Do you agree or disagree with this following statement?playing computer game i a waste of time.children should not be allowed to play themUse specific reasons and examples to support your answer.

Essay topics:

Do you agree or disagree with this following statement?
playing computer game i a waste of time.children should not be allowed to play them
Use specific reasons and examples to support your answer.

Through history children's entertainment ways have been developed , once upon a time they played football or hideanseeek and other traditional games but today in the age of technology that every corner of our life is enfuenced by it they are more interested in amusements which are based on technology, consequently as far as i'm concerned permitting them instead of avoiding them to paly computer games would be better opinion.in the ensuring paragraph I will delve into the most outstanding reasons.

it's true that some coputer games are doubtlessly harmful , for example the games which are completely violence and destruction , games that learn kids to open fire to characters without no reason and only because they are enemy therefore children's future affected by them severly , but
new generation of computer games are not designed just for having fun or roughness propagation , there is a high complex thought behind them not only in regarded to maral values but also to turning simple digital games to the mind chalenging ones! As result, most of them have potential for elevating kids' mentally skills . mind creativity , power of solving problem , acuuracy , speed of action will improve theough appropriate using of games . As I study in many countries this kind of games are beneficial as educational tools in order to make students more clever and their boosting efficiency . In addition games could be performed to teach kids how mange their time. In the following paragraph I'm going to extend this idea.

computer world is an endless fascinating environment therefore could be somehow time consuming tool it would be better if parents teach their kids how control over time when are using technilogy and computer game is an exciting begening for them to enhance their freewill and manage time . Because these kind of games are often included of so much step and sometimes never end anf if children be able to use it appropriately they will be success in future and dont be one of them who are addicated to virtual space. Computer games could be a reward from parents every time they behave nicely .

as I mentioned prevent children from playing game is almost impossible when they deal with technology most of the times instead of that parent should let them to find their own way in using of modern facilities correctly at childhood and also I guess educational system should put away all old tradition ways and go forward technology and give a shot to games to be part of educational chart .

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2017-10-31 parisaphysics 76 view
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Grammar and spelling errors:
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...ugh history childrens entertainment ways have been developed , once upon a time t...
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... entertainment ways have been developed , once upon a time they played football o...
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...technology that every corner of our life is enfuenced by it they are more intere...
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...r life is enfuenced by it they are more interested in amusements which are based...
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...permitting them instead of avoiding them to paly computer games would be better o...
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...e into the most outstanding reasons. its true that some coputer games are doubtl...
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...me coputer games are doubtlessly harmful , for example the games which are complet...
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...r example the games which are completely violence and destruction , games that l...
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...games which are completely violence and destruction , games that learn kids to o...
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...re completely violence and destruction , games that learn kids to open fire to c...
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...o reason and only because they are enemy therefore childrens future affected by t...
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...hildrens future affected by them severly , but new generation of computer games ...
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...by them severly , but new generation of computer games are not designed just fo...
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Line 4, column 42, Rule ID: WHITESPACE_RULE
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...ew generation of computer games are not designed just for having fun or roughne...
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...es are not designed just for having fun or roughness propagation , there is a hi...
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...for having fun or roughness propagation , there is a high complex thought behind...
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... roughness propagation , there is a high complex thought behind them not only i...
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...e is a high complex thought behind them not only in regarded to maral values bu...
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...a high complex thought behind them not only in regarded to maral values but als...
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... in regarded to maral values but also to turning simple digital games to the m...
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...ded to maral values but also to turning simple digital games to the mind chalen...
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... also to turning simple digital games to the mind chalenging ones! As result, ...
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...f them have potential for elevating kids mentally skills . mind creativity , pow...
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...ial for elevating kids mentally skills . mind creativity , power of solving p...
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...al for elevating kids mentally skills . mind creativity , power of solving pr...
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...for elevating kids mentally skills . mind creativity , power of solving problem...
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...ids mentally skills . mind creativity , power of solving problem , acuuracy ,...
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...lly skills . mind creativity , power of solving problem , acuuracy , speed of ac...
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... creativity , power of solving problem , acuuracy , speed of action will improve...
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... , power of solving problem , acuuracy , speed of action will improve theough ap...
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Line 4, column 459, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...prove theough appropriate using of games . As I study in many countries this kind ...
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...in many countries this kind of games are beneficial as educational tools in order...
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...ore clever and their boosting efficiency . In addition games could be performed to...
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...ever and their boosting efficiency . In addition games could be performed to teach kids ...
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... their time. In the following paragraph Im going to extend this idea. computer ...
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...agraph Im going to extend this idea. computer world is an endless fascinating environ...
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...trol over time when are using technilogy and computer game is an exciting begenin...
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Line 6, column 289, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...o enhance their freewill and manage time . Because these kind of games are often i...
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...heir freewill and manage time . Because these kind of games are often included of so much ...
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...uded of so much step and sometimes never end anf if children be able to use it ap...
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...tely they will be success in future and dont be one of them who are addicated to v...
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...ey will be success in future and dont be one of them who are addicated to virtua...
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...ccess in future and dont be one of them who are addicated to virtual space. Comp...
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...ess in future and dont be one of them who are addicated to virtual space. Computer ga...
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...om parents every time they behave nicely . as I mentioned prevent children from...
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...ents every time they behave nicely . as I mentioned prevent children from playi...
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...is almost impossible when they deal with technology most of the times instead of...
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...possible when they deal with technology most of the times instead of that parent...
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...cilities correctly at childhood and also I guess educational system should put a...
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...ood and also I guess educational system should put away all old tradition ways a...
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...to games to be part of educational chart .
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Transition Words or Phrases used:
also, but, consequently, if, so, therefore, for example, i guess, in addition, kind of

