Many parents are concerned about the violent computer games or movies or leisure activities.
How can this impact children ?
What can be done to solve this problem?
In this advanced world, technology plays a vital role in everyone’s life, especially in children. Youngsters use technology in various activities such as playing games on computers, watching movies, and these things make their parents worried. Although it can put a detrimental effect on a pupil’s overall development, enormous effective ways are there to solve the problems such as control the watching content and set a time limit.
To begin with, play stations, cinema and leisure activities impart a negative effect on a child’s brain. These sources instill violence in young children, and from movies, they learn about negativity which forces them to involve in evil activities such as robbery and murder. Moreover, these technological sources influence the younger generation to commit suicides also if situations are not in their favour. To exemplify, in the UK almost 65% of young people choose the wrong path because of the influential impact of films and activities that they do in their leisure time on computers. Therefore, computer plays, cinema play a prime role in the overall development of a child.
Despite all these discussed effects, parents can contribute to some extent in their children’s bright future. Firstly, they can control the content and they can set time limits for playing games on computers and restrict the youngers to enjoy only educational programs and games. As a result, children will learn only positive things and these things will help them to develop in a positive direction. According to research conducted by the government of India, parents who keep an eye on their children’s watching and playing content do better in their careers and there are fewer chances that these pupils choose the wrong path. Hence, caretakers should always watch what their child is doing in their free time.
To conclude, although there is a myriad of negative effects on children of watching violence on television and computers, parents can still control their teenagers and can encourage them to watch some motivational and inspirational stories and games.
Post date | Users | Rates | Link to Content |
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2020-02-04 | Priyanka Singhal | 73 | view |
2020-02-04 | Priyanka Singhal | 73 | view |
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Grammar and spelling errors:
Line 2, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...watching content and set a time limit. To begin with, play stations, cinema and...
^^^^
Transition Words or Phrases used:
also, but, first, firstly, hence, if, moreover, so, still, therefore, such as, as a result, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 5.0 13.1623246493 38% => More to be verbs wanted.
Auxiliary verbs: 9.0 7.85571142285 115% => OK
Conjunction : 16.0 10.4138276553 154% => OK
Relative clauses : 4.0 7.30460921844 55% => More relative clauses wanted.
Pronoun: 26.0 24.0651302605 108% => OK
Preposition: 45.0 41.998997996 107% => OK
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 1772.0 1615.20841683 110% => OK
No of words: 333.0 315.596192385 106% => OK
Chars per words: 5.32132132132 5.12529762239 104% => OK
Fourth root words length: 4.27180144563 4.20363070211 102% => OK
Word Length SD: 2.76346119909 2.80592935109 98% => OK
Unique words: 181.0 176.041082164 103% => OK
Unique words percentage: 0.543543543544 0.561755894193 97% => OK
syllable_count: 531.9 506.74238477 105% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 23.0 20.2975951904 113% => OK
Sentence length SD: 49.9622816917 49.4020404114 101% => OK
Chars per sentence: 126.571428571 106.682146367 119% => OK
Words per sentence: 23.7857142857 20.7667163134 115% => OK
Discourse Markers: 7.5 7.06120827912 106% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.203077399596 0.244688304435 83% => OK
Sentence topic coherence: 0.0693274388404 0.084324248473 82% => OK
Sentence topic coherence SD: 0.0400356684504 0.0667982634062 60% => OK
Paragraph topic coherence: 0.127702648099 0.151304729494 84% => OK
Paragraph topic coherence SD: 0.0211829585782 0.056905535591 37% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 15.5 13.0946893788 118% => OK
flesch_reading_ease: 48.13 50.2224549098 96% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.3 11.3001002004 109% => OK
coleman_liau_index: 13.87 12.4159519038 112% => OK
dale_chall_readability_score: 9.28 8.58950901804 108% => OK
difficult_words: 95.0 78.4519038076 121% => OK
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 11.2 10.1190380762 111% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.