The following graphs illustrate electronic gaming trends in South Korea in 2006. The first outlines gamer age groups and gender demographics. The second indicates game type preference. Summarise the information by selecting and reporting the main features

Essay topics:

The following graphs illustrate electronic gaming trends in South Korea in 2006. The first outlines gamer age groups and gender demographics. The second indicates game type preference. Summarise the information by selecting and reporting the main features and make comparisons where relevant.

The pie charts provided illustrate information about the proportion of computer games in South Korea in 2003.

Overall, it is clear that a large number of gamers were young people with the male gender dominating. Also, the biggest proportion of game played was action game.

At the first graph, 42% of the game players were aged 18-35 years old, while lower by 7% was those who were below 18 years old, and just over a fifth of them was above 35 years old. Meanwhile, the gender of gamers comprised of 72% men, and just 28% women.

Moving to the best selling computer games, the biggest proportion was combating game, followed by sports and racing at the second and third places. The former accounted for about a-fifth, while the latter was 17%. Both education and role-play games were at similar figures (7% each). In contrast, just a minor percentage of the gamers preferred to enjoy other modes of electronic games.

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Average: 8.4 (1 vote)
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2020-01-16 wardiati 84 view
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Grammar and spelling errors:
Line 5, column 27, Rule ID: LARGE_NUMBER_OF[1]
Message: Specify a number, remove phrase, or simply use 'many' or 'numerous'
Suggestion: many; numerous
...in 2003. Overall, it is clear that a large number of gamers were young people with the male ...
^^^^^^^^^^^^^^^^^
Line 9, column 236, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...e gender of gamers comprised of 72% men, and just 28% women. Moving to the ...
^^
Line 9, column 241, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...der of gamers comprised of 72% men, and just 28% women. Moving to the best ...
^^

Transition Words or Phrases used:
also, first, if, second, so, third, while, in contrast

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 10.0 7.0 143% => OK
Auxiliary verbs: 0.0 1.00243902439 0% => OK
Conjunction : 5.0 6.8 74% => OK
Relative clauses : 2.0 3.15609756098 63% => OK
Pronoun: 4.0 5.60731707317 71% => OK
Preposition: 25.0 33.7804878049 74% => OK
Nominalization: 5.0 3.97073170732 126% => OK

Performance on vocabulary words:
No of characters: 776.0 965.302439024 80% => OK
No of words: 159.0 196.424390244 81% => More content wanted.
Chars per words: 4.88050314465 4.92477711251 99% => OK
Fourth root words length: 3.55098862472 3.73543355544 95% => OK
Word Length SD: 2.32830154701 2.65546596893 88% => OK
Unique words: 103.0 106.607317073 97% => OK
Unique words percentage: 0.647798742138 0.547539520022 118% => OK
syllable_count: 225.0 283.868780488 79% => OK
avg_syllables_per_word: 1.4 1.45097560976 96% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 1.0 1.53170731707 65% => OK
Article: 5.0 4.33902439024 115% => OK
Subordination: 2.0 1.07073170732 187% => OK
Conjunction: 2.0 0.482926829268 414% => Less conjunction wanted as sentence beginning.
Preposition: 2.0 3.36585365854 59% => More preposition wanted as sentence beginning.

Performance on sentences:
How many sentences: 9.0 8.94146341463 101% => OK
Sentence length: 17.0 22.4926829268 76% => The Avg. Sentence Length is relatively short.
Sentence length SD: 38.5710823683 43.030603864 90% => OK
Chars per sentence: 86.2222222222 112.824112599 76% => OK
Words per sentence: 17.6666666667 22.9334400587 77% => OK
Discourse Markers: 6.0 5.23603664747 115% => OK
Paragraphs: 4.0 3.83414634146 104% => OK
Language errors: 3.0 1.69756097561 177% => OK
Sentences with positive sentiment : 4.0 3.70975609756 108% => OK
Sentences with negative sentiment : 1.0 1.13902439024 88% => OK
Sentences with neutral sentiment: 4.0 4.09268292683 98% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.206390242888 0.215688989381 96% => OK
Sentence topic coherence: 0.0839112344915 0.103423049105 81% => OK
Sentence topic coherence SD: 0.0526838160416 0.0843802449381 62% => OK
Paragraph topic coherence: 0.134832513049 0.15604864568 86% => OK
Paragraph topic coherence SD: 0.038809461211 0.0819641961636 47% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.

Essay readability:
automated_readability_index: 10.4 13.2329268293 79% => Automated_readability_index is low.
flesch_reading_ease: 71.14 61.2550243902 116% => OK
smog_index: 3.1 6.51609756098 48% => Smog_index is low.
flesch_kincaid_grade: 7.6 10.3012195122 74% => OK
coleman_liau_index: 10.73 11.4140731707 94% => OK
dale_chall_readability_score: 8.45 8.06136585366 105% => OK
difficult_words: 40.0 40.7170731707 98% => OK
linsear_write_formula: 7.5 11.4329268293 66% => OK
gunning_fog: 8.8 10.9970731707 80% => OK
text_standard: 8.0 11.0658536585 72% => OK
What are above readability scores?

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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.