Today many children spend a lot of time playing computer games and little time on the sport. Why is it? Is it positive or negative development?
In today’s world of science and technology, the ways our children entertaining themselves have been changing significantly. Many children, nowadays, are spending more time on video games than taking part in sports activities. From my point of view, there are some reasons behind this trend and I truly believe that in long term, it can bring negative impacts on our kids.
On the one hand, I concur that there are some main reasons that can explain this development. Firstly, children, nowadays, are raised by digital native parents who are familiar with computers and smartphones so that they may usually make the most use of this advanced technology to buy time from their kids. For example, a mother can let her boy play computer games for a few hours after finishing his homework or buy a game whenever he behaves well. Secondly, some parents are so overprotective that they will not allow their children to join in sports activities indoor or outdoor since they are afraid that their kid can be injured or hurt. They may protect their kids by letting them busy with smart devices and then they can do their own job without being disturbed.
On the other hand, I am more convinced that without sufficient guidance, education, and supervision from parents, this development can provide their kids with tremendous negative effects. Firstly, it is scientifically proved that spending more time playing video games can harm children in many ways. For example, the lack of physical activities can certainly cause slow reflex and overweight. Besides, the children will not possess enough interpersonal skills and thus, be isolated from society. Secondly, video games are generally addictive and may be good for the study of children. For example, when my younger brother at home studies, he usually ends up by getting distracted by his smartphone and computers, thus I have to turn off all the digital devices to avoid wasting time.
In conclusion, with the development of technology, it has never been easier for children to access computer games, and thus, they rarely play outside. This certainly a negative trend since playing video games can cause many bad effects.
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Grammar and spelling errors:
Line 4, column 115, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...r for children to access computer games, and thus, they rarely play outside. This...
^^
Transition Words or Phrases used:
besides, first, firstly, if, may, second, secondly, so, then, thus, well, for example, in conclusion, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 15.0 13.1623246493 114% => OK
Auxiliary verbs: 14.0 7.85571142285 178% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 10.0 7.30460921844 137% => OK
Pronoun: 43.0 24.0651302605 179% => Less pronouns wanted
Preposition: 43.0 41.998997996 102% => OK
Nominalization: 5.0 8.3376753507 60% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1816.0 1615.20841683 112% => OK
No of words: 358.0 315.596192385 113% => OK
Chars per words: 5.07262569832 5.12529762239 99% => OK
Fourth root words length: 4.34981470047 4.20363070211 103% => OK
Word Length SD: 2.66514994891 2.80592935109 95% => OK
Unique words: 199.0 176.041082164 113% => OK
Unique words percentage: 0.555865921788 0.561755894193 99% => OK
syllable_count: 556.2 506.74238477 110% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 5.43587174349 184% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 16.0 16.0721442886 100% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 41.5842048589 49.4020404114 84% => OK
Chars per sentence: 113.5 106.682146367 106% => OK
Words per sentence: 22.375 20.7667163134 108% => OK
Discourse Markers: 7.4375 7.06120827912 105% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 8.0 3.9879759519 201% => Less negative sentences wanted.
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.250252731649 0.244688304435 102% => OK
Sentence topic coherence: 0.0901589257214 0.084324248473 107% => OK
Sentence topic coherence SD: 0.0894199525533 0.0667982634062 134% => OK
Paragraph topic coherence: 0.176322073799 0.151304729494 117% => OK
Paragraph topic coherence SD: 0.0440271891039 0.056905535591 77% => OK
Essay readability:
automated_readability_index: 13.6 13.0946893788 104% => OK
flesch_reading_ease: 49.15 50.2224549098 98% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 12.42 12.4159519038 100% => OK
dale_chall_readability_score: 8.17 8.58950901804 95% => OK
difficult_words: 78.0 78.4519038076 99% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.