Some people say that young people learn useful skills by playing electronic and computer games. Others say that young people who play electronic and computer games are wasting their time. Discuss both views and give your opinion
Nowadays computer games have become a form of entertainment prevalent among people and playing them can facilitate the youngsters gain useful skills, but there are some arguments that it only wastes of time. In my perspective, I agree with the disadvantage and its reason accounted for the shortage of social skills.
On the one hand, people are beneficial from playing electronic games. Firstly, they can equip themselves with communication and teamwork for their future work. In fact, there are some strategic games that require players must have the capability of exchanging information between teammates, and that can help them counter their opponents’ strategies, so they may have an enormous advantage to become a winning team. For instance, some e-sport games such as League of Legends and Dota2 are visible evidence of the importance of those abilities since it is a gap between good teams and amateur ones. Thus, the young may instill and cultivate them continuously through the playing process, giving them an opportunity to have successful career prospects
On the other hand, it would cause detrimental effects to the young’s lives. Firstly, the lack of social skills is inevitable, so they have to confront many challenges in the future. If the youngsters devote more time to playing electronic games, they might have less time for other activities such as outdoor ones where they can socialize, learn deep knowledge about careers and form a long-lasting relationship with the other, so they would suffer a sense of friendlessness and have a loss of life orientation. To be more specific, some pro-gamers acknowledge that they only can earn a living from activities relating to games due to the deficiency of essential skills and buddies. Therefore, there is a certain risk of loneness and maintaining survival if they keep focusing on games.
In conclusion, instead of spending on indoor activities such as playing computer games where the young have a capability of communication and teamwork, they should engage in outdoor ones to cultivate social skills to have better relationships and life
Post date | Users | Rates | Link to Content |
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2024-01-02 | tteruchan65 | 89 | view |
2022-09-25 | liu jia bi | 78 | view |
2021-12-22 | Pau Nguyen | 73 | view |
2021-01-28 | gagandeep@13 | 84 | view |
2020-03-30 | michio | 73 | view |
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Grammar and spelling errors:
Line 2, column 794, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...nity to have successful career prospects On the other hand, it would cause detrim...
^^^
Transition Words or Phrases used:
first, firstly, if, may, so, therefore, thus, while, for instance, in conclusion, in fact, such as, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 11.0 7.85571142285 140% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 8.0 7.30460921844 110% => OK
Pronoun: 29.0 24.0651302605 121% => Less pronouns wanted
Preposition: 44.0 41.998997996 105% => OK
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 1813.0 1615.20841683 112% => OK
No of words: 346.0 315.596192385 110% => OK
Chars per words: 5.23988439306 5.12529762239 102% => OK
Fourth root words length: 4.31289638616 4.20363070211 103% => OK
Word Length SD: 2.89245719018 2.80592935109 103% => OK
Unique words: 193.0 176.041082164 110% => OK
Unique words percentage: 0.557803468208 0.561755894193 99% => OK
syllable_count: 560.7 506.74238477 111% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 12.0 16.0721442886 75% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 28.0 20.2975951904 138% => The Avg. Sentence Length is relatively long.
Sentence length SD: 81.2726464166 49.4020404114 165% => OK
Chars per sentence: 151.083333333 106.682146367 142% => OK
Words per sentence: 28.8333333333 20.7667163134 139% => OK
Discourse Markers: 9.75 7.06120827912 138% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.239031663918 0.244688304435 98% => OK
Sentence topic coherence: 0.0899359744104 0.084324248473 107% => OK
Sentence topic coherence SD: 0.0793873562594 0.0667982634062 119% => OK
Paragraph topic coherence: 0.152136083414 0.151304729494 101% => OK
Paragraph topic coherence SD: 0.0250732502507 0.056905535591 44% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 17.7 13.0946893788 135% => OK
flesch_reading_ease: 43.06 50.2224549098 86% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 14.2 11.3001002004 126% => OK
coleman_liau_index: 13.7 12.4159519038 110% => OK
dale_chall_readability_score: 9.36 8.58950901804 109% => OK
difficult_words: 95.0 78.4519038076 121% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 13.2 10.1190380762 130% => OK
text_standard: 14.0 10.7795591182 130% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.