Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
Many people, and children in particular, enjoy playing computer games. While I accept that these games can sometimes have a positive effect on the user, I believe that they are more likely to have a harmful impact.
On the one hand, video games are a piece of wonderful equipment which helps users kick back and escape all the hardship from the real world. Video games take players to a virtual world with exciting missions or engaging targets and make them become the main character in a fantasy world. Not just boost the gamer's imagination and creativity, video games also offer them a real experience based on life. For instance, simulation games may improve motor or fighting skills, furthermore, players might know how to operate a tool they have never use like archery or even a gun.
However, video games can be addictive which makes users drown in the virtual world. They are engaged by the temptation from the missions or the rewards after completing targets. Every day, they sacrificed their time for hours of gaming and console, leading to poor results at school or at work. Not to mention, video games may harm their real-life relationships or they may find it is difficult to communicate with other people. Especially, both their mental and physical health is seriously affected if they play too frequently, leading to mental disorders, obesity, or even death. To illustrate, a young man in Vietnam found dead at home after three days of playing video games constantly.
In conclusion, video games can serve as a helpful educational and entertaining tool if people use it reasonably. Otherwise, it can have detrimental effects on the users' life.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2023-03-09 | NghiaTran | 71 | view |
2022-09-08 | Luisjackiet | 73 | view |
2022-09-07 | Luisjackiet | 78 | view |
2022-08-28 | Huyle121212 | 61 | view |
2022-08-28 | Huyle121212 | 56 | view |
- Some people regard video games as harmless fun or even as a useful educational tool Others however believe that video games are having an adverse effect on the people who play them In your opinion do the drawbacks of video games outweigh the benefits 69
- Today TV channels provide men s sport shows more than women s sport shows Why Should TV channels give equal time for women s sport and men s sport 67
- Spoken communication is more powerful than written communication To what extent do you agree or disagree 78
Grammar and spelling errors:
Line 3, column 308, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'gamers'' or 'gamer's'?
Suggestion: gamers'; gamer's
... in a fantasy world. Not just boost the gamers imagination and creativity, video games...
^^^^^^
Line 3, column 543, Rule ID: HAVE_PART_AGREEMENT[2]
Message: Possible agreement error -- use past participle here: 'used'.
Suggestion: used
...w how to operate a tool they have never use like archery or even a gun. However,...
^^^
Line 7, column 164, Rule ID: POSSESIVE_APOSTROPHE[2]
Message: Possible typo: apostrophe is missing. Did you mean 'users'' or 'user's'?
Suggestion: users'; user's
... it can have detrimental effects on the users life.
^^^^^
Transition Words or Phrases used:
also, furthermore, however, if, may, so, while, for instance, in conclusion, in particular
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 6.0 13.1623246493 46% => More to be verbs wanted.
Auxiliary verbs: 8.0 7.85571142285 102% => OK
Conjunction : 14.0 10.4138276553 134% => OK
Relative clauses : 4.0 7.30460921844 55% => More relative clauses wanted.
Pronoun: 19.0 24.0651302605 79% => OK
Preposition: 31.0 41.998997996 74% => OK
Nominalization: 7.0 8.3376753507 84% => OK
Performance on vocabulary words:
No of characters: 1390.0 1615.20841683 86% => OK
No of words: 278.0 315.596192385 88% => More content wanted.
Chars per words: 5.0 5.12529762239 98% => OK
Fourth root words length: 4.08329915638 4.20363070211 97% => OK
Word Length SD: 2.6331328377 2.80592935109 94% => OK
Unique words: 170.0 176.041082164 97% => OK
Unique words percentage: 0.611510791367 0.561755894193 109% => OK
syllable_count: 437.4 506.74238477 86% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 31.1664393022 49.4020404114 63% => OK
Chars per sentence: 99.2857142857 106.682146367 93% => OK
Words per sentence: 19.8571428571 20.7667163134 96% => OK
Discourse Markers: 6.42857142857 7.06120827912 91% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 3.0 5.01903807615 60% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.33698472386 0.244688304435 138% => OK
Sentence topic coherence: 0.116635310638 0.084324248473 138% => OK
Sentence topic coherence SD: 0.0770767320831 0.0667982634062 115% => OK
Paragraph topic coherence: 0.212318246119 0.151304729494 140% => OK
Paragraph topic coherence SD: 0.0556606911133 0.056905535591 98% => OK
Essay readability:
automated_readability_index: 12.1 13.0946893788 92% => Automated_readability_index is low.
flesch_reading_ease: 52.19 50.2224549098 104% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 10.7 11.3001002004 95% => OK
coleman_liau_index: 11.72 12.4159519038 94% => OK
dale_chall_readability_score: 8.61 8.58950901804 100% => OK
difficult_words: 71.0 78.4519038076 91% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
---------------------
Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.