Some people regard video games as harmless fun or even as a useful educational tool Others however believe that videos games are having an adverse effect on the people who play them In your opinion do the drawbacks of video games outweigh the benefits

Essay topics:

Some people regard video games as harmless fun, or even as a
useful educational tool. Others, however, believe that videos games
are having an adverse effect on the people who play them. In your
opinion, do the drawbacks of video games outweigh the benefits?

Recently, the effects of video games on players have become a controversal topic. while most people consider them a preferrable mean of entertainment, others suggest that they cause adverse impacts on humans. In my opinion, video games tend to be beneficial, although some inappropriate games could lead to negative consequences.

On the one hand, there are some evident advantages that arcade games offer. To start with, in most cases, playing games would be an effective way of entertainment. For instance, when people struggle with their work or study, enjoying triumphs in the virtual world can help to reduce the pressure, enhance their emotions, which remarkably boost people' productivity. Furthermore, currently, game developers are introducing a substantial number of games that serve the educational purposes. people can now easily look for puzzles on the Internet, which develop their problem solving skills, logical reasoning, and sometimes reflex. Many people eventually witness astounding self-improvements after playing puzzle games.

On the other hand, people need to be cautious with the potential detriments brought by video games. First of all, since video games are possibly addictive, people may end up wasting large amounts of time on games. It is becoming common that teenagers spend hours daily to play games, which is an alarming phenomenon. Consequently, their parents have to seek support from schools and social organisations in an attempt to make them quit games. Second of all, video games, are likely to promote the sedentary lifestyle. As people play video games, they would sit still for a long time, resulting in insufficient physical activities, eventually causing diseases such as obesity.

All in all, video games can be a favourable method for people to entertain themselves, and a effortless way of acquiring knowledge and essential skills. Nonetheless, people have to be aware of the possible drawbacks and have great self-control while playing games, otherwise they would suffer the unwanted effects.

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2021-09-12 caigicungduoc 84 view

Comments

Grammar and spelling errors:
Line 1, column 83, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: While
...ayers have become a controversal topic. while most people consider them a preferrable...
^^^^^
Line 3, column 489, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: People
...es that serve the educational purposes. people can now easily look for puzzles on the ...
^^^^^^
Line 7, column 92, Rule ID: EN_A_VS_AN
Message: Use 'an' instead of 'a' if the following word starts with a vowel sound, e.g. 'an article', 'an hour'
Suggestion: an
...for people to entertain themselves, and a effortless way of acquiring knowledge a...
^
Line 8, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...hey would suffer the unwanted effects.
^^^

Transition Words or Phrases used:
consequently, first, furthermore, if, look, may, nonetheless, second, so, still, while, for instance, such as, first of all, in most cases, in my opinion, to start with, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 9.0 7.85571142285 115% => OK
Conjunction : 6.0 10.4138276553 58% => More conjunction wanted.
Relative clauses : 8.0 7.30460921844 110% => OK
Pronoun: 16.0 24.0651302605 66% => OK
Preposition: 40.0 41.998997996 95% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 1738.0 1615.20841683 108% => OK
No of words: 314.0 315.596192385 99% => OK
Chars per words: 5.53503184713 5.12529762239 108% => OK
Fourth root words length: 4.20951839842 4.20363070211 100% => OK
Word Length SD: 2.94453576715 2.80592935109 105% => OK
Unique words: 195.0 176.041082164 111% => OK
Unique words percentage: 0.62101910828 0.561755894193 111% => OK
syllable_count: 532.8 506.74238477 105% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 5.43587174349 55% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 5.0 2.10420841683 238% => Less adverbial clause wanted.
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 6.0 4.76152304609 126% => OK

Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 18.0 20.2975951904 89% => OK
Sentence length SD: 33.9305213166 49.4020404114 69% => OK
Chars per sentence: 102.235294118 106.682146367 96% => OK
Words per sentence: 18.4705882353 20.7667163134 89% => OK
Discourse Markers: 11.0 7.06120827912 156% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 4.0 5.01903807615 80% => OK
Sentences with positive sentiment : 14.0 8.67935871743 161% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.37550308968 0.244688304435 153% => OK
Sentence topic coherence: 0.124873050889 0.084324248473 148% => OK
Sentence topic coherence SD: 0.0632799084534 0.0667982634062 95% => OK
Paragraph topic coherence: 0.24528111105 0.151304729494 162% => OK
Paragraph topic coherence SD: 0.0652818146447 0.056905535591 115% => OK

Essay readability:
automated_readability_index: 13.9 13.0946893788 106% => OK
flesch_reading_ease: 44.75 50.2224549098 89% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.5 11.3001002004 102% => OK
coleman_liau_index: 14.85 12.4159519038 120% => OK
dale_chall_readability_score: 9.71 8.58950901804 113% => OK
difficult_words: 103.0 78.4519038076 131% => OK
linsear_write_formula: 8.5 9.78957915832 87% => OK
gunning_fog: 9.2 10.1190380762 91% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?

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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.