Do you agree or disagree? Some people believe that video games could inspire young students' interest and make their study more efficient rather than distracting them and a waste of time, so young students should be allowed to play video games.
Nowadays, computer games occupy a huge portion of young people’s time. Truth be told, whether young adults should be allowed to play computer games or not has generated a lot of controversy lately. Some people are the leading proponents of the belief that computer games assist students in their studies, and boost their learning. However, I assert that despite having some benefits, computer games’ disadvantages outweigh its advantages significantly. In the following paragraphs, I will aptly substantiate my viewpoint.
First exquisite point to be mentioned is that parents can barely control what young students play. There is a plethora of inappropriate games which not only promote bad behavior, but they also cause young adults to be accustomed to some taboos. For instance, some games encourage players to commit crime, while other games persuade players to participate in anarchy. Furthermore, some games are exceedingly violent, in which players are obliged to kill other players. This kind of games will definitely have catastrophic results, and they have negative effects on young people’s morality and character.
Moreover, another conspicuous aspect of computer games is that they waste students’ precious time, which otherwise could be spent on useful tasks. Students should devote majority of their attention to their studies, since it is their sole purpose to excel in education and become a successful person in a not-so-distant future. Nevertheless, they spend countless hours on playing useless computer games. Also, playing a lot of computer games contribute to sedentary life, which will bring about numerous physical and mental problems, one of which is weakening of eyesight. However, students should engage on regular exercising in order to alleviate problems regarding inactivity. It goes without saying that computer games are highly addictive. For this reason, students get more and more used to playing hours of computer games, which might further intensify the problems.
Admittedly, not to mention the emergence of economic problems would be an oversight. Computer games are expensive. Also, people not only pay a lot of money to build powerful machines to run the upcoming computer games, but they also spend a lot of money to play those games online with their peers. This amount of money spent on gaming is a waste. It could be spent on other healthy activities such as sports and traveling, which actually help students improve their life conditions. In addition, university tuition fees are continuing to soar these days, therefore, it is crucial for families to save a significant some of money in order to afford their young adults’ attending colleges and universities.
To recapitulate, playing computer games has a number of drawbacks. Some computer games have negative effects on students. Also, playing computer games wastes a lot of time and money. Consequently, young adults should not be allowed to play computer games at all.
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Transition Words or Phrases used:
actually, also, but, consequently, first, furthermore, however, if, moreover, nevertheless, regarding, so, therefore, while, for instance, in addition, kind of, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 21.0 15.1003584229 139% => OK
Auxiliary verbs: 12.0 9.8082437276 122% => OK
Conjunction : 12.0 13.8261648746 87% => OK
Relative clauses : 12.0 11.0286738351 109% => OK
Pronoun: 31.0 43.0788530466 72% => OK
Preposition: 62.0 52.1666666667 119% => OK
Nominalization: 8.0 8.0752688172 99% => OK
Performance on vocabulary words:
No of characters: 2545.0 1977.66487455 129% => OK
No of words: 466.0 407.700716846 114% => OK
Chars per words: 5.46137339056 4.8611393121 112% => OK
Fourth root words length: 4.64618479453 4.48103885553 104% => OK
Word Length SD: 2.88838092822 2.67179642975 108% => OK
Unique words: 245.0 212.727598566 115% => OK
Unique words percentage: 0.525751072961 0.524837075471 100% => OK
syllable_count: 792.9 618.680645161 128% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 9.59856630824 83% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 4.0 1.86738351254 214% => Less conjunction wanted as sentence beginning.
Preposition: 5.0 4.94265232975 101% => OK
Performance on sentences:
How many sentences: 27.0 20.6003584229 131% => OK
Sentence length: 17.0 20.1344086022 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 46.7718684869 48.9658058833 96% => OK
Chars per sentence: 94.2592592593 100.406767564 94% => OK
Words per sentence: 17.2592592593 20.6045352989 84% => OK
Discourse Markers: 6.22222222222 5.45110844103 114% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 10.0 3.85842293907 259% => Less negative sentences wanted.
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.301546034216 0.236089414692 128% => OK
Sentence topic coherence: 0.0944542878436 0.076458572812 124% => OK
Sentence topic coherence SD: 0.0545595630367 0.0737576698707 74% => OK
Paragraph topic coherence: 0.197614083202 0.150856017488 131% => OK
Paragraph topic coherence SD: 0.0302766291442 0.0645574589148 47% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 12.9 11.7677419355 110% => OK
flesch_reading_ease: 45.76 58.1214874552 79% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.1 10.1575268817 109% => OK
coleman_liau_index: 14.09 10.9000537634 129% => OK
dale_chall_readability_score: 8.99 8.01818996416 112% => OK
difficult_words: 133.0 86.8835125448 153% => OK
linsear_write_formula: 7.0 10.002688172 70% => OK
gunning_fog: 8.8 10.0537634409 88% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.