Some people believe that playing games can teach us about life. Do you agree? Why or why not? Use specific examples and reasons to support your answer.
Game playing does teach us lessons about life and in turn makes the world a better place. One will probably baulk at that statement, yet a research in 2014 verify the benefits of playing video games. Games give a clear indication of the positive cognitive, motivational, emotional, and social effects.
To begin with, the indication of positive cognitive from gaming is given when players is trying to level up. Gaming fuels our inventiveness, our idealism, our initiative by creating a game task that demand us to be creative, self-confident. Sometimes games even enhances spatial skills and problem solving cleverness particularly with fast-paced action games.
Secondly, games keep players in a motivational "sweet spot” where challenges and frustration are balanced with success, and this sweet spot changes with gamer process. “It is satisfying to be on the verge of an epic win that we want to keep playing,” a player in the mission driven game stated.
The mission driven video sport also assists our emotion development. Games use failures as a motivational tool to stimulate gamers’ persistence by providing clear goals, giving immediate feedback and reward to each fight-back action, and allow is to take control of our own learning. It teaches player how to deal with frustration and anxiety, and thus nurtures optimism and create positive emotions.
Last but not least, gaming promotes social skills: more than 70 per cent of gamers play either competitively or cooperatively with a friend. Game is a social pastime. Players while gaming are often confronted with variant issues and conflicts that they need to collaborate to solve difficult problems. Collaborations in turn develops social relationships with each other that jumps geographical, religions, and political borders.
In summary, playing games feeds our self-confidence, nourishes our creativity, encourages problem-solving, gives kids from different cultures a common interest, and allow them to play and learn together, which are all essential life lessons for one.
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Grammar and spelling errors:
Line 1, column 138, Rule ID: A_UNCOUNTABLE[1]
Message: Uncountable nouns are usually not used with an indefinite article. Use simply 'research'.
Suggestion: research
...l probably baulk at that statement, yet a research in 2014 verify the benefits of playing ...
^^^^^^^^^^
Line 5, column 188, Rule ID: PROGRESSIVE_VERBS[1]
Message: This verb is normally not used in the progressive form. Try a simple form instead.
...ot changes with gamer process. 'It is satisfying to be on the verge of an epic win that ...
^^^^^^^^^^^^^
Line 5, column 264, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , &apos
...an epic win that we want to keep playing,' a player in the mission driven game st...
^^^^^^
Transition Words or Phrases used:
also, but, if, second, secondly, so, thus, while, in summary, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 10.0 15.1003584229 66% => OK
Auxiliary verbs: 2.0 9.8082437276 20% => OK
Conjunction : 17.0 13.8261648746 123% => OK
Relative clauses : 8.0 11.0286738351 73% => More relative clauses wanted.
Pronoun: 20.0 43.0788530466 46% => OK
Preposition: 41.0 52.1666666667 79% => OK
Nominalization: 9.0 8.0752688172 111% => OK
Performance on vocabulary words:
No of characters: 1766.0 1977.66487455 89% => OK
No of words: 317.0 407.700716846 78% => More content wanted.
Chars per words: 5.57097791798 4.8611393121 115% => OK
Fourth root words length: 4.21953715646 4.48103885553 94% => OK
Word Length SD: 3.11363658072 2.67179642975 117% => OK
Unique words: 207.0 212.727598566 97% => OK
Unique words percentage: 0.652996845426 0.524837075471 124% => OK
syllable_count: 530.1 618.680645161 86% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 9.59856630824 42% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 0.0 3.51792114695 0% => More adverbial clause wanted.
Conjunction: 7.0 1.86738351254 375% => Less conjunction wanted as sentence beginning.
Preposition: 2.0 4.94265232975 40% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 16.0 20.6003584229 78% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 51.8657747821 48.9658058833 106% => OK
Chars per sentence: 110.375 100.406767564 110% => OK
Words per sentence: 19.8125 20.6045352989 96% => OK
Discourse Markers: 4.6875 5.45110844103 86% => OK
Paragraphs: 6.0 4.53405017921 132% => Less paragraphs wanted.
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 12.0 11.8709677419 101% => OK
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.124244935517 0.236089414692 53% => OK
Sentence topic coherence: 0.045519935821 0.076458572812 60% => OK
Sentence topic coherence SD: 0.0470229627763 0.0737576698707 64% => OK
Paragraph topic coherence: 0.0697779922168 0.150856017488 46% => OK
Paragraph topic coherence SD: 0.0388170541378 0.0645574589148 60% => OK
Essay readability:
automated_readability_index: 14.7 11.7677419355 125% => OK
flesch_reading_ease: 43.73 58.1214874552 75% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.9 10.1575268817 117% => OK
coleman_liau_index: 15.03 10.9000537634 138% => OK
dale_chall_readability_score: 9.76 8.01818996416 122% => OK
difficult_words: 104.0 86.8835125448 120% => OK
linsear_write_formula: 9.0 10.002688172 90% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 10.0 10.247311828 98% => OK
What are above readability scores?
---------------------
Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.