Technology has made children less creative than they were in the past.
Technology is the main part of the human evolution which helps people in every field and its purpose is to make life easier. Even though, many people think that technology especially, computer technology is the potential threat in children's creativity, I personally hold different opinion that technology widens the children's mind. I feel this way for following reasons including it enhance a kids brain and technology gets appeal from children more than any other factors, for example, reading a book and studying.
First and foremost, technology especially computer technology which is known as the main environment of further is the best way to improve one's mind with the help of its function such as gaming, programming and many more. When children plays computer games their brain works by itself and they learn problem solving unconsciously. A various video games such as require different talents, for example dynamic micro-macro which is combination of management and senses, develop different parts of brain. For example, if children play games related to music, his or her hearing ability will be enhanced and it is a training for mathematician if he plays logical games, including sudoku or chess. According to the one survey, it appears that children who plays video games in appropriate amount of time seem to be better than others on some basic skills specially in problem solving.
Secondly, invention of technology offers some attractive characteristics, such as portable computers, virtual reality and smart phones which has great functionality in order to attract children. Inventions aforementioned became the important part of daily life for everyone because its unchallenging usage and immense functions, for example visualizing artificial things as an actual stuffs. Virtual reality newly developed technology is the compelling example of what I mean. For example, when my younger brother was merely 4 years old learned how to read and draw easily with the aid of simulation of inconceivable things for sole little kid instead of learning something by traditional approaches like reading a books and studying subjects. Opposing to traditional procedure to gain knowledge, computer innovations has the great power of attract children without any obstacles because the illustration of technology is far more tangible. As a result of great inventions, he becomes even more smarter than two years ago and I hope he is going to devise new technologies in further.
In conclusion, many people consider technology consumes creativeness and innovativeness of children because adults have lack of understanding about permitting their children to play computer games and use smart technologies. I am of the opinion that it helped children a tremendously because of the following reasons. Playing games which is important usage of technology turns kids to smart thinker. Also, attractiveness of it influence children dramatically.
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Grammar and spelling errors:
Line 1, column 384, Rule ID: IT_VBZ[1]
Message: Did you mean 'enhances'?
Suggestion: enhances
... way for following reasons including it enhance a kids brain and technology gets appeal...
^^^^^^^
Line 1, column 394, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'kids'' or 'kid's'?
Suggestion: kids'; kid's
...ollowing reasons including it enhance a kids brain and technology gets appeal from c...
^^^^
Line 2, column 347, Rule ID: A_PLURAL[2]
Message: Don't use indefinite articles with plural words. Did you mean 'game'?
Suggestion: game
... solving unconsciously. A various video games such as require different talents, for ...
^^^^^
Line 3, column 990, Rule ID: MOST_COMPARATIVE[2]
Message: Use only 'smarter' (without 'more') when you use the comparative.
Suggestion: smarter
...lt of great inventions, he becomes even more smarter than two years ago and I hope he is goi...
^^^^^^^^^^^^
Transition Words or Phrases used:
also, first, if, second, secondly, so, for example, i feel, i mean, in conclusion, such as, as a result
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 15.1003584229 93% => OK
Auxiliary verbs: 1.0 9.8082437276 10% => OK
Conjunction : 17.0 13.8261648746 123% => OK
Relative clauses : 12.0 11.0286738351 109% => OK
Pronoun: 28.0 43.0788530466 65% => OK
Preposition: 49.0 52.1666666667 94% => OK
Nominalization: 10.0 8.0752688172 124% => OK
Performance on vocabulary words:
No of characters: 2491.0 1977.66487455 126% => OK
No of words: 456.0 407.700716846 112% => OK
Chars per words: 5.46271929825 4.8611393121 112% => OK
Fourth root words length: 4.62105577807 4.48103885553 103% => OK
Word Length SD: 3.05384047322 2.67179642975 114% => OK
Unique words: 257.0 212.727598566 121% => OK
Unique words percentage: 0.563596491228 0.524837075471 107% => OK
syllable_count: 774.9 618.680645161 125% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 9.59856630824 63% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 5.0 3.51792114695 142% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 2.0 4.94265232975 40% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 18.0 20.6003584229 87% => OK
Sentence length: 25.0 20.1344086022 124% => The Avg. Sentence Length is relatively long.
Sentence length SD: 56.8504915991 48.9658058833 116% => OK
Chars per sentence: 138.388888889 100.406767564 138% => OK
Words per sentence: 25.3333333333 20.6045352989 123% => OK
Discourse Markers: 5.72222222222 5.45110844103 105% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 4.0 5.5376344086 72% => OK
Sentences with positive sentiment : 15.0 11.8709677419 126% => OK
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.204917957362 0.236089414692 87% => OK
Sentence topic coherence: 0.0708944468395 0.076458572812 93% => OK
Sentence topic coherence SD: 0.0476638338514 0.0737576698707 65% => OK
Paragraph topic coherence: 0.141770329386 0.150856017488 94% => OK
Paragraph topic coherence SD: 0.0405072012321 0.0645574589148 63% => OK
Essay readability:
automated_readability_index: 17.0 11.7677419355 144% => OK
flesch_reading_ease: 37.64 58.1214874552 65% => OK
smog_index: 11.2 6.10430107527 183% => OK
flesch_kincaid_grade: 14.2 10.1575268817 140% => OK
coleman_liau_index: 14.68 10.9000537634 135% => OK
dale_chall_readability_score: 9.31 8.01818996416 116% => OK
difficult_words: 128.0 86.8835125448 147% => OK
linsear_write_formula: 16.0 10.002688172 160% => OK
gunning_fog: 12.0 10.0537634409 119% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.