Playing computer games is a waste of time. Children should not be allowed to play them.

Essay topics:

Playing computer games is a waste of time. Children should not be allowed to play them.

Currently, with the rapid advancement of technology and economy, a myriad of families are capable of purchasing private computers, some of which even equip their children with their own electronic devices, such as laptops, I pad and so on. This phenomenon consequently evokes a stir about whether children should be permitted to play computers. Numerous individuals reckon that playing computer is a preferred alternative for children to relieve their pressure, both the pressure induced by excessive school assignments and peer pressure. However, I side with the opposite view and my standpoint can be substantiated by the following reasons.
To start with, playing computers exerts adverse effects on children’s physical health in different approaches. Initially, all electronic devices emit electromagnetic waves, which influence their growth of the brain and other segments of bodies. In addition, some youngsters, whose eyes are glued to the screen, are prone to have poor eyesight. Besides, considering the time that has been spent by them on sitting in front of computers, cervical diseases also likely happen. It is investigated that the ratio of individuals below 14 who are enslaved with vertebrate problems is continuously mushrooming and 78% testers harbor the idea that their cervical pains should be attributed to their indulgence in playing computers. Therefore, playing computers is likely to give rise to a bunch of physical diseases, which does harm to children’s growth.
What’s more, playing computers is also not conducive to develop children’s mental fitness. It is widely acknowledged that children cannot grow mentally healthy without appropriate guidance, nevertheless, in a virtual world established in computers, less guidance can be rendered to children without the mature capability to distinguish right from wrong. Additionally, the rating system has not been built in the online world, hence, some of them are susceptible to be misguided to behave in a socially unacceptable way. To be more specific, perceiving the pornographic or violent contents displayed in online websites or digital games, children are intended to imitate those behaviors, gradually they not only fail to obtain healthy mindsets but also pose threats to the well-being of human society.
Admittedly, playing computers does have some merits. For instance, after delving into the knowledge inculcated by their teachers on that day, playing computer games helps them get rid of the exhaustion generated in the process of plowing through tedious learning materials. Nevertheless, this merit can be easily replaced by other approaches, like doing some outdoor activities, which is literally beneficial for children’s growth.
In a nutshell, from what has been mentioned above, children should not be allowed to play computer games since it is not only harmful to their physical health but also bad for their mental fitness.

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Average: 9 (1 vote)
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2019-09-26 supergirl2 73 view
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Transition Words or Phrases used:
also, besides, but, consequently, hence, however, if, nevertheless, so, therefore, well, for instance, in addition, such as, to start with

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 26.0 15.1003584229 172% => OK
Auxiliary verbs: 7.0 9.8082437276 71% => OK
Conjunction : 10.0 13.8261648746 72% => OK
Relative clauses : 12.0 11.0286738351 109% => OK
Pronoun: 28.0 43.0788530466 65% => OK
Preposition: 71.0 52.1666666667 136% => OK
Nominalization: 8.0 8.0752688172 99% => OK

Performance on vocabulary words:
No of characters: 2507.0 1977.66487455 127% => OK
No of words: 447.0 407.700716846 110% => OK
Chars per words: 5.60850111857 4.8611393121 115% => OK
Fourth root words length: 4.59808378696 4.48103885553 103% => OK
Word Length SD: 3.09015685059 2.67179642975 116% => OK
Unique words: 261.0 212.727598566 123% => OK
Unique words percentage: 0.58389261745 0.524837075471 111% => OK
syllable_count: 761.4 618.680645161 123% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 9.59856630824 63% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 10.0 4.94265232975 202% => Less preposition wanted as sentence beginnings.

Performance on sentences:
How many sentences: 18.0 20.6003584229 87% => OK
Sentence length: 24.0 20.1344086022 119% => OK
Sentence length SD: 64.4706843131 48.9658058833 132% => OK
Chars per sentence: 139.277777778 100.406767564 139% => OK
Words per sentence: 24.8333333333 20.6045352989 121% => OK
Discourse Markers: 7.66666666667 5.45110844103 141% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 7.0 11.8709677419 59% => More positive sentences wanted.
Sentences with negative sentiment : 9.0 3.85842293907 233% => Less negative sentences wanted.
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.386057552097 0.236089414692 164% => OK
Sentence topic coherence: 0.11984936763 0.076458572812 157% => OK
Sentence topic coherence SD: 0.0814259781764 0.0737576698707 110% => OK
Paragraph topic coherence: 0.229347200685 0.150856017488 152% => OK
Paragraph topic coherence SD: 0.0367176322288 0.0645574589148 57% => OK

Essay readability:
automated_readability_index: 17.4 11.7677419355 148% => OK
flesch_reading_ease: 38.66 58.1214874552 67% => OK
smog_index: 11.2 6.10430107527 183% => OK
flesch_kincaid_grade: 13.8 10.1575268817 136% => OK
coleman_liau_index: 15.55 10.9000537634 143% => OK
dale_chall_readability_score: 10.02 8.01818996416 125% => OK
difficult_words: 147.0 86.8835125448 169% => OK
linsear_write_formula: 15.0 10.002688172 150% => OK
gunning_fog: 11.6 10.0537634409 115% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?

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Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.