Do you agree or disagree with the following statement Games are as important for adults as they are for children Use specific reasons and examples to support your answer

Essay topics:

Do you agree or disagree with the following statement? Games are as important for adults as they are for children. Use specific reasons and examples to support your answer.

In our hectic, modern lives, many of us focus so heavy on work and families commitments that we never seem to have time for pure fun. But just because we’re adults, that doesn’t mean we have to take ourselves seriously and make life all about work. To have a balance life, joining in extracurricular activities like playing games is important for adults as much as working. In my opinion, not only children, adults also need to play games because: games help adults refresh their minds and be ready for other duties, have a good health and build social relationships.

First of all, games provide tremendous vehicle for stress relief in anyone’s life. In fact, with lots of demands from work and many other responsibilities from family or society, adults can easily suffer from stress. In contrast, many researchs showed that both men and women who play video game long-term seem to able to adopt metal skill to handle stress, become less depressed and get less hostile during stressful tasks. Playing games can trigger the release of endorphins, the body’s natural feel-good chemical, then temporarily relive stress or pain. For example, a bussinessman fells exhauted and really fustrated after spend much time and money on a start-up project, but all of his effort ends in failure. To de-stress, he decides spend a day off to relax by playing his favorite game. Suprisely, by playing game, he realized the link between beginning a business and playing a virtual game. He can be succeed or sometimes fail, but in any case, he always have a chance to restart and begin his project all over again. As a result, games ease his negative emotions and give him full of energy to come back to his work.

Secondly, taking part in games improve adults’ health and helps them live healthier. Most games not only require fast reaction, spilt-second decisions but also a tough body. In detail, some games like puzzle require an extreme amount of attention, training the visually impaired to view things more sharply, while other ones give players’ brains plenty of practice for marking decisions quickly. Additionally, too little activities, which means that not enough oxygen is being taken into lungs and distributed through the body, also poor muscle tone. Thus, physical games help adults become well-being, especially housewives, officers, computer engineers and who commonly feel faint or fatigued because of lacking of outdoor activities. For instance, I often have to stay up late and use computer more than 12 hours per day to learn and work. Sitting incorrectly in front of a computer almost of the day cause me bad back pain until I decided to take last holiday to relax. My family had short beach strip, hence I had time to play a game called Throwing Sand Balls with my siblings. What make me surprise is after returning from the trip my back feel better. Moreover, play also help me feel my best to learn and work effectively.

Furthermore, games play an important role for adults because they connect adults to others around them and form very important relationships. Indeed, playing is one of the most effective tools for keeping relationships fresh and exciting. Play together brings joy, vitality, and resilience to relationships. Play can also heal resentment, disagreement and hurts. Through regular play, we learn to trust and incorporate with one another, which enable us to work together easily and open ourselves to intimacy as well as improve the quality of our love relationships, and connections with co-workers, family members, or friends. For example, a couple has married for a long time, but recently they have some disagreement in finance and of conflict. Their son fells that he should do something to help resolve his parents’ trouble so he convince them to play some team-work building games with him. The games bring his parents closer together, creating a positive bond and also deepen intimacy. Finally, his parents can overcome differences and the tiny aggravations and listen each other more. Clearly, play is a powerful catalyst for positive relationships.

To summarize, playing game is not just essential for kids; it can be an important source of relaxation and stimulation for adults as well. Through appropriate games, adults fuel their emotional well-being, problem-resolving abilities, become healthier, break the ice with strangers, improve relationships in family, neighborhood, business…, and entirely enjoy life.

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Comments

Grammar and spelling errors:
Line 1, column 579, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... health and build social relationships. First of all, games provide tremendous v...
^^^^^^
Line 3, column 976, Rule ID: HE_VERB_AGR[3]
Message: The pronoun 'he' must be used with a third-person verb: 'has'.
Suggestion: has
...etimes fail, but in any case, he always have a chance to restart and begin his proje...
^^^^
Line 7, column 840, Rule ID: HE_VERB_AGR[1]
Message: The pronoun 'he' must be used with a third-person verb: 'convinces'.
Suggestion: convinces
...resolve his parents' trouble so he convince them to play some team-work building ga...
^^^^^^^^

Discourse Markers used:
['also', 'but', 'finally', 'first', 'furthermore', 'hence', 'if', 'moreover', 'really', 'second', 'secondly', 'so', 'then', 'thus', 'well', 'while', 'for example', 'for instance', 'in contrast', 'in fact', 'as a result', 'as well as', 'first of all', 'in any case', 'in my opinion']

