Task 2: Today, many children spend a lot of time playing computer games and little time on sports. What are the reasons for this and is it a positive or negative development?
It is obvious that nowadays, children tend to waste hours and hours on computer games instead of spending time on physical activities. As far as I am concerned, this tendency can be attributed to many factors, which can bring totally negative impacts.
I would argue that the marketing industry can be regarded as a primary factor that contributes to the increasing addiction to computer games among children. Even in developing countries, many youngsters are computer-literate, which provides them with easy accessibility to several advertising campaigns on the internet. Moreover, because children tend to be easily swayed by vibrant forms of advertisement such as celebrity endorsement, several giant corporations have taken these advantages to promote their computer games. However, these products soon become obsolete and are no longer superseded by novel ones. As a result, instead of taking up sports, youngsters tend to squander their savings in the imaginary virtual world of gaming rather than the actual and physical world.
Consequently, the aforementioned tendency has led to several detrimental impacts on children, especially their physical health. Particularly, concentrating frequently on computer games promotes a sedentary lifestyle, whereas youngsters need to take regular exercise. This negative habit can promote numerous health-related problems, including being prone to obesity or short-sighting views. Furthermore, too much time spent on computer games may also promote social segregation, gradually resulting in many mental health problems such as autism. Therefore, it might be a good idea for gaming companies to introduce their products with a warning sign that they may possess health risks similar to drugs or alcohol to raise awareness among youngsters about the disadvantageous effects of computer games.
In conclusion, I believe that advertisers should be culpable for the growing number of game-addicted children, which can bring several detrimental consequences for children’s health.
Post date | Users | Rates | Link to Content |
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2023-01-06 | hi.nguyn91 | 84 | view |
2023-01-06 | hi.nguyn91 | 84 | view |
2020-09-25 | duongxinhgai | 78 | view |
2020-04-28 | Thu Phuong Dang | 84 | view |
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Transition Words or Phrases used:
also, but, consequently, furthermore, however, if, may, moreover, so, therefore, whereas, in conclusion, such as, as a result
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 9.0 13.1623246493 68% => OK
Auxiliary verbs: 11.0 7.85571142285 140% => OK
Conjunction : 5.0 10.4138276553 48% => More conjunction wanted.
Relative clauses : 8.0 7.30460921844 110% => OK
Pronoun: 20.0 24.0651302605 83% => OK
Preposition: 38.0 41.998997996 90% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1732.0 1615.20841683 107% => OK
No of words: 297.0 315.596192385 94% => More content wanted.
Chars per words: 5.83164983165 5.12529762239 114% => OK
Fourth root words length: 4.15134772569 4.20363070211 99% => OK
Word Length SD: 3.22588092563 2.80592935109 115% => OK
Unique words: 186.0 176.041082164 106% => OK
Unique words percentage: 0.626262626263 0.561755894193 111% => OK
syllable_count: 534.6 506.74238477 105% => OK
avg_syllables_per_word: 1.8 1.60771543086 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 41.1201155802 49.4020404114 83% => OK
Chars per sentence: 133.230769231 106.682146367 125% => OK
Words per sentence: 22.8461538462 20.7667163134 110% => OK
Discourse Markers: 9.61538461538 7.06120827912 136% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 4.0 8.67935871743 46% => More positive sentences wanted.
Sentences with negative sentiment : 7.0 3.9879759519 176% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.216440830638 0.244688304435 88% => OK
Sentence topic coherence: 0.0764563220735 0.084324248473 91% => OK
Sentence topic coherence SD: 0.0499823237732 0.0667982634062 75% => OK
Paragraph topic coherence: 0.144209579927 0.151304729494 95% => OK
Paragraph topic coherence SD: 0.0383909099734 0.056905535591 67% => OK
Essay readability:
automated_readability_index: 17.5 13.0946893788 134% => OK
flesch_reading_ease: 32.22 50.2224549098 64% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 14.2 11.3001002004 126% => OK
coleman_liau_index: 16.83 12.4159519038 136% => OK
dale_chall_readability_score: 10.15 8.58950901804 118% => OK
difficult_words: 102.0 78.4519038076 130% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.