Cause and solution of children who playing computer games
Nowadays, More and more children spend most of their time playing computer games instead of doing outdoor exercise which has been a topic of interest and concern. There are many reasons behind this trend and it can cause some negative effect, it also can be dealt by some solutions
There are several reasons why children spend a large amount of time on computer games. First, The game industry is developing faster than anyone expects, in order to attract more players, Developers have created more games with eye-catching graphics. As a result, children are more addicted to the game by colorful graphics and stories, Furthermore, Many children are attracted by violent games which can easily to downloaded for free on the internet. Secondly, In this globalization era, parents prefer to spend their time browsing internet or working rather than with children and they can’t manage the time their children spent on studying and entertaining properly
However, the first step that can be taken to tackle this issue is that schools and families should cooperate to organize more activities and encourage children to participate in physical competition to build relationships, social skills, and better health instead of playing computer games. The second step is parents need to act responsibly to solve this problem. They have to filter the games that children are usually playing and also limit the time children allowed to play video games, remove some of the bad games and replace that with educative games
In conclusion, parents should aware of the negative effects of video games impact on their children and encourage children to do more outdoor activities
Post date | Users | Rates | Link to Content |
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2022-12-03 | anhlilmeow | 89 | view |
2022-06-25 | Nhi Lý | 89 | view |
2022-02-06 | lakhveer khokhar | 73 | view |
2021-12-22 | forestinskai | 56 | view |
2021-07-28 | Krishan singh | 84 | view |
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- Cause and solution of children who playing computer games 56
Grammar and spelling errors:
Line 1, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
Nowadays, More and more children spend m...
^^^^^^
Line 7, column 499, Rule ID: SOME_OF_THE[1]
Message: Simply use 'some'.
Suggestion: some
...ren allowed to play video games, remove some of the bad games and replace that with educati...
^^^^^^^^^^^
Transition Words or Phrases used:
also, first, furthermore, however, second, secondly, so, in conclusion, as a result
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 8.0 7.85571142285 102% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 16.0 24.0651302605 66% => OK
Preposition: 36.0 41.998997996 86% => OK
Nominalization: 2.0 8.3376753507 24% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1415.0 1615.20841683 88% => OK
No of words: 269.0 315.596192385 85% => More content wanted.
Chars per words: 5.26022304833 5.12529762239 103% => OK
Fourth root words length: 4.0498419064 4.20363070211 96% => OK
Word Length SD: 2.56419898411 2.80592935109 91% => OK
Unique words: 144.0 176.041082164 82% => More unique words wanted.
Unique words percentage: 0.53531598513 0.561755894193 95% => OK
syllable_count: 435.6 506.74238477 86% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 2.0 5.43587174349 37% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 7.0 16.0721442886 44% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 38.0 20.2975951904 187% => The Avg. Sentence Length is relatively long.
Sentence length SD: 135.301779103 49.4020404114 274% => The lengths of sentences changed so frequently.
Chars per sentence: 202.142857143 106.682146367 189% => OK
Words per sentence: 38.4285714286 20.7667163134 185% => OK
Discourse Markers: 11.8571428571 7.06120827912 168% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 4.0 8.67935871743 46% => More positive sentences wanted.
Sentences with negative sentiment : 3.0 3.9879759519 75% => OK
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.340318934875 0.244688304435 139% => OK
Sentence topic coherence: 0.151887454537 0.084324248473 180% => OK
Sentence topic coherence SD: 0.0888848722255 0.0667982634062 133% => OK
Paragraph topic coherence: 0.21432222001 0.151304729494 142% => OK
Paragraph topic coherence SD: 0.0427444728549 0.056905535591 75% => OK
Essay readability:
automated_readability_index: 22.6 13.0946893788 173% => OK
flesch_reading_ease: 32.91 50.2224549098 66% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 18.1 11.3001002004 160% => OK
coleman_liau_index: 13.82 12.4159519038 111% => OK
dale_chall_readability_score: 9.75 8.58950901804 114% => OK
difficult_words: 72.0 78.4519038076 92% => OK
linsear_write_formula: 13.0 9.78957915832 133% => OK
gunning_fog: 17.2 10.1190380762 170% => OK
text_standard: 23.0 10.7795591182 213% => The average readability is very high. Good job!
What are above readability scores?
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Rates: 56.1797752809 out of 100
Scores by essay e-grader: 5.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.