Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. Discuss both of these views and give your opinion.
Video games are a concerning problem related to children’s education. There are different views about whether they are good or bad. Some claim that video games are harmless and entertaining, some of which are also useful in education. On the other hand, others assume that they are adversely affecting players. In my perspective, although the former view is valid to a certain extent, I am in favour of the latter one. In this essay, I will talk the two views over in detail.
On the one side of the argument, there are reasons why video games are a form of entertainment having advantageous effects. First of all, video games provide players with the ability to interact directly with other players all over the world in a virtual world. It fulfils the feeling of connecting with people, which makes video games quite similar to social media. Therefore, people are usually satisfied and relaxed whenever they play them. Besides, video games are also used for educational purposes. These days, people can often find out games that require players have a certain amount of knowledge or flexible ability to brainstorm to complete their levels. Through them, players, especially students, can promote their cognitive skills such as imagination, creativity, concentration, logical thinking and problem-solving skills.
However, I do not think those arguments stand up to scrutiny as I believe that video games influence detrimentally who play them. Many reasons lead me to believe this. The first reason is that long and incessant exposure to the monitors can be bad for players’ vision. On top of my knowledge, we can only see the images and graphics on the screens thanks to the lights emitted from them. Among these lights, the blue light has the most negative impact on the eyes because it gradually weakens our vision. Also, video games are addictive. In a survey, the vast majority of volunteers admitted that they could not give up playing video games because they gave them more opportunities for success, a sense of freedom and connections with other players. That sense is not the harmless and pure pleasure and gradually becomes an addiction, which results in students’ seriously bad problems. They will worsen their physical health due to the lack of sleep, exercises and outdoor activities and have poor performances at school. Moreover, not every game has suitable content for all people. Some of them are about violence or sexual issues. When teenagers are exposed to them, their minds either are susceptible to emotional indifference or have erroneous thoughts.
In conclusion, there are reasons for and against the idea that video games should not be regarded as a harmful activity of leisure. In my opinion, they have clear detrimental impacts on their players. Nevertheless, I still admit some advantages of playing them, and I believe that they will be beneficial if we select games wisely and spend a suitable amount of time on them.
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Transition Words or Phrases used:
also, besides, first, however, if, moreover, nevertheless, so, still, therefore, in conclusion, such as, first of all, in my opinion, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 21.0 13.1623246493 160% => OK
Auxiliary verbs: 9.0 7.85571142285 115% => OK
Conjunction : 16.0 10.4138276553 154% => OK
Relative clauses : 15.0 7.30460921844 205% => Less relative clauses wanted (maybe 'which' is over used).
Pronoun: 52.0 24.0651302605 216% => Less pronouns wanted
Preposition: 61.0 41.998997996 145% => OK
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 2467.0 1615.20841683 153% => OK
No of words: 485.0 315.596192385 154% => Less content wanted.
Chars per words: 5.08659793814 5.12529762239 99% => OK
Fourth root words length: 4.69283662038 4.20363070211 112% => OK
Word Length SD: 2.70532750265 2.80592935109 96% => OK
Unique words: 267.0 176.041082164 152% => OK
Unique words percentage: 0.550515463918 0.561755894193 98% => OK
syllable_count: 765.9 506.74238477 151% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 5.43587174349 202% => Less pronouns wanted as sentence beginning.
Article: 4.0 2.52805611222 158% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 10.0 4.76152304609 210% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 28.0 16.0721442886 174% => OK
Sentence length: 17.0 20.2975951904 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 43.7359890101 49.4020404114 89% => OK
Chars per sentence: 88.1071428571 106.682146367 83% => OK
Words per sentence: 17.3214285714 20.7667163134 83% => OK
Discourse Markers: 5.39285714286 7.06120827912 76% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 14.0 8.67935871743 161% => OK
Sentences with negative sentiment : 8.0 3.9879759519 201% => Less negative sentences wanted.
Sentences with neutral sentiment: 6.0 3.4128256513 176% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.367898829027 0.244688304435 150% => OK
Sentence topic coherence: 0.0957775216747 0.084324248473 114% => OK
Sentence topic coherence SD: 0.0667047865888 0.0667982634062 100% => OK
Paragraph topic coherence: 0.229237703211 0.151304729494 152% => OK
Paragraph topic coherence SD: 0.0236471572898 0.056905535591 42% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 11.2 13.0946893788 86% => Automated_readability_index is low.
flesch_reading_ease: 54.22 50.2224549098 108% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 9.9 11.3001002004 88% => OK
coleman_liau_index: 11.95 12.4159519038 96% => OK
dale_chall_readability_score: 8.71 8.58950901804 101% => OK
difficult_words: 130.0 78.4519038076 166% => OK
linsear_write_formula: 7.0 9.78957915832 72% => OK
gunning_fog: 8.8 10.1190380762 87% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 56.1797752809 out of 100
Scores by essay e-grader: 5.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.