In the recent times, there are increasing number of adults who play video games. Although we can argue that it provides relaxation to a stressful mind, this trend is not a good development. This essay discusses on the negative impacts of this trend because of the health hazards that it causes and the time it draws away from being spent on useful ways.
Firstly, the most important impact in playing video games is the time it takes away from spending in other activities. Many of them who play these video games start as a pastime and as a mode of relaxation. But, later it develops into an addiction and they start losing their interest in studies or work. Valuable time is thus lost which could have been spent with the family otherwise. Children who grow up in such environment gets impacted due to this, having no one to go to when they face issues at school. It was due to such instances, colleges and workplaces have conducted awareness programs to spread the ill effects of spending time in gadgets.
Secondly, the other drawback in playing the video games is the physical and psychological aspect that occurs over spending long hours in playing the games. Once these adults get addicted to playing they stop themselves from doing all other activities and they start distancing themselves from social interactions. These youth stay indoors and play games in their mobiles or xbox instead of getting themselves involved in any outdoor activities, thereby increasing the risk of many health hazards such as obesity and other cardiovascular diseases owing to the sedentary lifestyle. In a recent study that was done it was found that around 60% of those who spend their time in playing video games were have some ailments related to obesity.
To conclude, the recent trend of adults playing video games is not a good development considering the potential risk of impacting the health and the time it draws away from doing something useful.
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Grammar and spelling errors:
Line 5, column 315, Rule ID: THIS_NNS[2]
Message: Did you mean 'this youth' or 'These youths'?
Suggestion: This youth; These youths
...ng themselves from social interactions. These youth stay indoors and play games in their mo...
^^^^^^^^^^^
Line 5, column 700, Rule ID: BEEN_PART_AGREEMENT[1]
Message: Consider using a past participle here: 'had'.
Suggestion: had
... their time in playing video games were have some ailments related to obesity. To...
^^^^
Transition Words or Phrases used:
but, first, firstly, if, second, secondly, so, thus, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 2.0 7.85571142285 25% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 11.0 7.30460921844 151% => OK
Pronoun: 33.0 24.0651302605 137% => Less pronouns wanted
Preposition: 47.0 41.998997996 112% => OK
Nominalization: 6.0 8.3376753507 72% => OK
Performance on vocabulary words:
No of characters: 1626.0 1615.20841683 101% => OK
No of words: 331.0 315.596192385 105% => OK
Chars per words: 4.91238670695 5.12529762239 96% => OK
Fourth root words length: 4.26537283232 4.20363070211 101% => OK
Word Length SD: 2.54827344978 2.80592935109 91% => OK
Unique words: 178.0 176.041082164 101% => OK
Unique words percentage: 0.537764350453 0.561755894193 96% => OK
syllable_count: 495.0 506.74238477 98% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 23.0 20.2975951904 113% => OK
Sentence length SD: 48.9638037905 49.4020404114 99% => OK
Chars per sentence: 116.142857143 106.682146367 109% => OK
Words per sentence: 23.6428571429 20.7667163134 114% => OK
Discourse Markers: 4.28571428571 7.06120827912 61% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.17747752421 0.244688304435 73% => OK
Sentence topic coherence: 0.071095131146 0.084324248473 84% => OK
Sentence topic coherence SD: 0.0612309652132 0.0667982634062 92% => OK
Paragraph topic coherence: 0.127329115986 0.151304729494 84% => OK
Paragraph topic coherence SD: 0.0351476267447 0.056905535591 62% => OK
Essay readability:
automated_readability_index: 13.5 13.0946893788 103% => OK
flesch_reading_ease: 56.59 50.2224549098 113% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.1 11.3001002004 98% => OK
coleman_liau_index: 11.49 12.4159519038 93% => OK
dale_chall_readability_score: 8.45 8.58950901804 98% => OK
difficult_words: 77.0 78.4519038076 98% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 11.2 10.1190380762 111% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.