 16.36 12.4159519038 132% => OK
dale_chall_readability_score: 9.04 8.58950901804 105% => OK
difficult_words: 146.0 78.4519038076 186% => OK
linsear_write_formula: 9.0 9.78957915832 92% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 10.0 10.7795591182 93% => OK
What are above readability scores?

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Rates: 67.4157303371 out of 100
Scores by essay e-grader: 6.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.