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 25.0 15.1003584229 166% => OK
Auxiliary verbs: 10.0 9.8082437276 102% => OK
Conjunction : 16.0 13.8261648746 116% => OK
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 35.0 43.0788530466 81% => OK
Preposition: 54.0 52.1666666667 104% => OK
Nominalization: 9.0 8.0752688172 111% => OK

Performance on vocabulary words:
No of characters: 2089.0 1977.66487455 106% => OK
No of words: 417.0 407.700716846 102% => OK
Chars per words: 5.00959232614 4.8611393121 103% => OK
Fourth root words length: 4.5189133491 4.48103885553 101% => OK
Word Length SD: 2.6958759739 2.67179642975 101% => OK
Unique words: 241.0 212.727598566 113% => OK
Unique words percentage: 0.57793764988 0.524837075471 110% => OK
syllable_count: 670.5 618.680645161 108% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 1.0 9.59856630824 10% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 4.0 4.94265232975 81% => OK

Performance on sentences:
How many sentences: 10.0 20.6003584229 49% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 41.0 20.1344086022 204% => The Avg. Sentence Length is relatively long.
Sentence length SD: 188.043718321 48.9658058833 384% => The lengths of sentences changed so frequently.
Chars per sentence: 208.9 100.406767564 208% => Less chars_per_sentence wanted.
Words per sentence: 41.7 20.6045352989 202% => Less words per sentence wanted.
Discourse Markers: 8.6 5.45110844103 158% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 51.0 5.5376344086 921% => Less language errors wanted.
Sentences with positive sentiment : 9.0 11.8709677419 76% => OK
Sentences with negative sentiment : 0.0 3.85842293907 0% => More negative sentences wanted.
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.22325800284 0.236089414692 95% => OK
Sentence topic coherence: 0.0944616100459 0.076458572812 124% => OK
Sentence topic coherence SD: 0.0340345695003 0.0737576698707 46% => Sentences are similar to each other.
Paragraph topic coherence: 0.127006606358 0.150856017488 84% => OK
Paragraph topic coherence SD: 0.0226887686604 0.0645574589148 35% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.

Essay readability:
automated_readability_index: 23.0 11.7677419355 195% => OK
flesch_reading_ease: 29.86 58.1214874552 51% => Flesch_reading_ease is low.
smog_index: 13.0 6.10430107527 213% => Smog_index is high.
flesch_kincaid_grade: 19.3 10.1575268817 190% => OK
coleman_liau_index: 12.67 10.9000537634 116% => OK
dale_chall_readability_score: 9.23 8.01818996416 115% => OK
difficult_words: 94.0 86.8835125448 108% => OK
linsear_write_formula: 30.5 10.002688172 305% => Linsear_write_formula is high.
gunning_fog: 18.4 10.0537634409 183% => OK
text_standard: 13.0 10.247311828 127% => OK
What are above readability scores?

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Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.