children should be allowed play video games or not?
In the predecessor years, playing computer game have been becoming the most popular kind of game for children. Whether children should be allowed to play computer games or not always has been one of the most argumentative problems among parents. Some believe children should be restricted from playing computer games while others use these games as some kind of reward for their children when they make an accomplishment, good grade for example. I am of the opinion saying banning children from computer games can be totally said is one the myriads things should be done by parents in order to have more healthier children in term of either mental and capital. In what follows, I will cogently delve to my conspicuous reasons to justify my stand points. The reasons will be elucidated thoroughly in two paragraphs.
Firstly, the most important thing which is worth being taken into account is that, virtually all of the computer games have the violent theme and children are too young to distinguish between real and virtual world. In most of cases they have the tendency of simulating the game in the real world. This kind of imitation can cause some irreparable damages. For instance, one of my cousins used to play a special video game with one of his friend for long hours in the days. Once they decided to play in real world. They picked up my grandfather' old guns and did what they had seen in the game. During the game, my cousin lost one of his eyes.
Secondly, another pivotal reason which is worth being explained is that most kind of the computer games have addiction. As a result they will not be able to spend enough time as much as they supposedly. For example one of my classmate in middle school always played video games and he didn't dedicate enough time for studying. At the end of semester he failed in most of his courses. He never stopped playing video games and also he never improved his grades and eventually got fired from school. Now he is a scavenger.
To wrap it up, contemplation aforementioned reasons one can effortlessly recapitulate, in order to have more successful children, parents should not allow their children to play computer games. not only have conducted studies shown children who spend much time for playing video game have more aggressive spirit and low level in their but also they will encounter by some capital problems including eyesight and spin problems.
Post date | Users | Rates | Link to Content |
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2024-08-25 | pezhmanlamei | 73 | view |
2023-12-13 | jimHsu | 76 | view |
2023-07-12 | Iman karim | 76 | view |
2023-07-12 | Iman karim | 60 | view |
2023-07-06 | nilav | 66 | view |
- do you agree or disagree with the following statement.some rules are very strict for young people to follow or obey, so they do not have to follow and obey these rules. 73
- People learn things better from those at their own level- such as fellow student or co- worker- than those from high level, such as teachers or supervisors? 71
- young children should be more funded or university student?agree or disagree? 76
- People learn things better from those at their own level- such as fellow student or co- worker- than those from high level, such as teachers or supervisors? 73
- children should be allowed play video games or not? 76
Grammar and spelling errors:
Line 1, column 600, Rule ID: MOST_COMPARATIVE[2]
Message: Use only 'healthier' (without 'more') when you use the comparative.
Suggestion: healthier
...uld be done by parents in order to have more healthier children in term of either mental and c...
^^^^^^^^^^^^^^
Line 2, column 94, Rule ID: ALL_OF_THE[1]
Message: Simply use 'all the'.
Suggestion: all the
...g taken into account is that, virtually all of the computer games have the violent theme a...
^^^^^^^^^^
Line 2, column 219, Rule ID: MOST_SOME_OF_NNS[1]
Message: After 'most of', you should use 'the' ('most of the cases') or simply say ''most cases''.
Suggestion: most of the cases; most cases
...uish between real and virtual world. In most of cases they have the tendency of simulating th...
^^^^^^^^^^^^^
Line 2, column 474, Rule ID: SENTENCE_FRAGMENT[1]
Message: “Once” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
... his friend for long hours in the days. Once they decided to play in real world. The...
^^^^
Line 3, column 120, Rule ID: SENTENCE_FRAGMENT[1]
Message: “As” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...d of the computer games have addiction. As a result they will not be able to spend...
^^
Line 3, column 285, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: didn't
...school always played video games and he didnt dedicate enough time for studying. At t...
^^^^^
Line 4, column 194, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Not
... their children to play computer games. not only have conducted studies shown child...
^^^
Line 4, column 334, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...aggressive spirit and low level in their but also they will encounter by some cap...
^^
Transition Words or Phrases used:
also, but, first, firstly, if, second, secondly, so, while, for example, for instance, kind of, as a result
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 17.0 15.1003584229 113% => OK
Auxiliary verbs: 11.0 9.8082437276 112% => OK
Conjunction : 11.0 13.8261648746 80% => OK
Relative clauses : 6.0 11.0286738351 54% => More relative clauses wanted.
Pronoun: 33.0 43.0788530466 77% => OK
Preposition: 54.0 52.1666666667 104% => OK
Nominalization: 5.0 8.0752688172 62% => OK
Performance on vocabulary words:
No of characters: 1998.0 1977.66487455 101% => OK
No of words: 414.0 407.700716846 102% => OK
Chars per words: 4.82608695652 4.8611393121 99% => OK
Fourth root words length: 4.51076378781 4.48103885553 101% => OK
Word Length SD: 2.54644825245 2.67179642975 95% => OK
Unique words: 213.0 212.727598566 100% => OK
Unique words percentage: 0.514492753623 0.524837075471 98% => OK
syllable_count: 612.0 618.680645161 99% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 9.59856630824 63% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 7.0 4.94265232975 142% => OK
Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 61.6986679239 48.9658058833 126% => OK
Chars per sentence: 95.1428571429 100.406767564 95% => OK
Words per sentence: 19.7142857143 20.6045352989 96% => OK
Discourse Markers: 5.09523809524 5.45110844103 93% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 8.0 5.5376344086 144% => OK
Sentences with positive sentiment : 7.0 11.8709677419 59% => More positive sentences wanted.
Sentences with negative sentiment : 7.0 3.85842293907 181% => OK
Sentences with neutral sentiment: 7.0 4.88709677419 143% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.442623322821 0.236089414692 187% => OK
Sentence topic coherence: 0.128986869081 0.076458572812 169% => OK
Sentence topic coherence SD: 0.108128660926 0.0737576698707 147% => OK
Paragraph topic coherence: 0.282449672852 0.150856017488 187% => OK
Paragraph topic coherence SD: 0.103636992669 0.0645574589148 161% => OK
Essay readability:
automated_readability_index: 11.2 11.7677419355 95% => OK
flesch_reading_ease: 60.65 58.1214874552 104% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.5 10.1575268817 94% => OK
coleman_liau_index: 10.73 10.9000537634 98% => OK
dale_chall_readability_score: 7.59 8.01818996416 95% => OK
difficult_words: 79.0 86.8835125448 91% => OK
linsear_write_formula: 13.5 10.002688172 135% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 10.0 10.247311828 98% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.