TOEFL essay: Do you agree or disagree with the following statement? Games are as important for adults as they are for children. Use specific reasons and examples to support your answer.
Without a shadow of doubt, games, the joyness of human's life, have been attached great importance and even sparks off intense debate over whether they are as crucial for grown-ups as they are for young generations. Once talking about games, in numerous people's opinion, they are perceived as pure entertainment for kids who only cares about enjoying life. Contrary to these people's viewpoint is my perspective that games are important for adults as well, due to their benefits of stress releasing and skill building.
What's must be prioritized is that games are one of the greatest methods of stress management, mainly as a consequence of enjoyment. When playing games, players will be so engaging that they can easily forget and distract themselves from the stress received daily. Additionally, playing games with family and friends can further make you feel comfortable and relaxed. This is best demonstrated by my personal experience. When I was in high school, I was always so stressed about the college entrance examinations that I couldn’t be focused in classes neither fell asleep before 1:00 am. Therefore, I tried to seek help from my friends, my seniors, and even therapists about my issues and those thoughts. However, neither of them succeeded to drag me out of trouble. Accidentally, one day after class, I saw an advertisement page of game in Facebook called ROV, a kind of team play game, which seemed like fun and engaging. As I was so desperate at that time, so I gave it a try. After spending some time playing this game, it turned out that magically my worries and concerns were gone because of the enjoyable feeling by playing this mobile game.
What equally worth discussing is that not only provide entertainment, playing games can be also helpful to learn some useful skills. Nowadays where the world has become more globally connected, thus, second or even a third language is required for youngsters to perform well in their career and benefits in a long term. In my view, playing games is an efficient way to learn new languages. To explain further, rather than reading textbooks or memorizing vocabularies in flashcards, playing games in mobile phone is fun and entertaining by the immerse visual and listening experience brought by the modern technologies. For instance, there’s a mobile game called EZ language, where in this game, I’m able to remember a bunch of new Chinese characters and phrasal words in 15 minutes due to its user-friendly interface, well-designed quizzes as well as theme of cartoon movies. All of this provided me a very enjoyable learning experience which horned my skills in Chinese to prepare me for the upcoming interviews of a Chinese company.
In conclusion, I am of the opinion that games are as beneficial for adults compared with kids . This is because games are not only benefiting adults with entertainment and joyfulness but more importantly the significant advantages of relieving stress and developing skills.
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- TOEFL essay Do you agree or disagree with the following statement Games are as important for adults as they are for children Use specific reasons and examples to support your answer 76
Grammar and spelling errors:
Line 2, column 326, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'peoples'' or 'people's'?
Suggestion: peoples'; people's
...tertainment for kids. Contrary to these peoples viewpoint is my perspective that games ...
^^^^^^^
Line 4, column 1, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: What's
...stress releasing and skill building. Whats must be prioritized is that games are o...
^^^^^
Line 6, column 522, Rule ID: DID_BASEFORM[1]
Message: The verb 'can' requires the base form of the verb: 'memorize'
Suggestion: memorize
...called ez language. In this game, I can memorized a bunch of new Chinese characters and s...
^^^^^^^^^
Transition Words or Phrases used:
also, but, if, second, so, third, well, for instance, in conclusion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 21.0 15.1003584229 139% => OK
Auxiliary verbs: 5.0 9.8082437276 51% => OK
Conjunction : 15.0 13.8261648746 108% => OK
Relative clauses : 11.0 11.0286738351 100% => OK
Pronoun: 41.0 43.0788530466 95% => OK
Preposition: 38.0 52.1666666667 73% => OK
Nominalization: 16.0 8.0752688172 198% => OK
Performance on vocabulary words:
No of characters: 1880.0 1977.66487455 95% => OK
No of words: 371.0 407.700716846 91% => More content wanted.
Chars per words: 5.06738544474 4.8611393121 104% => OK
Fourth root words length: 4.38877662729 4.48103885553 98% => OK
Word Length SD: 2.8900208705 2.67179642975 108% => OK
Unique words: 217.0 212.727598566 102% => OK
Unique words percentage: 0.584905660377 0.524837075471 111% => OK
syllable_count: 569.7 618.680645161 92% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 6.0 4.94265232975 121% => OK
Performance on sentences:
How many sentences: 20.0 20.6003584229 97% => OK
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 35.555976994 48.9658058833 73% => OK
Chars per sentence: 94.0 100.406767564 94% => OK
Words per sentence: 18.55 20.6045352989 90% => OK
Discourse Markers: 3.35 5.45110844103 61% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 18.0 11.8709677419 152% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 0.0 4.88709677419 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.193159805185 0.236089414692 82% => OK
Sentence topic coherence: 0.0616613946588 0.076458572812 81% => OK
Sentence topic coherence SD: 0.0642205905114 0.0737576698707 87% => OK
Paragraph topic coherence: 0.144670392344 0.150856017488 96% => OK
Paragraph topic coherence SD: 0.0748206801672 0.0645574589148 116% => OK
Essay readability:
automated_readability_index: 11.7 11.7677419355 99% => OK
flesch_reading_ease: 61.67 58.1214874552 106% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 9.1 10.1575268817 90% => OK
coleman_liau_index: 12.13 10.9000537634 111% => OK
dale_chall_readability_score: 8.62 8.01818996416 108% => OK
difficult_words: 96.0 86.8835125448 110% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.