playing computer games is a waste of time. children should not be allowd to play them
Nowadays, the development of science and technology especially by introducing new computers or smartphones affects children's life. They spend most of their time playing different games through a computer or phone. Some people believe that parents should avoid children to play with such devices but others think that playing for children in this age is necessary and playing with technology devices also helps them for better growing. To some extent, I believe that the disadvantages of using computer play especially by considering children waste time are more than its merits.
To begin with, children addict to play a lot with the computer after a while and it becomes hard to get away these devices from them. Creation new plays that are really appealing for children to absorb them toward these devices so they spend most of their time playing. Since they play a lot with the computer they do not pay attention to their school lessons and it causes that they do not acquire convenient results at school. For instance, my brother spent at least five hours a day playing and he did not pay attention to his lessons. At the end of his elementary school, his scores declined from 19 to 15 so their teachers spoke a lot with my parents to find the reasons. Finally, they found out that he wastes his time a lot on playing many computer games.
Second, playing a lot with computer avoids children to speak with their family and they do not have a good relationship with them because they do not have enough time after playing. Computer’s game gets the family members away from each other and this causes many bad results on children’s life. For instance, my sister spent too much time to play a new game and after that she slope to wake up for her school. She never saw my parents and she never asked any questions related to her problems from my parents. After two months she became so sad and nerves and her doctor said these are all results of the bad relationship among family members.
However, in metropolitan cities, people usually live in small houses without any yard so the children cannot play out of their house. They force to spend much time at home so attractive play devices absorb them because they do not have any other entertainment and environment for spending their leisure time such as the garden for playing soccer.
In conclusion, contemplating all the aforementioned reasons, playing a lot with computer wastes most of the children's time. Since they do not have enough time for studying their lessons or speaking to their parents and it creates bad problems for them. However, we should consider that they do not have additional entertainment devices or places so we should prepare convenient devices for their leisure time.
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Grammar and spelling errors:
Line 4, column 145, Rule ID: ALLOW_TO[1]
Message: Did you mean 'spending'? Or maybe you should add a pronoun? In active voice, 'force' + 'to' takes an object, usually a pronoun.
Suggestion: spending
...not play out of their house. They force to spend much time at home so attractive play de...
^^^^^^^^
Transition Words or Phrases used:
also, but, finally, however, if, really, second, so, while, at least, for instance, in conclusion, such as, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 4.0 15.1003584229 26% => More to be verbs wanted.
Auxiliary verbs: 4.0 9.8082437276 41% => OK
Conjunction : 18.0 13.8261648746 130% => OK
Relative clauses : 8.0 11.0286738351 73% => More relative clauses wanted.
Pronoun: 66.0 43.0788530466 153% => Less pronouns wanted
Preposition: 63.0 52.1666666667 121% => OK
Nominalization: 10.0 8.0752688172 124% => OK
Performance on vocabulary words:
No of characters: 2292.0 1977.66487455 116% => OK
No of words: 472.0 407.700716846 116% => OK
Chars per words: 4.85593220339 4.8611393121 100% => OK
Fourth root words length: 4.6610686524 4.48103885553 104% => OK
Word Length SD: 2.56983403535 2.67179642975 96% => OK
Unique words: 209.0 212.727598566 98% => OK
Unique words percentage: 0.442796610169 0.524837075471 84% => More unique words wanted or less content wanted.
syllable_count: 690.3 618.680645161 112% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 8.0 4.94265232975 162% => OK
Performance on sentences:
How many sentences: 20.0 20.6003584229 97% => OK
Sentence length: 23.0 20.1344086022 114% => OK
Sentence length SD: 34.8899699054 48.9658058833 71% => OK
Chars per sentence: 114.6 100.406767564 114% => OK
Words per sentence: 23.6 20.6045352989 115% => OK
Discourse Markers: 6.05 5.45110844103 111% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 10.0 11.8709677419 84% => OK
Sentences with negative sentiment : 8.0 3.85842293907 207% => Less negative sentences wanted.
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.370392533797 0.236089414692 157% => OK
Sentence topic coherence: 0.144429014646 0.076458572812 189% => OK
Sentence topic coherence SD: 0.0955134548408 0.0737576698707 129% => OK
Paragraph topic coherence: 0.25842054967 0.150856017488 171% => OK
Paragraph topic coherence SD: 0.0921307688632 0.0645574589148 143% => OK
Essay readability:
automated_readability_index: 13.3 11.7677419355 113% => OK
flesch_reading_ease: 56.59 58.1214874552 97% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.1 10.1575268817 109% => OK
coleman_liau_index: 11.2 10.9000537634 103% => OK
dale_chall_readability_score: 7.35 8.01818996416 92% => OK
difficult_words: 77.0 86.8835125448 89% => OK
linsear_write_formula: 12.0 10.002688172 120% => OK
gunning_fog: 11.2 10.0537634409 111% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
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Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.