Do you agree or disagree with the following statement?
Children rely too much on the technology, like computers, smart phones, video games for fun and entertainment. Playing simpler toys or playing outside with friends would be better for children’s developments.
In the present day, high technology has played a prominent role in all societies. Owing to paramount importance, the large numbers of scientists have been always searching for ways to optimizing the influence of technology on children. The issues whether or not playing with simple toys or other children have the effective influence on children’s mind and behavior compare to the electronic devices like a computer, game net or mobile phone has provoked controversy among human beings. I assert that playing with comment toys and friends help children to improve their social skills. In the flowing, the most clear-cut reasons will be discussed.
The first argumentative factor into account is that playing with simple toys raised children’s creativity. To shed more light on this matter, spending time with toys which make for children especially need creativity for playing with them. Consider toy logos, for instance. Toy logos consist of many cubic small parts in different shapes which children can make cars, house, garden and many other shapes so that kids must have used their creativity sense until they can play with them. To be noted, they need both ingenuity and innovation for playing; hence, they can promote those senses which help them in future life and jobs and find influential solutions for problems. Nevertheless, if kids play with modern devices, they would follow routine rules and instructions; thus, they would not use their minds for finding the solution, and this phenomenon is not a very favorable one for their future lives. In long term, their brains will become lazy.
Another equally significant point assert is that spending time with other children increases the social skills of children. To elaborate on this point, many psychologists believe that many social skills such as speaking impressively or communicating effectively are learned by connecting and spending much time with others. In this situation, since children play with other children, they would learn both cooperating and accompanying in their playing which helps them in future life. However, when children play with a smartphone or video game, they would not need a playmate, and they play alone. In this situation, children become isolated people who cannot connect well with others.
Having taken all the aforementioned reasons and examples, into account, I personally believe that playing with electronic devices has negative effects on children. This idea is as a result of these two matters that spending time with simple equipment and friends help children not only do improve creativity but also promote social skills.
Post date | Users | Rates | Link to Content |
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2022-11-19 | Newporteghale | 76 | view |
2022-07-11 | shuya | 80 | view |
2022-07-11 | shuya | 80 | view |
2021-08-05 | mahi22 | 90 | view |
2021-06-04 | m.ramezanii1987@gmail.com | 73 | view |
- TPO 42 80
- TPO 25 75
- Parents today are more involved in their children s education than parents were in the past 70
- TPO 43 80
- Students of a university have a long break between university semesters; the university requires all students to do one of the following for one month during the break: ۱٫ Students must take a course on the subject that has no direct connection to their 70
Grammar and spelling errors:
Line 1, column 248, Rule ID: WHETHER[7]
Message: Perhaps you can shorten this phrase to just 'whether'. It is correct though if you mean 'regardless of whether'.
Suggestion: whether
...e of technology on children. The issues whether or not playing with simple toys or other child...
^^^^^^^^^^^^^^
Transition Words or Phrases used:
also, but, first, hence, however, if, nevertheless, so, thus, well, for instance, such as, as a result
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 8.0 15.1003584229 53% => More to be verbs wanted.
Auxiliary verbs: 14.0 9.8082437276 143% => OK
Conjunction : 19.0 13.8261648746 137% => OK
Relative clauses : 13.0 11.0286738351 118% => OK
Pronoun: 35.0 43.0788530466 81% => OK
Preposition: 48.0 52.1666666667 92% => OK
Nominalization: 10.0 8.0752688172 124% => OK
Performance on vocabulary words:
No of characters: 2241.0 1977.66487455 113% => OK
No of words: 417.0 407.700716846 102% => OK
Chars per words: 5.37410071942 4.8611393121 111% => OK
Fourth root words length: 4.5189133491 4.48103885553 101% => OK
Word Length SD: 2.64743205389 2.67179642975 99% => OK
Unique words: 224.0 212.727598566 105% => OK
Unique words percentage: 0.537170263789 0.524837075471 102% => OK
syllable_count: 655.2 618.680645161 106% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 4.0 3.08781362007 130% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 11.0 4.94265232975 223% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 19.0 20.6003584229 92% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 61.1669981448 48.9658058833 125% => OK
Chars per sentence: 117.947368421 100.406767564 117% => OK
Words per sentence: 21.9473684211 20.6045352989 107% => OK
Discourse Markers: 5.36842105263 5.45110844103 98% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 3.0 3.85842293907 78% => OK
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.381364237423 0.236089414692 162% => OK
Sentence topic coherence: 0.13385123025 0.076458572812 175% => OK
Sentence topic coherence SD: 0.0717004821757 0.0737576698707 97% => OK
Paragraph topic coherence: 0.246691212095 0.150856017488 164% => OK
Paragraph topic coherence SD: 0.0481842054183 0.0645574589148 75% => OK
Essay readability:
automated_readability_index: 14.8 11.7677419355 126% => OK
flesch_reading_ease: 50.16 58.1214874552 86% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.5 10.1575268817 113% => OK
coleman_liau_index: 13.87 10.9000537634 127% => OK
dale_chall_readability_score: 8.46 8.01818996416 106% => OK
difficult_words: 100.0 86.8835125448 115% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.