Some people regard video games as harmless fun or even as a useful educational tool Others however believe that video games are having an adverse effect on the people who play them In your opinion do the drawbacks of video games outweigh the benefits

Essay topics:

Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?

Video games are assumed to be not only an innocuous pastime but also a beneficial tool for educational purposes. Nonetheless, this is contradicted by other people who espouse the notion that video games are detrimental to players. This essay is aimed at weighing the merits and demerits of this issue prior to arriving at a firm conclusion.
There are a number of different drawbacks to be taken into account when it comes to many game addicts, including youngsters, indulging in wasting all their time in a day playing video games instead of utilizing it for other meaningful activities. To begin with, this actual situation might result in addiction to video games. By and large, gamers are lured by fascinations of video games on the ground(s) that game designers have been striving to develop more and more versions of new games based on interests and characteristics of the youth. Also, the fact that video games have proven deleterious effects on a child’s development deserves consideration. Players’ eyes are glued to the screen of computers and smartphones for a long period of time, with the result that they often easily become short-sighted and obese/overweight due to a lack of exercise.
It is likewise worth mentioning several benefits of this issue. Granted that video games are delivered appropriately by the age of gamers, they are highly esteemed as a safe amusement for children. Another major merit is video games assist children in advancing their linguistic intelligence and reflection competence. Given the fact that players are practically required to combine the interaction of their eyes, ears, hands and brain to conquer game challenges, this intentional interaction can foster the growth of children. What is more, video games are prevalently applied for educational purposes these days like learning foreign languages, mathematics and many other subjects.
In view of the aforementioned discussion, I take the position that the benefits of this issue far outweigh the drawbacks.

Votes
Average: 8.9 (1 vote)

Comments

Grammar and spelling errors:
Line 2, column 125, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...many game addicts, including youngsters, indulging in wasting all their time in a...
^^
Line 2, column 735, Rule ID: PERIOD_OF_TIME[1]
Message: Use simply 'period'.
Suggestion: period
...of computers and smartphones for a long period of time, with the result that they often easily...
^^^^^^^^^^^^^^

Transition Words or Phrases used:
also, but, if, likewise, nonetheless, so, by and large, to begin with, what is more

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 17.0 13.1623246493 129% => OK
Auxiliary verbs: 2.0 7.85571142285 25% => OK
Conjunction : 10.0 10.4138276553 96% => OK
Relative clauses : 9.0 7.30460921844 123% => OK
Pronoun: 24.0 24.0651302605 100% => OK
Preposition: 45.0 41.998997996 107% => OK
Nominalization: 11.0 8.3376753507 132% => OK

Performance on vocabulary words:
No of characters: 1696.0 1615.20841683 105% => OK
No of words: 320.0 315.596192385 101% => OK
Chars per words: 5.3 5.12529762239 103% => OK
Fourth root words length: 4.22948505376 4.20363070211 101% => OK
Word Length SD: 3.04538585404 2.80592935109 109% => OK
Unique words: 192.0 176.041082164 109% => OK
Unique words percentage: 0.6 0.561755894193 107% => OK
syllable_count: 534.6 506.74238477 105% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK

Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 53.0077487597 49.4020404114 107% => OK
Chars per sentence: 121.142857143 106.682146367 114% => OK
Words per sentence: 22.8571428571 20.7667163134 110% => OK
Discourse Markers: 5.92857142857 7.06120827912 84% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 10.0 8.67935871743 115% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.365986347146 0.244688304435 150% => OK
Sentence topic coherence: 0.12719919476 0.084324248473 151% => OK
Sentence topic coherence SD: 0.0895540201227 0.0667982634062 134% => OK
Paragraph topic coherence: 0.197270801648 0.151304729494 130% => OK
Paragraph topic coherence SD: 0.0897673162322 0.056905535591 158% => OK

Essay readability:
automated_readability_index: 15.0 13.0946893788 115% => OK
flesch_reading_ease: 40.69 50.2224549098 81% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 13.1 11.3001002004 116% => OK
coleman_liau_index: 13.76 12.4159519038 111% => OK
dale_chall_readability_score: 9.71 8.58950901804 113% => OK
difficult_words: 101.0 78.4519038076 129% => OK
linsear_write_formula: 14.5 9.78957915832 148% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 15.0 10.7795591182 139% => OK
What are above readability scores?

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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.