Some people regard video games as harmless fun or even as a useful educational tool Others however believe that videos games are having an adverse effect on the people who play them In your opinion do the drawbacks of video games outweigh the benefits

Essay topics:

Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?

It is sometimes argued that if the benefits brought by playing video games overcome the bad impacts for people, especially the younger generation. In my opinion, although there are undoubtedly some bad impacts on video game players, I do believe that it is worthy to play due to positive outcomes.

Admittedly, some people are influenced badly by digital games nowadays. They are obsessed with video games and spend too much time in front of the screens, without moving for hours in play stations or at home. The sedentary lifestyle has no good for the ‘screenagers’’ mental and physical health by damaging their eyesight and providing few chances to exercise and to meet people. Also, it seems that there is no need for children to create or make up their own games, which limits the development of the brain. Even worse, people may copy and mimic violent actions from some video games and bring criminal into reality.

On the other hand, it is undeniable that playing video games benefits people a lot. Firstly, it is one of the most common ways to model people to have fun and relax with friends or alone in their free time. Secondly, there are increasing educational online games for teachers and parents to educate children in a fun way. For instance, students are providing a play-based learning environment when they use ‘Osmo’ to learn how to spell words. Finally, many necessary skills, such as typing, searching for information online and digital communication, can be acquired during playing video games.

In conclusion, as long as people can control the time they spend playing video games and what types of games youngsters play, they would gain a countless bonus by play.

Votes
Average: 7.8 (1 vote)
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Comments

Grammar and spelling errors:
Line 5, column 309, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a fun way" with adverb for "fun"; eg, "in a hasty manner" with "hastily".
...eachers and parents to educate children in a fun way. For instance, students are providing a...
^^^^^^^^^^^^

Transition Words or Phrases used:
also, finally, first, firstly, if, may, second, secondly, so, for instance, in conclusion, such as, in my opinion, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 5.0 7.85571142285 64% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 18.0 24.0651302605 75% => OK
Preposition: 33.0 41.998997996 79% => OK
Nominalization: 6.0 8.3376753507 72% => OK

Performance on vocabulary words:
No of characters: 1423.0 1615.20841683 88% => OK
No of words: 284.0 315.596192385 90% => More content wanted.
Chars per words: 5.01056338028 5.12529762239 98% => OK
Fourth root words length: 4.10515524023 4.20363070211 98% => OK
Word Length SD: 2.68706732099 2.80592935109 96% => OK
Unique words: 173.0 176.041082164 98% => OK
Unique words percentage: 0.609154929577 0.561755894193 108% => OK
syllable_count: 433.8 506.74238477 86% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK

Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 29.3890451756 49.4020404114 59% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 109.461538462 106.682146367 103% => OK
Words per sentence: 21.8461538462 20.7667163134 105% => OK
Discourse Markers: 10.1538461538 7.06120827912 144% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.394345301204 0.244688304435 161% => OK
Sentence topic coherence: 0.152196380528 0.084324248473 180% => OK
Sentence topic coherence SD: 0.109784971464 0.0667982634062 164% => OK
Paragraph topic coherence: 0.251637660988 0.151304729494 166% => OK
Paragraph topic coherence SD: 0.0259737101887 0.056905535591 46% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.

Essay readability:
automated_readability_index: 13.1 13.0946893788 100% => OK
flesch_reading_ease: 58.62 50.2224549098 117% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 10.3 11.3001002004 91% => OK
coleman_liau_index: 11.78 12.4159519038 95% => OK
dale_chall_readability_score: 8.85 8.58950901804 103% => OK
difficult_words: 75.0 78.4519038076 96% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?

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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.