Playing computer games is waste of time . Children should not be allowed to play them
it is a popular notion that computer games is a waste of time. Group of people who carry this idea primarily is the adult generation. While it is natural human nature to show resistance to change or new things, it is fairly easy to realize the flaws in the claim mentioned earlier. people have not realized the new set of skills that are developed by the computer games. also, people of the notion that playing computer games is a waste of time do not realize how this develops the skills that society generally try to build in a child, but in a new and subtle way. it is with this broad view I disagree with tha claim, and claim that playing video games is not a waste of time, and children should be allowed to play them. I will elaborate on this claim in the following essay.
First and foremost, it would be interesting to look at the skills develped in playing computer games. computer games generally move in rapid pace, and need high level strategy formulation and application. such demands of computer games tend to develop sharp analytical skills in children. There are research done in this area which does support this fact. Thus playing computer games may develop rich analytical skills in the child, rather than being a waste of time.
Furethermore, the human life style is evolving. professions are changing; old proffesions die off, new proffesions get created. such new emmerging proffesion is e-gaming, which is essentially computer gaming. looking from a perspective of a proffesion, investing time on computer games is not at all a waste. One would engage in computer games in the same way they would practice baseball to become a baseball layer.
Lastly I would like to point out that computer gaming builds motivation in children to pursue professions that are related to computer games itself. For example, many programmers find their motivation to start the journey to become a software engineer from the curiosity of how the computer games work. this is also the case for graphic designers. Considereing in this context, computer gaming it is clear that should not be labelled as a waste of time.
Thus it is clear that computer gaming has more to it than just a waste of time. A variety of skill development, and even career development can be related directly to computer gaming. In this way computer gaming becomes a part of the new technology culture, which should not be ignored as a waste of time.
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2023-07-12 | Iman karim | 76 | view |
2023-07-12 | Iman karim | 60 | view |
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2023-01-20 | prakriti malla | 60 | view |
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Grammar and spelling errors:
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Suggestion: It
it is a popular notion that computer games...
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Suggestion: People
...e flaws in the claim mentioned earlier. people have not realized the new set of skills...
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Suggestion: Also
...at are developed by the computer games. also, people of the notion that playing comp...
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...n a child, but in a new and subtle way. it is with this broad view I disagree with...
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Suggestion: Computer
...lls develped in playing computer games. computer games generally move in rapid pace, and...
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Suggestion: Such
...l strategy formulation and application. such demands of computer games tend to devel...
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Line 7, column 231, Rule ID: AGREEMENT_SENT_START[3]
Message: You should probably use 'game'.
Suggestion: game
...d application. such demands of computer games tend to develop sharp analytical skills...
^^^^^
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Suggestion: Professions
...more, the human life style is evolving. professions are changing; old proffesions die off, ...
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Suggestion: Such
...s die off, new proffesions get created. such new emmerging proffesion is e-gaming, w...
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..., which is essentially computer gaming. looking from a perspective of a proffesion, inv...
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Suggestion: This
...riosity of how the computer games work. this is also the case for graphic designers....
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Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Thus,
...be labelled as a waste of time. Thus it is clear that computer gaming has mo...
^^^^
Transition Words or Phrases used:
also, but, first, if, lastly, look, may, so, thus, while, for example, in the same way
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 25.0 15.1003584229 166% => OK
Auxiliary verbs: 11.0 9.8082437276 112% => OK
Conjunction : 9.0 13.8261648746 65% => OK
Relative clauses : 13.0 11.0286738351 118% => OK
Pronoun: 33.0 43.0788530466 77% => OK
Preposition: 56.0 52.1666666667 107% => OK
Nominalization: 8.0 8.0752688172 99% => OK
Performance on vocabulary words:
No of characters: 2039.0 1977.66487455 103% => OK
No of words: 421.0 407.700716846 103% => OK
Chars per words: 4.8432304038 4.8611393121 100% => OK
Fourth root words length: 4.52971130743 4.48103885553 101% => OK
Word Length SD: 2.61608736285 2.67179642975 98% => OK
Unique words: 201.0 212.727598566 94% => More unique words wanted.
Unique words percentage: 0.477434679335 0.524837075471 91% => More unique words wanted or less content wanted.
syllable_count: 637.2 618.680645161 103% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 9.59856630824 63% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 5.0 1.86738351254 268% => Less conjunction wanted as sentence beginning.
Preposition: 1.0 4.94265232975 20% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 24.0 20.6003584229 117% => OK
Sentence length: 17.0 20.1344086022 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 37.2681723011 48.9658058833 76% => OK
Chars per sentence: 84.9583333333 100.406767564 85% => OK
Words per sentence: 17.5416666667 20.6045352989 85% => OK
Discourse Markers: 3.58333333333 5.45110844103 66% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 12.0 5.5376344086 217% => Less language errors wanted.
Sentences with positive sentiment : 9.0 11.8709677419 76% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 10.0 4.88709677419 205% => Less facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.481003079643 0.236089414692 204% => OK
Sentence topic coherence: 0.138810781542 0.076458572812 182% => OK
Sentence topic coherence SD: 0.13793415836 0.0737576698707 187% => OK
Paragraph topic coherence: 0.280586652867 0.150856017488 186% => OK
Paragraph topic coherence SD: 0.0911414182356 0.0645574589148 141% => OK
Essay readability:
automated_readability_index: 10.1 11.7677419355 86% => Automated_readability_index is low.
flesch_reading_ease: 62.68 58.1214874552 108% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 8.7 10.1575268817 86% => OK
coleman_liau_index: 10.5 10.9000537634 96% => OK
dale_chall_readability_score: 7.59 8.01818996416 95% => OK
difficult_words: 83.0 86.8835125448 96% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 8.8 10.0537634409 88% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.