Nowadays children mostly spend time playing computer games rather than sports What are the reasons for this Is it a positive or a negative development

Essay topics:

Nowadays children mostly spend time playing computer games rather than sports. What are the reasons for this? Is it a positive or a negative development?

It can be seen that young generation is spending most of their time playing virtual games instead of playing outdoor sports. The plausible reasons for this maneuver are modernisation as well as urbanisation. Furthermore, it is a negative development because it hinders adolescence’s overall development.

To commence with, there is less space available for the playgrounds in modern towns. This is because, as the population is increasing incessantly, land, which were previously allocated for public parks, are used for making houses and business complexes. Consequently, children are compelled to play computer games. Secondary reason is that both the parents are bread-earners in this competitive environment. As a result, they are not able to devote suffice time to their descendants and allow them to play computer games. Therefore, lack of playgrounds and hectic schedule of parents could be the reasons due to which children are spending most of their time to play video games.

This is a negative development because neither cognitive skills nor pragmatic skills are acquired by playing virtual games. In other words, when children are playing outside, it helps them to imbibe different traits such as leadership skills, team spirit and many more. However, playing computer games make them aggressive and isolated from society which is not desirable. To exemplify, a survey in Times of India showed a major increment in aggressiveness in today’s generation as compared to earlier generation. Thus, by considering above mentioned factors, I could say that this is a negative development.

In conclusion, scarcity of land as well as busy schedule of parents are pivotal reasons that modern generation spend most of their time playing virtual games. Additionally, obstruction to nurture essential life skills and aggression are two cardinal reasons to conclude it as a negative development. Furthermore, it is recommended that government should take initiatives in order to encourage children to play outdoor sports.

Votes
Average: 7.4 (21 votes)

Comments

Transition Words or Phrases used:
consequently, furthermore, however, if, second, so, therefore, thus, well, in conclusion, such as, as a result, as well as, in other words

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 23.0 13.1623246493 175% => OK
Auxiliary verbs: 4.0 7.85571142285 51% => OK
Conjunction : 7.0 10.4138276553 67% => OK
Relative clauses : 9.0 7.30460921844 123% => OK
Pronoun: 25.0 24.0651302605 104% => OK
Preposition: 38.0 41.998997996 90% => OK
Nominalization: 18.0 8.3376753507 216% => Less nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 1730.0 1615.20841683 107% => OK
No of words: 311.0 315.596192385 99% => OK
Chars per words: 5.56270096463 5.12529762239 109% => OK
Fourth root words length: 4.19942759058 4.20363070211 100% => OK
Word Length SD: 3.15697010296 2.80592935109 113% => OK
Unique words: 166.0 176.041082164 94% => More unique words wanted.
Unique words percentage: 0.533762057878 0.561755894193 95% => OK
syllable_count: 536.4 506.74238477 106% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 5.43587174349 147% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 5.0 4.76152304609 105% => OK

Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 18.0 20.2975951904 89% => OK
Sentence length SD: 30.0429911107 49.4020404114 61% => OK
Chars per sentence: 101.764705882 106.682146367 95% => OK
Words per sentence: 18.2941176471 20.7667163134 88% => OK
Discourse Markers: 8.11764705882 7.06120827912 115% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.384077402122 0.244688304435 157% => OK
Sentence topic coherence: 0.114706499219 0.084324248473 136% => OK
Sentence topic coherence SD: 0.0555116391185 0.0667982634062 83% => OK
Paragraph topic coherence: 0.246309577734 0.151304729494 163% => OK
Paragraph topic coherence SD: 0.051013780102 0.056905535591 90% => OK

Essay readability:
automated_readability_index: 13.9 13.0946893788 106% => OK
flesch_reading_ease: 44.75 50.2224549098 89% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.5 11.3001002004 102% => OK
coleman_liau_index: 14.97 12.4159519038 121% => OK
dale_chall_readability_score: 8.79 8.58950901804 102% => OK
difficult_words: 84.0 78.4519038076 107% => OK
linsear_write_formula: 8.0 9.78957915832 82% => OK
gunning_fog: 9.2 10.1190380762 91% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?

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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.