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance in Part of Speech:
Nouns: 0.253521126761 0.229887763892 110% => OK
Verbs: 0.151408450704 0.158761421928 95% => OK
Adjectives: 0.0903755868545 0.0866891130778 104% => OK
Adverbs: 0.0739436619718 0.046263068375 160% => OK
Pronouns: 0.0504694835681 0.0685040099705 74% => OK
Prepositions: 0.102112676056 0.118717715034 86% => OK
Participles: 0.0316901408451 0.0351676179071 90% => OK
Conjunctions: 2.83815200011 2.67179642975 106% => OK
Infinitives: 0.0316901408451 0.0309702414327 102% => OK
Particles: 0.0 0.00188951952338 0% => OK
Determiners: 0.0492957746479 0.0887237588012 56% => OK
Modal_auxiliary: 0.00821596244131 0.0209618222197 39% => OK
WH_determiners: 0.00586854460094 0.0139019557991 42% => Some subClauses wanted starting by 'Which, Who, What, Whom, Whose.....'

Vocabulary words and sentences:
No of characters: 4506.0 2387.08602151 189% => OK
No of words: 729.0 408.028673835 179% => Less content wanted.
Chars per words: 6.18106995885 5.86048508987 105% => OK
Fourth root words length: 5.19615242271 4.48200974243 116% => OK
words length more than 5 chars: 0.366255144033 0.338922669872 108% => OK
words length more than 6 chars: 0.279835390947 0.251872472559 111% => OK
words length more than 7 chars: 0.196159122085 0.174417080927 112% => OK
words length more than 8 chars: 0.130315500686 0.112833075102 115% => OK
Word Length SD: 2.83815200011 2.67179642975 106% => OK
Unique words: 408.0 212.727598566 192% => OK
Unique words percentage: 0.559670781893 0.524397521467 107% => OK
Word variations: 78.1110856108 59.2087087015 132% => OK
How many sentences: 35.0 20.6684587814 169% => OK
Sentence length: 20.8285714286 20.5533526081 101% => OK
Sentence length SD: 49.6338429637 48.84282405 102% => OK
Chars per sentence: 128.742857143 120.699889404 107% => OK
Words per sentence: 20.8285714286 20.5533526081 101% => OK
Discourse Markers: 0.714285714286 0.644075263715 111% => OK
Paragraphs: 5.0 4.5376344086 110% => OK
Language errors: 3.0 5.54480286738 54% => OK
Readability: 48.8121105232 45.7405998639 107% => OK
Elegance: 1.40425531915 1.45489161554 97% => OK

Coherence and Cohesion:
Essay topic to essay body coherence: 0.277521120857 0.300154397459 92% => OK
Sentence sentence coherence: 0.0823668329847 0.103427244359 80% => OK
Sentence sentence coherence SD: 0.0590950136278 0.0752933317313 78% => OK
Sentence paragraph coherence: 0.402102782243 0.497263757937 81% => OK
Sentence paragraph coherence SD: 0.106521960281 0.151897553556 70% => OK
Sentence topic coherence: 0.0863836929924 0.114077575197 76% => OK
Sentence topic coherence SD: 0.0538964441281 0.0781384742642 69% => OK
Paragraph paragraph coherence: 0.349052002133 0.336927656856 104% => OK
Paragraph paragraph coherence SD: 0.0214203832228 0.067059652881 32% => OK
Paragraph topic coherence: 0.197167179301 0.210909579961 93% => OK
Paragraph topic coherence SD: 0.0395197656411 0.0618886996521 64% => OK

Task Achievement:
Sentences with positive sentiment : 22.0 11.8870967742 185% => OK
Sentences with negative sentiment : 11.0 3.86379928315 285% => OK
Sentences with neutral sentiment: 2.0 4.91756272401 41% => OK
Positive topic words: 19.0 8.42114695341 226% => OK
Negative topic words: 8.0 2.4623655914 325% => OK
Neutral topic words: 2.0 2.75985663082 72% => OK
Total topic words: 29.0 13.6433691756 213% => OK
What are sentences with positive/Negative/neutral sentiment?

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Less content wanted. Write the essay in 30 minutes.
Rates: 80.0 out of 100
Scores by essay e-grader: 24.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.