Playing computer games is a waste of time. Children should not be allowed to play them.
Children today are extremely influenced by technology. People fro past generations have memories of playing outside with their friends, but this is not the case with the modern generation children. They are more interested in playing games in their computers. The prompt suggests that playing computer games is a waste of time for children. I agree with this suggestion due to the following three reasons.
Firstly, children who play computer games are so addicted to it that they avoid going out at all. This leads to a kind of addiction for such games causing children to become introverts. For instance, if a kid plays his favourite game for 3 hours a day, this time slowly increases and becomes as long as 5 hours every day. It not only impacts their outdoor activities but social development as well. Spending such long hours in front of a computer screen makes them become dependent on it for entertainment. This not only impacts their social life but also their physical health and growth.
Furthermore, playing computer games for long hours negatively impacts eyesight. Children should not be exposed to computer games from an early age as their eyes are relatively prone to excessive strain caused by the blue light emitted from the screens. A new survey has been conducted by the National Eyecare organisation, which elucidates surprising data; about 50 percent of the children in current population require specs and complain of eye inflammation during certain times of the day. To study the probable causes of such emerging trend, a study has been conducted which highlighted a finding that the cause of majority of the modern day eye problems specially in case of children is due to increased exposure to screens and long hours in front of computer games and television. These results of the research are concerning both for parents as well as the government, as children are the future of any country.
Lastly, computer games these days involve objectionable content such as videos or pictures involving violent fights. This has been impacting the children;s behaviours towards their friends as well as parents. Children are learning incorrect way of dealing with issues from video games that also leads to fight between them and their friends/parents. There are games such as GTA San Andreas that involve excessive violence and blood spill; making such things common and right in children's perspective.Whenever a child gets to interested in a video game like this, it usually gets a negative reaction from parents; leading to a verbal debate between parents and children; leading to alterations in the behaviours of these children towards their parents. Most parents do not approve of their children spending too much time on the computer leading to clashes.
Some may argue that playing computer games make children improve problem solving skills, but is it really worth the consequences of prolonged hours in front of computer screens causing health as well as psychological issues. Therefore, government of the country as well as parents of children should become more aware and work towards reducing the trend of playing computer games among children.
Post date | Users | Rates | Link to Content |
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2023-07-12 | Iman karim | 76 | view |
2023-07-12 | Iman karim | 60 | view |
2023-04-24 | sonyeoso | 73 | view |
2023-03-08 | ngaliulin | 60 | view |
2023-01-20 | prakriti malla | 60 | view |
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Grammar and spelling errors:
Line 1, column 63, Rule ID: FOR_FRO[1]
Message: Did you mean 'for'?
Suggestion: for
...remely influenced by technology. People fro past generations have memories of playi...
^^^
Line 5, column 817, Rule ID: PROGRESSIVE_VERBS[1]
Message: This verb is normally not used in the progressive form. Try a simple form instead.
...levision. These results of the research are concerning both for parents as well as the governm...
^^^^^^^^^^^^^^
Line 5, column 849, Rule ID: BOTH_AS_WELL_AS[1]
Message: Probable usage error. Use 'and' after 'both'.
Suggestion: and
...esearch are concerning both for parents as well as the government, as children are the fut...
^^^^^^^^^^
Line 7, column 501, Rule ID: SENTENCE_WHITESPACE
Message: Add a space between sentences
Suggestion: Whenever
...mmon and right in childrens perspective.Whenever a child gets to interested in a video g...
^^^^^^^^
Line 9, column 10, Rule ID: MASS_AGREEMENT[2]
Message: Possible agreement error - use third-person verb forms for singular and mass nouns: 'argues'.
Suggestion: argues
...omputer leading to clashes. Some may argue that playing computer games make childr...
^^^^^
Transition Words or Phrases used:
also, but, first, firstly, furthermore, if, lastly, may, really, so, therefore, well, for instance, kind of, such as, as well as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 15.1003584229 106% => OK
Auxiliary verbs: 3.0 9.8082437276 31% => OK
Conjunction : 15.0 13.8261648746 108% => OK
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 37.0 43.0788530466 86% => OK
Preposition: 67.0 52.1666666667 128% => OK
Nominalization: 13.0 8.0752688172 161% => OK
Performance on vocabulary words:
No of characters: 2667.0 1977.66487455 135% => OK
No of words: 516.0 407.700716846 127% => OK
Chars per words: 5.16860465116 4.8611393121 106% => OK
Fourth root words length: 4.76609204519 4.48103885553 106% => OK
Word Length SD: 2.76580399604 2.67179642975 104% => OK
Unique words: 259.0 212.727598566 122% => OK
Unique words percentage: 0.501937984496 0.524837075471 96% => OK
syllable_count: 790.2 618.680645161 128% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 2.0 4.94265232975 40% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 22.0 20.1344086022 109% => OK
Sentence length SD: 81.8765957867 48.9658058833 167% => OK
Chars per sentence: 115.956521739 100.406767564 115% => OK
Words per sentence: 22.4347826087 20.6045352989 109% => OK
Discourse Markers: 5.5652173913 5.45110844103 102% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 5.0 5.5376344086 90% => OK
Sentences with positive sentiment : 15.0 11.8709677419 126% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.38213003486 0.236089414692 162% => OK
Sentence topic coherence: 0.126715402657 0.076458572812 166% => OK
Sentence topic coherence SD: 0.108615425265 0.0737576698707 147% => OK
Paragraph topic coherence: 0.241985533259 0.150856017488 160% => OK
Paragraph topic coherence SD: 0.0605179339327 0.0645574589148 94% => OK
Essay readability:
automated_readability_index: 14.1 11.7677419355 120% => OK
flesch_reading_ease: 57.61 58.1214874552 99% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 10.7 10.1575268817 105% => OK
coleman_liau_index: 13.0 10.9000537634 119% => OK
dale_chall_readability_score: 8.43 8.01818996416 105% => OK
difficult_words: 121.0 86.8835125448 139% => OK
linsear_write_formula: 7.0 10.002688172 70% => OK
gunning_fog: 10.8 10.0537634409 107% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.