Some people regard video games as harmless fun, or even as a
useful educational tool. Others, however, believe that video games
are having an adverse effect on the people who play them. In your
opinion, do the drawbacks of video games outweigh the benefits?
With the advent of technology, the modern world is emerging out with a myriad of innovative digital games that can easily be played on a variety of electronic devices. The school of thought that these numerous inventions in the form of video games, which have engulfed the whole world, are nothing more than a distracting resource, however, many others oppose this idea in the favor of gazillion benefits it can have on cognitive development. This essay would endeavor to shed some light on the driving thoughts behind this mentality, followed by my personal perspective on the same.
To begin with, it is irrefutable fact that in this era of digitization, new technologies are experiencing a warm welcome in almost all the fields such as healthcare, education, shopping, etc. Besides this, the technical advancement in the educational field in the form of video games has helped a lot to change the overall learning experience. For instance, the emergence of Augmented reality in educational games have enriched and enlightened the approach of learning. Moreover, it has proved to be extremely helpful in boosting the concentration level resulting in improved participation.
On the contrary, the adverse bearings of the over-reliance on this technical boom can not be overlooked. First of all, due to its addiction, people usually end up being exhausted and with disrupted physical, mental, and emotional health. Secondly, over-dependency on these gadgets and associated games are highly synonymous with the deviation from the social circle. For example, people under its colossal impact often forget to spend quality time with their loved ones. Hence, the end result leaves a person restricted only within a limited boundary.
To conclude, although the views regarding the efficacy of video games vary largely among the masses, however, in my opinion, it is erroneous to believe that video games are all bad. So, a balanced approach not only helps in gaining a rich experience from these indispensable technologies but also secure us from its shortcomings.
Post date | Users | Rates | Link to Content |
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2023-03-09 | NghiaTran | 71 | view |
2022-09-08 | Luisjackiet | 73 | view |
2022-09-07 | Luisjackiet | 78 | view |
2022-08-28 | Huyle121212 | 61 | view |
2022-08-28 | Huyle121212 | 56 | view |
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Transition Words or Phrases used:
also, besides, but, first, hence, however, look, moreover, regarding, second, secondly, so, for example, for instance, such as, first of all, in my opinion, on the contrary, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 4.0 7.85571142285 51% => OK
Conjunction : 5.0 10.4138276553 48% => More conjunction wanted.
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 24.0 24.0651302605 100% => OK
Preposition: 59.0 41.998997996 140% => OK
Nominalization: 12.0 8.3376753507 144% => OK
Performance on vocabulary words:
No of characters: 1757.0 1615.20841683 109% => OK
No of words: 328.0 315.596192385 104% => OK
Chars per words: 5.35670731707 5.12529762239 105% => OK
Fourth root words length: 4.25567506705 4.20363070211 101% => OK
Word Length SD: 2.99331094202 2.80592935109 107% => OK
Unique words: 205.0 176.041082164 116% => OK
Unique words percentage: 0.625 0.561755894193 111% => OK
syllable_count: 557.1 506.74238477 110% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 7.0 2.52805611222 277% => Less articles wanted as sentence beginning.
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 23.0 20.2975951904 113% => OK
Sentence length SD: 46.09224336 49.4020404114 93% => OK
Chars per sentence: 125.5 106.682146367 118% => OK
Words per sentence: 23.4285714286 20.7667163134 113% => OK
Discourse Markers: 13.3571428571 7.06120827912 189% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.220666349221 0.244688304435 90% => OK
Sentence topic coherence: 0.0665475875162 0.084324248473 79% => OK
Sentence topic coherence SD: 0.0797296127201 0.0667982634062 119% => OK
Paragraph topic coherence: 0.13022423479 0.151304729494 86% => OK
Paragraph topic coherence SD: 0.0478304263317 0.056905535591 84% => OK
Essay readability:
automated_readability_index: 15.5 13.0946893788 118% => OK
flesch_reading_ease: 39.67 50.2224549098 79% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 13.4 11.3001002004 119% => OK
coleman_liau_index: 14.1 12.4159519038 114% => OK
dale_chall_readability_score: 10.22 8.58950901804 119% => OK
difficult_words: 113.0 78.4519038076 144% => OK
linsear_write_formula: 14.0 9.78957915832 143% => OK
gunning_fog: 11.2 10.1190380762 111% => OK
text_standard: 14.0 10.7795591182 130% => OK
What are above readability scores?
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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.