Films and computer games containing violence are very popular now. Some people think that they have a negative effect on our society and should be banned. Other people say they are harmless relaxation. Discuss both views and give your opinion.
Moving towards the 21st century, many people are nowadays expressing a deeply growing concern about how products including violent content impact our society. In fact, there are some who hold firmly to their belief that violent products, such as video games, films have impacts on the negative way for young people. However, others argue convincingly that computer games and films are considered to be the best way for relaxing in daily life. Therefore, some arguments both for and against this issue will be addressed in the following paragraphs.
To begin with, there are two main points for people to defend the former argument that violent films and video games bring several negative ways to our life. First of all, it is a well-documented fact that video games are addicting and once a child sits to play, time flies and everything else, such as studies and outdoor games are forgotten. The most obvious example to prove is that when children regularly play violent video games tend to be more aggressive and impulsive behaviors. Furthermore, there is no doubt that studies have shown that products involving violent scenes have affected the process of psychology and behaviors. For instance, young’s behavior becomes more promiscuous and this thing is responsible for the cruelty in children. That’s why the crime rate increases and it is a great burden on society to deal with criminals.
On the other hand, there are two primary pieces of evidence for people to support the latter argument that films and video games are mere medium mediums of enjoyment and relaxation. First and foremost, it is commonly accepted that video games and films are well-known to entertain ways in modern living. There is no doubt that after a busy schedule of the whole day, people need something to give them some relaxation and peace. Equally important, there is no denying that some modern games help children leaning better than before. This is supported by the fact that video games provide practice in problem-solving, logic, reflexes, and visual skills for kids.
All things considered, it is my strong belief that video games and films should be monitored, because of the violent scenes in that it would making misbehavior in children. It drops the quality of patience and tolerance in a young person. Accordingly, I strongly recommend the governments should enhance people’s awareness in terms of society should be controlled the influences of violent content. If this recommendation is carried out, the comprehensive development of our future generations will be ensured.
Post date | Users | Rates | Link to Content |
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2019-11-20 | lexuanthai93 | 73 | view |
2019-11-20 | lexuanthai93 | 67 | view |
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Grammar and spelling errors:
Line 5, column 430, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Equally,
...to give them some relaxation and peace. Equally important, there is no denying that som...
^^^^^^^
Line 7, column 142, Rule ID: DID_BASEFORM[1]
Message: The verb 'would' requires the base form of the verb: 'make'
Suggestion: make
... of the violent scenes in that it would making misbehavior in children. It drops the q...
^^^^^^
Transition Words or Phrases used:
accordingly, first, furthermore, however, if, so, therefore, well, for instance, in fact, no doubt, such as, first of all, to begin with, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 26.0 13.1623246493 198% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 18.0 10.4138276553 173% => OK
Relative clauses : 16.0 7.30460921844 219% => Less relative clauses wanted (maybe 'which' is over used).
Pronoun: 31.0 24.0651302605 129% => Less pronouns wanted
Preposition: 43.0 41.998997996 102% => OK
Nominalization: 12.0 8.3376753507 144% => OK
Performance on vocabulary words:
No of characters: 2177.0 1615.20841683 135% => OK
No of words: 418.0 315.596192385 132% => OK
Chars per words: 5.20813397129 5.12529762239 102% => OK
Fourth root words length: 4.52162009685 4.20363070211 108% => OK
Word Length SD: 2.75105158763 2.80592935109 98% => OK
Unique words: 228.0 176.041082164 130% => OK
Unique words percentage: 0.545454545455 0.561755894193 97% => OK
syllable_count: 668.7 506.74238477 132% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 19.0 16.0721442886 118% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 30.6825403536 49.4020404114 62% => OK
Chars per sentence: 114.578947368 106.682146367 107% => OK
Words per sentence: 22.0 20.7667163134 106% => OK
Discourse Markers: 8.15789473684 7.06120827912 116% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 10.0 3.9879759519 251% => Less negative sentences wanted.
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.210617284475 0.244688304435 86% => OK
Sentence topic coherence: 0.0648328193566 0.084324248473 77% => OK
Sentence topic coherence SD: 0.0409013528723 0.0667982634062 61% => OK
Paragraph topic coherence: 0.136509413265 0.151304729494 90% => OK
Paragraph topic coherence SD: 0.0206726092799 0.056905535591 36% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 14.1 13.0946893788 108% => OK
flesch_reading_ease: 49.15 50.2224549098 98% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 12.94 12.4159519038 104% => OK
dale_chall_readability_score: 9.19 8.58950901804 107% => OK
difficult_words: 118.0 78.4519038076 150% => OK
linsear_write_formula: 10.5 9.78957915832 107% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.