The graphs below show information about electronic games in South Korea in 2003
The pie charts give information on the buyers and the consumption of electronic games in South Korea in 2003.
Overall, it can be seen that in 2003, the majority of South Korean game players were males and mainly aged from 18 to 35. Also, action was the most preferred game type among players.
In terms of age, players aged from 18-35 ranked first with slightly over 40%, surpassing over 35-year-old gamers by nearly one fifth. Players under 18 constituted approximately one third of total number of gamers in 2003. Considering genders, it was obvious that in 2003, male players outnumbered females by around 45%.
Compared to different types of games, action was the most purchased game by players in 2003 with well over a third (42%), doubling that of sports-related games (21%) and racing games (17%). The combination of education, role-play and other games only made up two out of ten of the electronic games sold to game enthusiasts in South Korea.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2024-11-12 | Giang Tran | 73 | view |
2024-11-12 | Giang Tran | 84 | view |
2024-07-14 | Zahid6400 | 61 | view |
2024-07-14 | Zahid6400 | 67 | view |
2024-07-11 | nobitaa | 73 | view |
- Some people think that good health is a basic human need so medical services should not be run by profit making companies Do the advantages of private health care outweigh the disadvantages 56
- Fewer and fewer people today write by hand using a pen or pencil What are the reasons for this Is this a positive or a negative development 67
- The first chart below shows how energy is used in an average Australian household While the second chart shows the greenhouse gas emissions which result from this energy use
- With the pressures on today s young people to succeed academically some people believe that non academic subjects at school eg physical education and cookery should be removed from the syllabus so that children can concentrate wholly on academic subjects 61
- Modern technology has greatly influenced people s ways of entertainment making people less creative Do you agree or disagree 67
Transition Words or Phrases used:
also, first, if, so, third, thus, well
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 5.0 7.0 71% => OK
Auxiliary verbs: 1.0 1.00243902439 100% => OK
Conjunction : 4.0 6.8 59% => More conjunction wanted.
Relative clauses : 3.0 3.15609756098 95% => OK
Pronoun: 5.0 5.60731707317 89% => OK
Preposition: 37.0 33.7804878049 110% => OK
Nominalization: 4.0 3.97073170732 101% => OK
Performance on vocabulary words:
No of characters: 792.0 965.302439024 82% => OK
No of words: 162.0 196.424390244 82% => More content wanted.
Chars per words: 4.88888888889 4.92477711251 99% => OK
Fourth root words length: 3.56762134501 3.73543355544 96% => OK
Word Length SD: 2.63385737928 2.65546596893 99% => OK
Unique words: 100.0 106.607317073 94% => More unique words wanted.
Unique words percentage: 0.617283950617 0.547539520022 113% => OK
syllable_count: 226.8 283.868780488 80% => OK
avg_syllables_per_word: 1.4 1.45097560976 96% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 2.0 1.53170731707 131% => OK
Article: 3.0 4.33902439024 69% => OK
Subordination: 0.0 1.07073170732 0% => More adverbial clause wanted.
Conjunction: 0.0 0.482926829268 0% => OK
Preposition: 2.0 3.36585365854 59% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 8.0 8.94146341463 89% => OK
Sentence length: 20.0 22.4926829268 89% => OK
Sentence length SD: 35.7097675714 43.030603864 83% => OK
Chars per sentence: 99.0 112.824112599 88% => OK
Words per sentence: 20.25 22.9334400587 88% => OK
Discourse Markers: 4.75 5.23603664747 91% => OK
Paragraphs: 4.0 3.83414634146 104% => OK
Language errors: 0.0 1.69756097561 0% => OK
Sentences with positive sentiment : 3.0 3.70975609756 81% => OK
Sentences with negative sentiment : 0.0 1.13902439024 0% => More negative sentences wanted.
Sentences with neutral sentiment: 5.0 4.09268292683 122% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.275173739916 0.215688989381 128% => OK
Sentence topic coherence: 0.134226251421 0.103423049105 130% => OK
Sentence topic coherence SD: 0.124073444202 0.0843802449381 147% => OK
Paragraph topic coherence: 0.209254748959 0.15604864568 134% => OK
Paragraph topic coherence SD: 0.134936534996 0.0819641961636 165% => OK
Essay readability:
automated_readability_index: 11.7 13.2329268293 88% => Automated_readability_index is low.
flesch_reading_ease: 68.1 61.2550243902 111% => OK
smog_index: 8.8 6.51609756098 135% => OK
flesch_kincaid_grade: 8.7 10.3012195122 84% => OK
coleman_liau_index: 11.08 11.4140731707 97% => OK
dale_chall_readability_score: 8.33 8.06136585366 103% => OK
difficult_words: 38.0 40.7170731707 93% => OK
linsear_write_formula: 8.5 11.4329268293 74% => OK
gunning_fog: 10.0 10.9970731707 91% => OK
text_standard: 9.0 11.0658536585 81% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.