The bar graph describes the sales of numerous kinds of digital games in the world between the years 2000 and 2006.
According to the graph, handheld games had the highest sales from 2000 to 2006 which comprised of just under 12 billion dollars in 2000 and nearly 18 billion dollars in 2006 respectively. Online games were not commensed in 2000 but as it started from 2000, there was a gradual increase in the sale of online games for 5 years. Similarly, mobile phone games came into sale in the year 2002 with around 1 billion dollar and rose slightly to about 7 billion dollars until 2006.
The sale of console games was almost half the sale of handheld games in 2000 with just under 6 billion dollars. Suprisingly, console games declined mildly after 2000. In the end of year, the largest sale was made by handheld games to about 18 billion dollars followed by online games with below 12 billion dollars. In contrast to this, console games had the lowest sale with less than 6 billion dollars.
Overall, handheld games were the most significant among all the years while online games and mobile games gained popularity since they came into sale.
- The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. 73
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- The graph below shows Long Term International Migration in UK 1999 2008 Summarize the information by selecting and reporting the main features and make comparisons where relevant 54
Grammar and spelling errors:
Line 3, column 80, Rule ID: WHICH_COMPRISED_OF[1]
Message: Did you mean 'which comprised' or 'which consisted of' or 'which was composed of'?
Suggestion: which comprised; which consisted of; which was composed of
...had the highest sales from 2000 to 2006 which comprised of just under 12 billion dollars in 2000 a...
^^^^^^^^^^^^^^^^^^
Line 3, column 232, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ine games were not commensed in 2000 but as it started from 2000, there was a gra...
^^
Line 3, column 302, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...re was a gradual increase in the sale of online games for 5 years. Similarly, mob...
^^
Transition Words or Phrases used:
but, if, similarly, so, while, in contrast, in contrast to
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 5.0 7.0 71% => OK
Auxiliary verbs: 0.0 1.00243902439 0% => OK
Conjunction : 5.0 6.8 74% => OK
Relative clauses : 1.0 3.15609756098 32% => OK
Pronoun: 3.0 5.60731707317 54% => OK
Preposition: 42.0 33.7804878049 124% => OK
Nominalization: 0.0 3.97073170732 0% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 956.0 965.302439024 99% => OK
No of words: 201.0 196.424390244 102% => OK
Chars per words: 4.75621890547 4.92477711251 97% => OK
Fourth root words length: 3.76529505866 3.73543355544 101% => OK
Word Length SD: 2.21088168427 2.65546596893 83% => OK
Unique words: 102.0 106.607317073 96% => OK
Unique words percentage: 0.507462686567 0.547539520022 93% => More unique words wanted or less content wanted.
syllable_count: 279.9 283.868780488 99% => OK
avg_syllables_per_word: 1.4 1.45097560976 96% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 0.0 1.53170731707 0% => OK
Article: 3.0 4.33902439024 69% => OK
Subordination: 0.0 1.07073170732 0% => More adverbial clause wanted.
Conjunction: 0.0 0.482926829268 0% => OK
Preposition: 3.0 3.36585365854 89% => OK
Performance on sentences:
How many sentences: 9.0 8.94146341463 101% => OK
Sentence length: 22.0 22.4926829268 98% => OK
Sentence length SD: 37.0738335731 43.030603864 86% => OK
Chars per sentence: 106.222222222 112.824112599 94% => OK
Words per sentence: 22.3333333333 22.9334400587 97% => OK
Discourse Markers: 6.44444444444 5.23603664747 123% => OK
Paragraphs: 4.0 3.83414634146 104% => OK
Language errors: 3.0 1.69756097561 177% => OK
Sentences with positive sentiment : 3.0 3.70975609756 81% => OK
Sentences with negative sentiment : 1.0 1.13902439024 88% => OK
Sentences with neutral sentiment: 5.0 4.09268292683 122% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.434129682931 0.215688989381 201% => OK
Sentence topic coherence: 0.222078713401 0.103423049105 215% => Sentence topic similarity is high.
Sentence topic coherence SD: 0.102204429581 0.0843802449381 121% => OK
Paragraph topic coherence: 0.299113220985 0.15604864568 192% => OK
Paragraph topic coherence SD: 0.121005860191 0.0819641961636 148% => OK
Essay readability:
automated_readability_index: 12.2 13.2329268293 92% => Automated_readability_index is low.
flesch_reading_ease: 66.07 61.2550243902 108% => OK
smog_index: 3.1 6.51609756098 48% => Smog_index is low.
flesch_kincaid_grade: 9.5 10.3012195122 92% => OK
coleman_liau_index: 10.62 11.4140731707 93% => OK
dale_chall_readability_score: 7.48 8.06136585366 93% => OK
difficult_words: 35.0 40.7170731707 86% => OK
linsear_write_formula: 13.0 11.4329268293 114% => OK
gunning_fog: 10.8 10.9970731707 98% => OK
text_standard: 11.0 11.0658536585 99% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.