Do you agree or disagree with the following statement?Playing computer games is a waste of time. Children should not be allowed to play them. Use specific reasons and examples to support your answer.
A computer is a multi-purpose device as its usages gamut from office work to playing. children use a computer as playing-machine in much often; it is a kind of misuse of computers in a specific way. Although children use a computer very randomly, its positive significance on children's development is inevitable. In my view, children should not be allowed to play computer as it wastes time is groundless as children always find a way to linger their time in something else; however, playing computer facilitates a chance exploring a mental idea in the process.
At first, the use of the computer may result in an opening of childhood creativity. Surely, children are an immense capacity to develop them in something extra in way; by computer's specific features, they might develop or explore the field they would like to do. Graphic design, gaming imagination, editing text, etc are various things that children can be interested in. With the introduction of computer technology, many children have the privilege to explore their imagination in their respective interests. children can invest the waste time apart from the study in the relevant technological field via computer. In contrast to the earlier held belief of computers can waste the time of the children, a lot of children have developed their skills in the various computer-related field; some children adept in the skill of the computer application program like software development, new gaming concept development, editing, etc. So, how come people can blame computer only for the waste of the time of the children.
Secondly, the computer may have engaged the children in but, it prevents the children to develop very malicious activities at a very early age. In other words, children may spend their time if they are not engaged in it to more harmful activities to them. For instance, children can get exposed to an outer environment which is a far-reaching harmful effect. they may expose an environment full of negative consequences. Drug addiction, gambling, stealing, etc are the activities, may the children intrigued in. By asserting a business and curiosity inside a box of the computer, it will certainly, keeps away the kids from the baleful results.
In conclusion, the computer may engage in children in an excessive way but, it indeed explores the creativity of the children. Furthermore, it keeps away children from developing immoral activities.
- When famous people such as actors, athletes, and rock stars give their opinions, many people listen. Do you think we should pay attention to these opinions? Use specific reasons and examples to support your answer. 70
- Claim: In any field — business, politics, education, government — those in power should step down after five years.Reason: The surest path to success for any enterprise is revitalization through new leadership.Write a response in which you discuss the 54
- In many organizations, perhaps the best way to approach certain new projects is to assemble a group of people into a team. Having a team of people attack a project offers several advantages. First of all, a group of people has a wider range of knowledge, 81
- Do you agree or disagree with the following statement?One of the best ways that parents can help their teenage children prepare for adult life is to encourage them to take a part-time job.Use specific reasons and examples to support your answer. 71
- Archaeologists have recently found a fossil of a 150-million-year-old mammalknown as Repenornamus robustus (R. robustus). Interestingly, the mammal'sstomach contained the remains of a psittacosaur dinosaur. Some researchers havetherefore suggested th 60
Grammar and spelling errors:
Line 1, column 87, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Children
...ages gamut from office work to playing. children use a computer as playing-machine in mu...
^^^^^^^^
Line 1, column 181, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a specific way" with adverb for "specific"; eg, "in a hasty manner" with "hastily".
...en; it is a kind of misuse of computers in a specific way. Although children use a computer very ...
^^^^^^^^^^^^^^^^^
Line 3, column 512, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Children
...gination in their respective interests. children can invest the waste time apart from th...
^^^^^^^^
Line 5, column 360, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: They
...which is a far-reaching harmful effect. they may expose an environment full of negat...
^^^^
Line 7, column 52, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in an excessive way" with adverb for "excessive"; eg, "in a hasty manner" with "hastily".
...on, the computer may engage in children in an excessive way but, it indeed explores the creativity ...
^^^^^^^^^^^^^^^^^^^
Transition Words or Phrases used:
but, first, furthermore, however, if, may, second, secondly, so, apart from, for instance, in conclusion, in contrast, kind of, in contrast to, in my view, in other words
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 15.1003584229 73% => OK
Auxiliary verbs: 15.0 9.8082437276 153% => OK
Conjunction : 4.0 13.8261648746 29% => More conjunction wanted.
Relative clauses : 2.0 11.0286738351 18% => More relative clauses wanted.
Pronoun: 22.0 43.0788530466 51% => OK
Preposition: 59.0 52.1666666667 113% => OK
Nominalization: 12.0 8.0752688172 149% => OK
Performance on vocabulary words:
No of characters: 2041.0 1977.66487455 103% => OK
No of words: 393.0 407.700716846 96% => OK
Chars per words: 5.19338422392 4.8611393121 107% => OK
Fourth root words length: 4.45244063426 4.48103885553 99% => OK
Word Length SD: 3.02558118327 2.67179642975 113% => OK
Unique words: 204.0 212.727598566 96% => OK
Unique words percentage: 0.519083969466 0.524837075471 99% => OK
syllable_count: 652.5 618.680645161 105% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 9.59856630824 83% => OK
Article: 5.0 3.08781362007 162% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 8.0 4.94265232975 162% => OK
Performance on sentences:
How many sentences: 19.0 20.6003584229 92% => OK
Sentence length: 20.0 20.1344086022 99% => OK
Sentence length SD: 60.2627671787 48.9658058833 123% => OK
Chars per sentence: 107.421052632 100.406767564 107% => OK
Words per sentence: 20.6842105263 20.6045352989 100% => OK
Discourse Markers: 8.94736842105 5.45110844103 164% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 5.0 5.5376344086 90% => OK
Sentences with positive sentiment : 10.0 11.8709677419 84% => OK
Sentences with negative sentiment : 8.0 3.85842293907 207% => Less negative sentences wanted.
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.272330454892 0.236089414692 115% => OK
Sentence topic coherence: 0.0899659523886 0.076458572812 118% => OK
Sentence topic coherence SD: 0.0719756574025 0.0737576698707 98% => OK
Paragraph topic coherence: 0.172656155324 0.150856017488 114% => OK
Paragraph topic coherence SD: 0.097581013199 0.0645574589148 151% => OK
Essay readability:
automated_readability_index: 13.4 11.7677419355 114% => OK
flesch_reading_ease: 42.72 58.1214874552 74% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 12.3 10.1575268817 121% => OK
coleman_liau_index: 12.82 10.9000537634 118% => OK
dale_chall_readability_score: 8.65 8.01818996416 108% => OK
difficult_words: 100.0 86.8835125448 115% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 10.0 10.0537634409 99% => OK
text_standard: 13.0 10.247311828 127% => OK
What are above readability scores?
---------------------
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.