HARPREET KAUR MAAN
My essays:
- The graph below shows the proportion of four different materials that were recycled from 1982 to 2010 in a particular country. 78
- Individuals can do nothing to change society. Any new developments can only be brought about governments and large institutions. How far do you agree or disagree? 89
- the bar chart below shows the percentage of people in Great Britain living alone by age and sex in 2004 2005 summarize the information by selecting and reporting the main features and make comparison where relevant 84
- It is important for travelers and business people to understand the cultures they come into contact with, however briefly. What are the main advantages of doing so? What do you think is the main disadvantage of not doing so? 89
- The table below shows how young people in Tokyo, Japan, listened to music over the previous month. The pie chart shows a record company’s international findings about whether people preferred live or recorded music.Summarize the information by selecting 84
- Task 2: Young people are much more aware of and concerned about issues like the environment, poverty, and animal welfare than previous generations. What is your opinion?Give reasons for your answer and include any relevant examples from your own knowledge 78
- The maps below show the changes that have taken place at the seaside resort of Templeton between 1990 and 2005.Summarise the information by selecting and reporting the main features, and make comparisons where relevant. 78
- The bar chart shows the highest qualification attained by sex for the working age population in Wales in 2001/2002Summarize the information by selecting and reporting the main features, and make comparisons where relevant.Write at least 150 words 73
- Some People Believe That Competitive Sports, Both Team and Individual, Have No Place in the School Curriculum. How Far Do You Agree or Disagree? Give Reason for Your Answer and Include Any Relevant Examples from Your Own Knowledge or Experience. 67
- The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. 73