Children benefit more from playing outdoors with other children than from playing computer games indoors on their own. To what extent do you agree or disagree with this statement?
In recent years, more youngsters are accepting computer games over outdoor games as the core activity during their leisure. though both these two games have different set of benefits to the players, I agree that external games offer more benefits than the later.
PC gaming attracts the children with attractive graphics and gameplay as well as sound and develops decision making capability among them in return. Usually, these interactive games require the players to take make decisions to continue the stories. If the gamer picks a less-effective decision, he either has to restart from the last check-point or he has to face the less-preferred ending. For the sake of entertaining himself, the player has to make the optimum decision, making him practicing decision making. Moreover, these games often are based on past events. children get to learn history during their gameplay, that they might never have intended to learn in school. both the history lessons and deciding practice are remarkable benefits of computer gaming.
On the other hand, outdoor games are packed with more important attractive benefits, comprising of social skill development and healthy body, not to mention, the team work. Firstly, the participants have to interact with others face-to-face while playing outside. during the games, they communicate with each other and build-up social communication skills. Secondly, all these activities require them to stay physically active. To perform better, one has to increase stamina through regular practices and exercises, making them burn excess fat and maintain healthy physic. Thirdly, to win a game, everyone has to act as a team. It is certain that, a team with bad team-work performs bad. So, to win the game, the children work in a team, making them team-player.
To conclude, though computer games provide the kids with free history learning chances and decision making ability, the opportunity of social skill development, physical exercise and team-play keep outdoor games more beneficial than the virtual games played on computer.
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Grammar and spelling errors:
Line 1, column 125, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Though
...the core activity during their leisure. though both these two games have different set...
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Line 3, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... offer more benefits than the later. PC gaming attracts the children with att...
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Line 5, column 537, Rule ID: ADVERB_WORD_ORDER[4]
Message: The adverb 'often' is usually put after the verb 'are'.
Suggestion: are often
... decision making. Moreover, these games often are based on past events. children get to l...
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Line 5, column 569, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Children
...e games often are based on past events. children get to learn history during their gamep...
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Line 5, column 678, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Both
...never have intended to learn in school. both the history lessons and deciding practi...
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Line 7, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...arkable benefits of computer gaming. On the other hand, outdoor games are pac...
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Line 9, column 86, Rule ID: COMPRISING_OF[1]
Message: Did you mean 'comprising' or 'consisting of'?
Suggestion: comprising; consisting of
...ith more important attractive benefits, comprising of social skill development and healthy bo...
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Line 9, column 265, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: During
...ers face-to-face while playing outside. during the games, they communicate with each o...
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Line 11, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... in a team, making them team-player. To conclude, though computer games provi...
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Transition Words or Phrases used:
first, firstly, if, moreover, second, secondly, so, third, thirdly, well, while, as to, as well as, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 5.0 13.1623246493 38% => More to be verbs wanted.
Auxiliary verbs: 1.0 7.85571142285 13% => OK
Conjunction : 10.0 10.4138276553 96% => OK
Relative clauses : 3.0 7.30460921844 41% => More relative clauses wanted.
Pronoun: 21.0 24.0651302605 87% => OK
Preposition: 46.0 41.998997996 110% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1767.0 1615.20841683 109% => OK
No of words: 324.0 315.596192385 103% => OK
Chars per words: 5.4537037037 5.12529762239 106% => OK
Fourth root words length: 4.24264068712 4.20363070211 101% => OK
Word Length SD: 2.70105816507 2.80592935109 96% => OK
Unique words: 193.0 176.041082164 110% => OK
Unique words percentage: 0.595679012346 0.561755894193 106% => OK
syllable_count: 535.5 506.74238477 106% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 6.0 2.52805611222 237% => Less articles wanted as sentence beginning.
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 18.0 16.0721442886 112% => OK
Sentence length: 18.0 20.2975951904 89% => OK
Sentence length SD: 51.0661940313 49.4020404114 103% => OK
Chars per sentence: 98.1666666667 106.682146367 92% => OK
Words per sentence: 18.0 20.7667163134 87% => OK
Discourse Markers: 6.5 7.06120827912 92% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 9.0 5.01903807615 179% => OK
Sentences with positive sentiment : 12.0 8.67935871743 138% => OK
Sentences with negative sentiment : 1.0 3.9879759519 25% => More negative sentences wanted.
Sentences with neutral sentiment: 5.0 3.4128256513 147% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.275016665509 0.244688304435 112% => OK
Sentence topic coherence: 0.0772958285973 0.084324248473 92% => OK
Sentence topic coherence SD: 0.0612737822447 0.0667982634062 92% => OK
Paragraph topic coherence: 0.177525104918 0.151304729494 117% => OK
Paragraph topic coherence SD: 0.0392954804035 0.056905535591 69% => OK
Essay readability:
automated_readability_index: 13.2 13.0946893788 101% => OK
flesch_reading_ease: 44.75 50.2224549098 89% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.5 11.3001002004 102% => OK
coleman_liau_index: 14.03 12.4159519038 113% => OK
dale_chall_readability_score: 9.21 8.58950901804 107% => OK
difficult_words: 96.0 78.4519038076 122% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 9.2 10.1190380762 91% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.