Do you agree or disagree with the following statement: “Video games offer benefits to children.” Provide reason and examples to support your stance.
One may say that video games offer benefits to children because games give chances to relieve stress. If children can control well themselves, video games would not be harmful to students. However, In many cases, students who lack the ability of self-discipline are susceptible to side effects of video games.
First and foremost, video games deteriorate children’s mind and mental health. Many video games involve violence actions that clearly are not acceptable in real worlds. However, innocent young children who are too immature to make right decisions are likely to imitate the behaviors in video games. Three years ago, an eleven years old American boy captured by police officers while driving his parent’s car with incredibly fast speed. He said that he got curious about driving a sports car after playing a car racing game. This event shocked many people, yet more surprisingly, this is not an abnormal accident. We can easily find similar happenings conducted by children who are captivated by a violent game world.
Moreover, video games impair children’s physical health considering that adolescence is a crucial period for human beings to grow up with sufficient nutrients and regular exercise. However, many video games do not require movements using their whole body, so children whose hobby is playing video games barely move. Once the young addicted to video games, they cannot but playing games spending their entire free time, in turn, losing chances for exercise outside. Recent statistics also support this point stating that children who are addicted to video games move less as much fifty percent than those who are not. In this regard, video games afflict children’s healthy life.
In conclusion, I firmly disagree with the following statement that video games offer merits to children since video games ruin both mental and physical health of children. Consequently, it would be wise for parents and instructors to not prevent children from playing video games as much as possible.
- All college students should take a public speaking course that teaches how to speak well in front of many people before graduation. 83
- Do you agree or disagree with the following statement: “Video games offer benefits to children.” Provide reason and examples to support your stance. 76
- The following appeared in a memorandum from the owner of Movies Galore a chain of movie rental stores In order to stop the recent decline in our profits we must reduce operating expenses at Movies Galore s ten movie rental stores Since we are famous for o 79
- Although innovations such as video, computers, and the internet seem to offer schools improved methods for instructing students, these technologies all too often distract from real learning. 66
- Claim: In any field-business, politics, education, government- those in power should step down after five years. Reason: The surest path to success for any enterprise is revitalization through new leadership. 50
Transition Words or Phrases used:
also, but, consequently, first, however, if, may, moreover, so, well, while, in conclusion, in many cases
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 15.1003584229 79% => OK
Auxiliary verbs: 6.0 9.8082437276 61% => OK
Conjunction : 7.0 13.8261648746 51% => More conjunction wanted.
Relative clauses : 12.0 11.0286738351 109% => OK
Pronoun: 21.0 43.0788530466 49% => OK
Preposition: 33.0 52.1666666667 63% => OK
Nominalization: 3.0 8.0752688172 37% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1714.0 1977.66487455 87% => OK
No of words: 321.0 407.700716846 79% => More content wanted.
Chars per words: 5.33956386293 4.8611393121 110% => OK
Fourth root words length: 4.23278547379 4.48103885553 94% => OK
Word Length SD: 2.66677220509 2.67179642975 100% => OK
Unique words: 199.0 212.727598566 94% => More unique words wanted.
Unique words percentage: 0.619937694704 0.524837075471 118% => OK
syllable_count: 530.1 618.680645161 86% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 9.59856630824 73% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 17.0 20.6003584229 83% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 33.0511818675 48.9658058833 67% => OK
Chars per sentence: 100.823529412 100.406767564 100% => OK
Words per sentence: 18.8823529412 20.6045352989 92% => OK
Discourse Markers: 6.17647058824 5.45110844103 113% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 11.0 11.8709677419 93% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.319784689103 0.236089414692 135% => OK
Sentence topic coherence: 0.113519254033 0.076458572812 148% => OK
Sentence topic coherence SD: 0.0813019154152 0.0737576698707 110% => OK
Paragraph topic coherence: 0.21443788334 0.150856017488 142% => OK
Paragraph topic coherence SD: 0.0460729647004 0.0645574589148 71% => OK
Essay readability:
automated_readability_index: 13.2 11.7677419355 112% => OK
flesch_reading_ease: 44.75 58.1214874552 77% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 11.5 10.1575268817 113% => OK
coleman_liau_index: 13.69 10.9000537634 126% => OK
dale_chall_readability_score: 9.15 8.01818996416 114% => OK
difficult_words: 94.0 86.8835125448 108% => OK
linsear_write_formula: 7.0 10.002688172 70% => OK
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 14.0 10.247311828 137% => OK
What are above readability scores?
---------------------
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.