is wining the most important aspect of playing a game?
The appearance of the first play remains mystery for archaeologists and anthropologists. Neither () one has the absolute assumption on how initial human took step in order to invent the games. A plethora of people are in conviction that game is the tools of education and winning or losing is not the important matter. Contrary to this popular belief, there are those who argue that result is an integral part of each match, and winning brings positive consequences. I am of the opinion that, all of these views have their own merits and drawbacks, and the following explanations will further elaborate on this perspective.
First and foremost, undoubtedly, passing the time is the primary purpose of playing the games, although, there are some other usages that are far more beneficial for people. Nowadays, scientists have presented some advanced games that are specifies for different age categories, and they assist people to boost their personal-growth. For instance, these games recognize their weakness or strength features. Consequently, they are capable to improve their abilities by working on their negative points, or they lead them to have better choices in diverse facets of their life according to their real capabilities. Moreover, games teach children or adults how to deal with the failure. Admittedly, no one has a good feeling when encounter losing. The crucial point is how to manage and handle the situation, and get aware of the obstacles.
Another crucial fact which should be taken into consideration is the efficient () consequences of winning, or in the other hand, the negative implications it could have. Self-confidence is vital elements for each person, and it entirely depends on the good experiences. For example, if a little boy constantly loose in all the games, he is conditioned that he always is looser. Subsequently, when he gets older, he will not have enough self-confidence () to start new project, or to speak in public. However, the always-winner children become the demanding and spoiled who being with them is often beyond the tolerance of most people.
On the basis of the points mentioned above, I am convinced that in spite of positive impact that winning can have on personalities, people have to learn that this is not the only side of playing the games, and they can probably learn a lot of practical issues from just playing the games regardless of their result.
- Do you agree or disagree with the following statement?In the past, young people depended too much on their parents to make decisions for them; today young people are better able to make decisions about their own lives.Use specific reasons and examples to 87
- TPO 11 Integrated a decline in reading the literature 88
- Do you agree or disagree with the following statement?Workers are more satisfied when they have many different types of tasks to do during the workday than when they do similar tasks all day long. Use specific reasons and examples to support your answer.
- TPO14 90
- TPO 20 86
Grammar and spelling errors:
Line 1, column 97, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...haeologists and anthropologists. Neither one has the absolute assumption on how i...
^^
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Message: Possible typo: you repeated a whitespace
Suggestion:
...aken into consideration is the efficient consequences of winning, or in the other...
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Line 3, column 358, Rule ID: ADVERB_WORD_ORDER[5]
Message: The adverb 'always' is usually put after the verb 'is'.
Suggestion: is always
...ll the games, he is conditioned that he always is looser. Subsequently, when he gets olde...
^^^^^^^^^
Line 3, column 449, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... he will not have enough self-confidence to start new project, or to speak in pub...
^^
Line 4, column 132, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... that winning can have on personalities, people have to learn that this is not th...
^^
Discourse Markers used:
['consequently', 'first', 'however', 'if', 'moreover', 'so', 'for example', 'for instance', 'in spite of']
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance in Part of Speech:
Nouns: 0.215909090909 0.229887763892 94% => OK
Verbs: 0.154545454545 0.158761421928 97% => OK
Adjectives: 0.0886363636364 0.0866891130778 102% => OK
Adverbs: 0.0522727272727 0.046263068375 113% => OK
Pronouns: 0.05 0.0685040099705 73% => OK
Prepositions: 0.115909090909 0.118717715034 98% => OK
Participles: 0.0340909090909 0.0351676179071 97% => OK
Conjunctions: 2.95994370157 2.67179642975 111% => OK
Infinitives: 0.025 0.0309702414327 81% => OK
Particles: 0.0 0.00188951952338 0% => OK
Determiners: 0.104545454545 0.0887237588012 118% => OK
Modal_auxiliary: 0.0136363636364 0.0209618222197 65% => OK
WH_determiners: 0.0227272727273 0.0139019557991 163% => OK
Vocabulary words and sentences:
No of characters: 2412.0 2387.08602151 101% => OK
No of words: 394.0 408.028673835 97% => OK
Chars per words: 6.12182741117 5.86048508987 104% => OK
Fourth root words length: 4.45527027702 4.48200974243 99% => OK
words length more than 5 chars: 0.362944162437 0.338922669872 107% => OK
words length more than 6 chars: 0.284263959391 0.251872472559 113% => OK
words length more than 7 chars: 0.190355329949 0.174417080927 109% => OK
words length more than 8 chars: 0.137055837563 0.112833075102 121% => OK
Word Length SD: 2.95994370157 2.67179642975 111% => OK
Unique words: 224.0 212.727598566 105% => OK
Unique words percentage: 0.568527918782 0.524397521467 108% => OK
Word variations: 66.1917772961 59.2087087015 112% => OK
How many sentences: 18.0 20.6684587814 87% => OK
Sentence length: 21.8888888889 20.5533526081 106% => OK
Sentence length SD: 59.3519529669 48.84282405 122% => OK
Chars per sentence: 134.0 120.699889404 111% => OK
Words per sentence: 21.8888888889 20.5533526081 106% => OK
Discourse Markers: 0.5 0.644075263715 78% => OK
Paragraphs: 4.0 4.5376344086 88% => OK
Language errors: 5.0 5.54480286738 90% => OK
Readability: 50.315284828 45.7405998639 110% => OK
Elegance: 1.42477876106 1.45489161554 98% => OK
Coherence and Cohesion:
Essay topic to essay body coherence: 0.319151811834 0.300154397459 106% => OK
Sentence sentence coherence: 0.104645391007 0.103427244359 101% => OK
Sentence sentence coherence SD: 0.0629494214971 0.0752933317313 84% => OK
Sentence paragraph coherence: 0.49325504147 0.497263757937 99% => OK
Sentence paragraph coherence SD: 0.171246011131 0.151897553556 113% => OK
Sentence topic coherence: 0.121748863397 0.114077575197 107% => OK
Sentence topic coherence SD: 0.101311344719 0.0781384742642 130% => OK
Paragraph paragraph coherence: 0.393385182514 0.336927656856 117% => OK
Paragraph paragraph coherence SD: 0.0566122678924 0.067059652881 84% => OK
Paragraph topic coherence: 0.233650398407 0.210909579961 111% => OK
Paragraph topic coherence SD: 0.0517363491282 0.0618886996521 84% => OK
Task Achievement:
Sentences with positive sentiment : 12.0 11.8870967742 101% => OK
Sentences with negative sentiment : 4.0 3.86379928315 104% => OK
Sentences with neutral sentiment: 2.0 4.91756272401 41% => OK
Positive topic words: 10.0 8.42114695341 119% => OK
Negative topic words: 3.0 2.4623655914 122% => OK
Neutral topic words: 2.0 2.75985663082 72% => OK
Total topic words: 15.0 13.6433691756 110% => OK
What are sentences with positive/Negative/neutral sentiment?
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Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: This is not the final score. The e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.