Nowadays many people have access to computers on a wide basis and a large number of children play computer games. What are the positive and the negative impacts of playing computer games and what can be done to minimize the bad effects ?

Essay topics:

Nowadays many people have access to computers on a wide basis and a large number of children play computer games.

What are the positive and the negative impacts of playing computer games and what can be done to minimize the bad effects ?

In this era, computers access has become more and more popular; moreover computer games have attracted numerous young players. This essay will analyse the pros and cons of this phenomenon and offer some suitable solutions.
On the one hand, the benefits for children who play them are undeniable. Computer games can enhance the cognitive skills of a children. For example, the game Minecraft requires children to build up a house or even a whole city. Through playing that game, children may be enabled to become more creative as they can form their houses on their own. Moreover, playing PC games is simply an efficient method of entertaining for children. If played in a suitable amount of time, computer games can reduce considerably the stress from studying and bring about various laughter.
On the other hand, the detrimental impacts of PC games are obvious. Most of the video games are especially violent. For example, the series game GTA train its players to become a true mafia through evil missions such as robbery, racing,or even assassination. After playing those games, children seem to have an aggressive attitude toward unsatisfied things, which can lead to a degradation in morality and a potential increase in juvenile delinquency. Additionally, some health problems are caused in playing PC games for such a long hour. For example, sitting in front of the screen for 2 hour may lead to the eyesore in children, which may badly affect their ability to read.
Therefore, instant action must be taken to weaken the severity of those issues. Parents should limit the time their children spend on playing computer games. Beside, other activities such as music, sport, clubs need encouraging for children; therefore they can forget about the computer games.
In conclusion, although computer games are a profitable means of entertaing and logical training, their negative effects such as violence and heath issues on children are really seriuos. I still ensure that solution to these impacts such as limiting time or the encouragement of other activities are necessary.

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Average: 8.4 (1 vote)
This essay topic by users
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2019-07-04 cuduchieu18082002 84 view
Essays by user cuduchieu18082002 :

Comments

Grammar and spelling errors:
Line 1, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
In this era, computers access has become...
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Line 2, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...non and offer some suitable solutions. On the one hand, the benefits for childr...
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Line 2, column 127, Rule ID: A_PLURAL[1]
Message: Don't use indefinite articles with plural words. Did you mean 'a child' or simply 'children'?
Suggestion: a child; children
...mes can enhance the cognitive skills of a children. For example, the game Minecraft requir...
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Line 3, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ying and bring about various laughter. On the other hand, the detrimental impac...
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Line 3, column 237, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , or
...gh evil missions such as robbery, racing,or even assassination. After playing those...
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Line 3, column 592, Rule ID: CD_NN[1]
Message: Possible agreement error. The noun 'hour' seems to be countable, so consider using: 'hours'.
Suggestion: hours
...e, sitting in front of the screen for 2 hour may lead to the eyesore in children, wh...
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Line 4, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
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...ay badly affect their ability to read. Therefore, instant action must be taken ...
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Line 5, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
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...y can forget about the computer games. In conclusion, although computer games a...
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Transition Words or Phrases used:
if, may, moreover, really, so, still, therefore, for example, in conclusion, such as, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 10.0 13.1623246493 76% => OK
Auxiliary verbs: 12.0 7.85571142285 153% => OK
Conjunction : 10.0 10.4138276553 96% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 18.0 24.0651302605 75% => OK
Preposition: 39.0 41.998997996 93% => OK
Nominalization: 6.0 8.3376753507 72% => OK

Performance on vocabulary words:
No of characters: 1751.0 1615.20841683 108% => OK
No of words: 337.0 315.596192385 107% => OK
Chars per words: 5.19584569733 5.12529762239 101% => OK
Fourth root words length: 4.28457229495 4.20363070211 102% => OK
Word Length SD: 2.67569251804 2.80592935109 95% => OK
Unique words: 195.0 176.041082164 111% => OK
Unique words percentage: 0.578635014837 0.561755894193 103% => OK
syllable_count: 541.8 506.74238477 107% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 5.43587174349 55% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 6.0 4.76152304609 126% => OK

Performance on sentences:
How many sentences: 19.0 16.0721442886 118% => OK
Sentence length: 17.0 20.2975951904 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 39.3047613646 49.4020404114 80% => OK
Chars per sentence: 92.1578947368 106.682146367 86% => OK
Words per sentence: 17.7368421053 20.7667163134 85% => OK
Discourse Markers: 5.42105263158 7.06120827912 77% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 8.0 5.01903807615 159% => OK
Sentences with positive sentiment : 10.0 8.67935871743 115% => OK
Sentences with negative sentiment : 7.0 3.9879759519 176% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.308800746007 0.244688304435 126% => OK
Sentence topic coherence: 0.100526266742 0.084324248473 119% => OK
Sentence topic coherence SD: 0.0706933666983 0.0667982634062 106% => OK
Paragraph topic coherence: 0.173592529345 0.151304729494 115% => OK
Paragraph topic coherence SD: 0.0530254348775 0.056905535591 93% => OK

Essay readability:
automated_readability_index: 11.9 13.0946893788 91% => Automated_readability_index is low.
flesch_reading_ease: 54.22 50.2224549098 108% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 9.9 11.3001002004 88% => OK
coleman_liau_index: 12.58 12.4159519038 101% => OK
dale_chall_readability_score: 8.98 8.58950901804 105% => OK
difficult_words: 96.0 78.4519038076 122% => OK
linsear_write_formula: 6.5 9.78957915832 66% => OK
gunning_fog: 8.8 10.1190380762 87% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?

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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.