Nowadays children mostly spend time playing computer games rather than sports. What are the reasons for this? Is it a positive or a negative development?
Children form the backbone of any nation. They not only portray an image of the present of the society but also reflect the true picture of its forthcoming coming years, therefore, these young buds should be nourished in the best way possible to ensure lucrative adults. However, owing to huge technical advances, children are mostly seen avoiding outdoor games and expend most of their time playing computer games. Some of the reasons behind this change are enlisted below.
The fundamental factor responsible for the reluctance of outdoor sports in children is the growth of technological advancements in the field of computers. Nowadays, computer games are becoming interactive and high-end graphics are certainly allowing youngsters to play them in a real-time. In addition to this, ranging from kids to adolescents, there are numerous games in the market for every age group so one can choose according to their interest. Nevertheless, playing computer games is obviously a fun activity and it can help to rejuvenate and reconstruct the energies of young buds.
Apart from technical advancements, physical factors are also playing an equal role in avoiding children for taking sports. One of the reasons that youngsters choose computer games over sports is that computer games are less physically demanding. Additionally, most of the outdoor sports require a team to play which is not true for indoor games. Furthermore, supervising the children becomes easy when they are indoor under the sight of their parents.
I certainly believe that this shift is problematic for the development of children in various ways. Primarily, less exposure to physical games will make children dull and lethargic and their physical development can be hindered as well. Apart from this, if they will not involve in co-curricular activities, there are the chances that they will fall prey to various diseases more often.
To encapsulate, there are a plethora of reasons behind the overconsumption of computer games, while this is an unhealthy approach, steps should be taken to curb this menace.
Post date | Users | Rates | Link to Content |
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2019-07-12 | gursangeet | 73 | view |
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Grammar and spelling errors:
Line 1, column 417, Rule ID: SOME_OF_THE[1]
Message: Simply use 'some'.
Suggestion: Some
...t of their time playing computer games. Some of the reasons behind this change are enlisted...
^^^^^^^^^^^
Line 3, column 278, Rule ID: DT_JJ_NO_NOUN[1]
Message: Probably a noun is missing in this part of the sentence.
...nly allowing youngsters to play them in a real-time. In addition to this, ranging from kids...
^^^^^^^^^^^
Line 3, column 423, Rule ID: AFFORD_VBG[1]
Message: This verb is used with infinitive: 'to accord'.
Suggestion: to accord
...t for every age group so one can choose according to their interest. Nevertheless, playin...
^^^^^^^^^
Transition Words or Phrases used:
also, but, furthermore, however, if, nevertheless, so, therefore, well, while, apart from, in addition
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 19.0 13.1623246493 144% => OK
Auxiliary verbs: 8.0 7.85571142285 102% => OK
Conjunction : 7.0 10.4138276553 67% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 23.0 24.0651302605 96% => OK
Preposition: 44.0 41.998997996 105% => OK
Nominalization: 5.0 8.3376753507 60% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1763.0 1615.20841683 109% => OK
No of words: 331.0 315.596192385 105% => OK
Chars per words: 5.32628398792 5.12529762239 104% => OK
Fourth root words length: 4.26537283232 4.20363070211 101% => OK
Word Length SD: 2.85417434425 2.80592935109 102% => OK
Unique words: 180.0 176.041082164 102% => OK
Unique words percentage: 0.543806646526 0.561755894193 97% => OK
syllable_count: 544.5 506.74238477 107% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 5.43587174349 55% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 16.0 16.0721442886 100% => OK
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 42.8381766069 49.4020404114 87% => OK
Chars per sentence: 110.1875 106.682146367 103% => OK
Words per sentence: 20.6875 20.7667163134 100% => OK
Discourse Markers: 6.375 7.06120827912 90% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 3.0 5.01903807615 60% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.322513339794 0.244688304435 132% => OK
Sentence topic coherence: 0.104074962363 0.084324248473 123% => OK
Sentence topic coherence SD: 0.0586225437685 0.0667982634062 88% => OK
Paragraph topic coherence: 0.173328218635 0.151304729494 115% => OK
Paragraph topic coherence SD: 0.0412916327153 0.056905535591 73% => OK
Essay readability:
automated_readability_index: 14.0 13.0946893788 107% => OK
flesch_reading_ease: 51.18 50.2224549098 102% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.1 11.3001002004 98% => OK
coleman_liau_index: 13.63 12.4159519038 110% => OK
dale_chall_readability_score: 8.68 8.58950901804 101% => OK
difficult_words: 85.0 78.4519038076 108% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 14.0 10.7795591182 130% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.