Nowadays, children watch a lot of TV and play video games. However, some think that these activities are not beneficial for a child’s mental health.
To what extent do you agree or disagree?
In the modern day and age, youngsters are spending more time watching television and playing video games. Opinions are divided on whether or not this phenomenon are advantageous for children’s psychology. In my opinion, this trend poses many risks for children’s mental health, and it can lead to a lot of negative effects on their development.
First of all, the contents on TV and video games may be unsuitable and may negatively affect children’s perspective and mindset. When kids see something they enjoy on the screen, they have the tendency to replicate those activities, no matter how dangerous or harmful doing so may be. Furthermore, it is nearly impossible for parents to control what their kids are watching everyday, due to the vast amount of content on multiple platforms such as Tiktok and Youtube. For example, a few years ago, it has been reported that dozens of children tried to harm themselves after following the Blue Whale Challenge that at the time was being advocated by their favourtie YouTubers. The challenge got more challenging and dangerous as kids advanced to the next stage, and involved activities such as “cutting yourself” or “jumping from the stairs”. The impacts of these contents can be long-lasting and traumatizing for youngsters. At these ages, children fail to realize that not all people on the Internet are good, and some may take advantage of their vulnerability and naivety for profit.
Second of all, spending too much time on TV and video games can hinder kids from completing their academic duties. It is clear that at a young age, doing well at school should be the top priority. However, children may become so engrossed in entertainment that they forget to complete their homework, or even try to skip school to stay home and play games. Not only will this affect their grades, but concerns from parents and teachers may put additional pressure on them to catch up with their peers. Failing to balance between relaxation and school, the mental health of these children will plummet, leading to issues such as depression or anxiety.
Lastly, the absence of limits on screen time can prevent children from socializing with others. Interacting with friends are a great way to relieve stress and help kids develop long-lasting friendships. However, a lot of youngsters would rather stay home on their electronic devices than go out with their peers. This will not only separate them from others, but also hinder their communcation abilities. Studies have shown that children who have few friends in their youth have an increased 30% chance of developing anxiety when they grow older. This is an alarming consequence that digital entertainment such as TV and video games entails.
In conclusion, I believe that even though TV and video games are good ways for children to have fun, it is not advisable that youngsters spend too much time on these platforms. Without proper restrictions, kids can be exposed to harmful contents, fall behind their classmates or struggle in social interactions.
Post date | Users | Rates | Link to Content |
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2023-08-18 | quynhanhbuiviet | 78 | view |
2023-08-18 | quynhanhbuiviet | 56 | view |
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Grammar and spelling errors:
Line 1, column 131, Rule ID: WHETHER[7]
Message: Perhaps you can shorten this phrase to just 'whether'. It is correct though if you mean 'regardless of whether'.
Suggestion: whether
...ng video games. Opinions are divided on whether or not this phenomenon are advantageous for ch...
^^^^^^^^^^^^^^
Line 3, column 376, Rule ID: EVERYDAY_EVERY_DAY[3]
Message: 'Everyday' is an adjective. Did you mean 'every day'?
Suggestion: every day
...to control what their kids are watching everyday, due to the vast amount of content on m...
^^^^^^^^
Transition Words or Phrases used:
also, but, first, furthermore, however, lastly, may, second, so, well, for example, in conclusion, such as, first of all, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 19.0 13.1623246493 144% => OK
Auxiliary verbs: 16.0 7.85571142285 204% => Less auxiliary verb wanted.
Conjunction : 27.0 10.4138276553 259% => Less conjunction wanted
Relative clauses : 12.0 7.30460921844 164% => OK
Pronoun: 47.0 24.0651302605 195% => Less pronouns wanted
Preposition: 64.0 41.998997996 152% => OK
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 2567.0 1615.20841683 159% => OK
No of words: 501.0 315.596192385 159% => Less content wanted.
Chars per words: 5.12375249501 5.12529762239 100% => OK
Fourth root words length: 4.73107062784 4.20363070211 113% => OK
Word Length SD: 2.79653896749 2.80592935109 100% => OK
Unique words: 269.0 176.041082164 153% => OK
Unique words percentage: 0.536926147705 0.561755894193 96% => OK
syllable_count: 748.8 506.74238477 148% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 5.43587174349 166% => OK
Article: 7.0 2.52805611222 277% => Less articles wanted as sentence beginning.
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 6.0 0.809619238477 741% => Less conjunction wanted as sentence beginning.
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 23.0 16.0721442886 143% => OK
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 34.4064442023 49.4020404114 70% => OK
Chars per sentence: 111.608695652 106.682146367 105% => OK
Words per sentence: 21.7826086957 20.7667163134 105% => OK
Discourse Markers: 5.86956521739 7.06120827912 83% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 11.0 8.67935871743 127% => OK
Sentences with negative sentiment : 8.0 3.9879759519 201% => Less negative sentences wanted.
Sentences with neutral sentiment: 4.0 3.4128256513 117% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.195821027345 0.244688304435 80% => OK
Sentence topic coherence: 0.0595678925047 0.084324248473 71% => OK
Sentence topic coherence SD: 0.046454784893 0.0667982634062 70% => OK
Paragraph topic coherence: 0.121335230589 0.151304729494 80% => OK
Paragraph topic coherence SD: 0.0394878529008 0.056905535591 69% => OK
Essay readability:
automated_readability_index: 13.6 13.0946893788 104% => OK
flesch_reading_ease: 58.62 50.2224549098 117% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 10.3 11.3001002004 91% => OK
coleman_liau_index: 12.42 12.4159519038 100% => OK
dale_chall_readability_score: 8.71 8.58950901804 101% => OK
difficult_words: 128.0 78.4519038076 163% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 56.1797752809 out of 100
Scores by essay e-grader: 5.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.