Some people fee that playing computer games has a negative impact on children s health and social skill Others say that it can have a positive impact on their lives Discuss both these views

Essay topics:

Some people fee that playing computer games has a negative impact on children’s health and social skill. Others say that it can have a positive impact on their lives. Discuss both these views.

Earlier, children love to play outdoor games with their friends, cousins, or any family members. However, with the advent of technology, such acts have been stopped, and children are enticed towards video games. While some people argue that playing virtual games has adverse effects on children’s well-being, others consider it a good tool to aid children to learn skills. This essay will discuss both views although I believe that playing these games for a longer time could be unhealthy, and these activities should be carefully monitored by parents.

Certainly, playing video games is detrimental to children’s health. Most importantly, games sessions require individuals to sit for a longer-duration in one place, and such lethargic actions promote a sedentary lifestyle which introduces diseases such as heart problems, high blood pressure, and diabetes. Also, It is not only limited to affect healthy life but impacting the social well-being of children. Although games, these days, are multi-player, children remain limited to a small group with whom they keep playing that induces a lack of confidence to talk to new people.

Despite the disadvantages, it could be beneficial to children’s skill set. Playing video games can improve cognitive abilities, and some games also involve quizzes that can be advantageous for educational purposes. In India, for instance, there are great numbers of games which are designed especially to improve children’s knowledge such as Quizzes+. Games on PlayStation such as Karate, football are aiding to increase the volume of the physical activities in individuals provided that they are motion-based games. Thus, Involving in video games can be a way to teach them some skills.

In conclusion, there are both pros and cons of playing on a virtual gaming console. As long as they are being monitored by parents or guardians and being played under stringent timing, It could not be way more dangerous to children’s health and social skills.

Votes
Average: 8.4 (1 vote)
This essay topic by users
Post date Users Rates Link to Content
2021-01-17 apoorvachikara18 84 view
Essays by user apoorvachikara18 :

Comments

Transition Words or Phrases used:
also, but, however, if, so, thus, well, while, for instance, in conclusion, such as

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 21.0 13.1623246493 160% => OK
Auxiliary verbs: 8.0 7.85571142285 102% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 8.0 7.30460921844 110% => OK
Pronoun: 19.0 24.0651302605 79% => OK
Preposition: 35.0 41.998997996 83% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 1689.0 1615.20841683 105% => OK
No of words: 313.0 315.596192385 99% => OK
Chars per words: 5.39616613419 5.12529762239 105% => OK
Fourth root words length: 4.20616286096 4.20363070211 100% => OK
Word Length SD: 2.88430994216 2.80592935109 103% => OK
Unique words: 185.0 176.041082164 105% => OK
Unique words percentage: 0.591054313099 0.561755894193 105% => OK
syllable_count: 500.4 506.74238477 99% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 6.0 0.809619238477 741% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.76152304609 84% => OK

Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 48.1534583966 49.4020404114 97% => OK
Chars per sentence: 112.6 106.682146367 106% => OK
Words per sentence: 20.8666666667 20.7667163134 100% => OK
Discourse Markers: 5.53333333333 7.06120827912 78% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.291316101697 0.244688304435 119% => OK
Sentence topic coherence: 0.101864011422 0.084324248473 121% => OK
Sentence topic coherence SD: 0.0505531524906 0.0667982634062 76% => OK
Paragraph topic coherence: 0.174030529349 0.151304729494 115% => OK
Paragraph topic coherence SD: 0.0479400526852 0.056905535591 84% => OK

Essay readability:
automated_readability_index: 14.4 13.0946893788 110% => OK
flesch_reading_ease: 51.18 50.2224549098 102% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.1 11.3001002004 98% => OK
coleman_liau_index: 14.04 12.4159519038 113% => OK
dale_chall_readability_score: 9.32 8.58950901804 109% => OK
difficult_words: 93.0 78.4519038076 119% => OK
linsear_write_formula: 8.5 9.78957915832 87% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?

---------------------

Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.