The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
The bar chart compares the turnover in dollars from sales of video games for four different platforms, namely mobile phones, online, consoles and handheld devices, from 2000 to 2006.
It is clear that sales of games for three out of the four platforms rose each year, leading to a significant rise in total global turnover over the 7-year period. Sales figures for handheld games were at least twice as high as those for any other platform in almost every year.
In 2000, worldwide sales of handheld games stood at around $11 billion, while console games earned just under $6 billion. No figures are given for mobile or online games in that year. Over the next 3 years, sales of handheld video games rose by about $4 billion, but the figure for consoles decreased by $2 billion. Mobile phone and online games started to become popular, with sales reaching around $3 billion in 2003.
In 2006, sales of handheld, online and mobile games reached peaks of 17, 9 and 7 billion dollars respectively. By contrast, turnover from console games dropped to its lowest point, at around $2.5 billion.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2020-01-21 | ieltsexam | 67 | view |
2019-12-26 | Lovepreet123 | 73 | view |
2019-12-10 | Nguyễn Quân | 73 | view |
2019-12-01 | nguyenminhhanh | 61 | view |
2019-11-21 | wIsaac | 73 | view |
- The chart below shows the total number of minutes (in billions) of telephone call in the UK, divided into three categories, from 1995-2002.Summarise the information by selecting a reporting the main features, and make comparisons where relevant. 73
- The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. 78
- the chart show the amount of time that 10 to 15-years-olds spend chatting on the Internet and playing on the games consoles on the average school day in the UK. 84
- the bar chart shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. 84
- The chart below shows the total number of minutes (in billions) of telephone call in the UK, divided into three categories, from 1995-2002. 73
Grammar and spelling errors:
Line 5, column 108, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...n, while console games earned just under billion. No figures are given for mobile...
^^
Line 5, column 247, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...es of handheld video games rose by about billion, but the figure for consoles dec...
^^
Line 5, column 249, Rule ID: NODT_DOZEN[1]
Message: Use simply: 'a billion'.
Suggestion: a billion
... of handheld video games rose by about billion, but the figure for consoles decreased ...
^^^^^^^
Line 5, column 298, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...but the figure for consoles decreased by billion. Mobile phone and online games s...
^^
Line 5, column 392, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...come popular, with sales reaching around billion in 2003. In 2006, sales of ha...
^^
Transition Words or Phrases used:
but, if, so, while, at least
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 3.0 7.0 43% => More to be verbs wanted.
Auxiliary verbs: 0.0 1.00243902439 0% => OK
Conjunction : 6.0 6.8 88% => OK
Relative clauses : 2.0 3.15609756098 63% => OK
Pronoun: 5.0 5.60731707317 89% => OK
Preposition: 35.0 33.7804878049 104% => OK
Nominalization: 0.0 3.97073170732 0% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 899.0 965.302439024 93% => OK
No of words: 183.0 196.424390244 93% => More content wanted.
Chars per words: 4.91256830601 4.92477711251 100% => OK
Fourth root words length: 3.67800887145 3.73543355544 98% => OK
Word Length SD: 2.26365419432 2.65546596893 85% => OK
Unique words: 107.0 106.607317073 100% => OK
Unique words percentage: 0.584699453552 0.547539520022 107% => OK
syllable_count: 270.9 283.868780488 95% => OK
avg_syllables_per_word: 1.5 1.45097560976 103% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 1.0 1.53170731707 65% => OK
Article: 1.0 4.33902439024 23% => OK
Subordination: 1.0 1.07073170732 93% => OK
Conjunction: 1.0 0.482926829268 207% => Less conjunction wanted as sentence beginning.
Preposition: 7.0 3.36585365854 208% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 9.0 8.94146341463 101% => OK
Sentence length: 20.0 22.4926829268 89% => OK
Sentence length SD: 34.0913804681 43.030603864 79% => OK
Chars per sentence: 99.8888888889 112.824112599 89% => OK
Words per sentence: 20.3333333333 22.9334400587 89% => OK
Discourse Markers: 3.11111111111 5.23603664747 59% => More transition words/phrases wanted.
Paragraphs: 4.0 3.83414634146 104% => OK
Language errors: 5.0 1.69756097561 295% => Less language errors wanted.
Sentences with positive sentiment : 3.0 3.70975609756 81% => OK
Sentences with negative sentiment : 2.0 1.13902439024 176% => OK
Sentences with neutral sentiment: 4.0 4.09268292683 98% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.290602920288 0.215688989381 135% => OK
Sentence topic coherence: 0.141720369928 0.103423049105 137% => OK
Sentence topic coherence SD: 0.071406826699 0.0843802449381 85% => OK
Paragraph topic coherence: 0.194904681212 0.15604864568 125% => OK
Paragraph topic coherence SD: 0.0552825182128 0.0819641961636 67% => OK
Essay readability:
automated_readability_index: 11.9 13.2329268293 90% => Automated_readability_index is low.
flesch_reading_ease: 59.64 61.2550243902 97% => OK
smog_index: 3.1 6.51609756098 48% => Smog_index is low.
flesch_kincaid_grade: 9.9 10.3012195122 96% => OK
coleman_liau_index: 11.2 11.4140731707 98% => OK
dale_chall_readability_score: 8.17 8.06136585366 101% => OK
difficult_words: 41.0 40.7170731707 101% => OK
linsear_write_formula: 13.0 11.4329268293 114% => OK
gunning_fog: 10.0 10.9970731707 91% => OK
text_standard: 10.0 11.0658536585 90% => OK
What are above readability scores?
---------------------
Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.