Playing games together is a good way to build closer relationships.
Historically, playing games had been a way of relieving stress and enhancing our mood. Personally, I believe that playing games with our friends are the most memorable times of our life. I feel this way for three reasons, which I will explore in the following essay.
To begin with, there has been a lot of evolution in the gaming field in the last one thousand years and specifically in the last few decades. Previously, co-workers and friends used to play physical games in the playground or board games in the home. However, with the advent of technology, the habits of playing games changed. But the bond that we make with the players has still remain the same. When we play games, anyone might think that an individual wants to win. But, with time be build relations with our fellows, that for their happiness we might lose even if we were winning. My personal experience is a compelling illustration of this. In my childhood, I used to play games with my friends. When I win consecutively, I try to help others who are in need of more points. By doing so, I was actually understanding the feelings of others and this is what makes closer relationships.
Furthermore, building a relationship is analogous to getting to know each other. If we are able to predict the actions of our friends, then it would be a great bond. While playing, we come to know the nature of the people, how they think, what are their strategies. A wise man has said that whatever a person thinks when there is a quick decision required, he actually thinks the same as per what he does. Therefore, games provide a means to test thought patterns of our friends. For instance, when we play chess, we are constantly predicting what will be the next step of the opponent. However, we will take the next step by thinking about how opponent is predicting our own steps. This makes a mutual relation without even uttering a single word. We can see here how getting together in such complex games can help us form bonds that are quite unnatural.
In conclusion, I strongly believe that playing games with colleagues and friends is a way of creating long-lasting relationships. This is because we start to understand the emotions of others, as well as the thought patterns and nature of our friends.
Post date | Users | Rates | Link to Content |
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2023-06-30 | YasamanEsml | 73 | view |
2023-04-10 | wyc | 70 | view |
2023-04-10 | wyc | 70 | view |
2023-04-10 | KimiaKermanshahian | 73 | view |
2023-03-25 | sonyeoso | 73 | view |
- Movies and television strongly influence the way people behave 70
- In 20 years there will be less pollution in the air than there is today 80
- The best way to teach is to praise positive actions and ignore negative ones 50
- In twenty years there will be fewer cars in use than there are today 76
- Playing games together is a good way to build closer relationships 60
Grammar and spelling errors:
Line 3, column 382, Rule ID: HAVE_PART_AGREEMENT[2]
Message: Possible agreement error -- use past participle here: 'remained'.
Suggestion: remained
...that we make with the players has still remain the same. When we play games, anyone mi...
^^^^^^
Line 3, column 797, Rule ID: PROGRESSIVE_VERBS[1]
Message: This verb is normally not used in the progressive form. Try a simple form instead.
... in need of more points. By doing so, I was actually understanding the feelings of others and this is what...
^^^^^^^^^^^^^^^^^^^^^^^^^^
Transition Words or Phrases used:
actually, but, furthermore, however, if, so, still, then, therefore, well, while, for instance, i feel, in conclusion, as well as, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 20.0 15.1003584229 132% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 8.0 13.8261648746 58% => More conjunction wanted.
Relative clauses : 13.0 11.0286738351 118% => OK
Pronoun: 49.0 43.0788530466 114% => OK
Preposition: 50.0 52.1666666667 96% => OK
Nominalization: 5.0 8.0752688172 62% => OK
Performance on vocabulary words:
No of characters: 1879.0 1977.66487455 95% => OK
No of words: 400.0 407.700716846 98% => OK
Chars per words: 4.6975 4.8611393121 97% => OK
Fourth root words length: 4.472135955 4.48103885553 100% => OK
Word Length SD: 2.72982485702 2.67179642975 102% => OK
Unique words: 213.0 212.727598566 100% => OK
Unique words percentage: 0.5325 0.524837075471 101% => OK
syllable_count: 556.2 618.680645161 90% => OK
avg_syllables_per_word: 1.4 1.51630824373 92% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 15.0 9.59856630824 156% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 6.0 3.51792114695 171% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 6.0 4.94265232975 121% => OK
Performance on sentences:
How many sentences: 24.0 20.6003584229 117% => OK
Sentence length: 16.0 20.1344086022 79% => The Avg. Sentence Length is relatively short.
Sentence length SD: 23.9478237819 48.9658058833 49% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 78.2916666667 100.406767564 78% => OK
Words per sentence: 16.6666666667 20.6045352989 81% => OK
Discourse Markers: 6.0 5.45110844103 110% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 17.0 11.8709677419 143% => OK
Sentences with negative sentiment : 0.0 3.85842293907 0% => More negative sentences wanted.
Sentences with neutral sentiment: 7.0 4.88709677419 143% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.223380942216 0.236089414692 95% => OK
Sentence topic coherence: 0.0629548388609 0.076458572812 82% => OK
Sentence topic coherence SD: 0.0638010329277 0.0737576698707 87% => OK
Paragraph topic coherence: 0.141681621765 0.150856017488 94% => OK
Paragraph topic coherence SD: 0.0380770183454 0.0645574589148 59% => OK
Essay readability:
automated_readability_index: 9.0 11.7677419355 76% => Automated_readability_index is low.
flesch_reading_ease: 72.16 58.1214874552 124% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 7.2 10.1575268817 71% => OK
coleman_liau_index: 9.68 10.9000537634 89% => OK
dale_chall_readability_score: 7.35 8.01818996416 92% => OK
difficult_words: 74.0 86.8835125448 85% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 8.4 10.0537634409 84% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.