Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them.
In your opinion, do the drawbacks of video games outweigh the benefits?
it is said that video games positively effect on players, while the opponent of this idea prefer to have a harmful impact. Although, I accept that games sometimes bring benefits, I believe that there are detrimental effects to users.
On the one hand, video games make a significant contribution to expand the friend network. In fact, players will probably feel straightforward to add an online friend who has contacted with them many times in the games. Furthermore, children are exposed to a creative educational approach. Back in the day, students might be monotonous with a traditional approach which teacher was the centre and students had to write as well as remember whatever teacher said, but today video games with imaginative schemes aid children interest in learning new lessons such as colorful numbers without coping with stress.
On the other hand, video game also own a vast number of evil influences. Firstly, players consume a considerable amount of time and energy for playing attractive video games. They have a tendency to mark their attendance and complete new missions regularly to get a higher score than their friends. As a result, games have an adverse effect on their general health and precious time. Secondly, the youth crime rate increase in society due to video games. In video games, teenagers have practiced shooting a gun and killing people as much as possible, so that, users may engage in physically aggressive behaviors.
In conclusion, players are sometimes gained benefit from applying entertainment and education in games. However, it seems to me that playing game drives people to negative impacts in our society.
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Grammar and spelling errors:
Line 1, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: It
it is said that video games positively eff...
^^
Transition Words or Phrases used:
also, but, first, firstly, furthermore, however, if, may, second, secondly, so, well, while, in conclusion, in fact, such as, as a result, as well as, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 6.0 13.1623246493 46% => More to be verbs wanted.
Auxiliary verbs: 3.0 7.85571142285 38% => OK
Conjunction : 7.0 10.4138276553 67% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 17.0 24.0651302605 71% => OK
Preposition: 34.0 41.998997996 81% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1409.0 1615.20841683 87% => OK
No of words: 268.0 315.596192385 85% => More content wanted.
Chars per words: 5.25746268657 5.12529762239 103% => OK
Fourth root words length: 4.04607285448 4.20363070211 96% => OK
Word Length SD: 2.75498242421 2.80592935109 98% => OK
Unique words: 176.0 176.041082164 100% => OK
Unique words percentage: 0.65671641791 0.561755894193 117% => OK
syllable_count: 433.8 506.74238477 86% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 60.5421509431 49.4020404114 123% => OK
Chars per sentence: 100.642857143 106.682146367 94% => OK
Words per sentence: 19.1428571429 20.7667163134 92% => OK
Discourse Markers: 12.0 7.06120827912 170% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 10.0 8.67935871743 115% => OK
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.339799627045 0.244688304435 139% => OK
Sentence topic coherence: 0.110495796026 0.084324248473 131% => OK
Sentence topic coherence SD: 0.0593983211624 0.0667982634062 89% => OK
Paragraph topic coherence: 0.195976058556 0.151304729494 130% => OK
Paragraph topic coherence SD: 0.0417746979135 0.056905535591 73% => OK
Essay readability:
automated_readability_index: 12.9 13.0946893788 99% => OK
flesch_reading_ease: 52.19 50.2224549098 104% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 10.7 11.3001002004 95% => OK
coleman_liau_index: 13.23 12.4159519038 107% => OK
dale_chall_readability_score: 9.35 8.58950901804 109% => OK
difficult_words: 81.0 78.4519038076 103% => OK
linsear_write_formula: 8.5 9.78957915832 87% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.