Some people say that young people learn useful skills by playing electronic and computer games. Others say that young people who play electronic and computer games are wasting their time.
Discuss both views and give your opinion.
Over the past few years, the importance of acquiring useful skills became a sensitive issue with strong opinions for and against. Some people point out that nowadays youngsters have access to immense information through devices while others hold a different view. Both arguments and my personal opinion on this issue will be shared in the following passages.
As mentioned, there is vast informative knowledge that is easy to access through electronic devices. First, currently, media is more widely consumed in our society than it was in the past. Therefore naturally youngster can obtain technique and wisdom of life. Otherwise, computer games also provide diverse skills. The game can influence us not only to concentration but also to their relationship. And recently games also regulate as E-sports so many people get widely excited them. For example, the E-sports League of Legend has arisen many economy effects and then it is one of the new jobs. Besides young people would like to be an E-sports player so this kind of academy is instituted more and more.
Despite the above argument, on the contrary, I contend that electronic devices and computer games are dangerous for young people. The first reason is the addict. They are more exposed to dangerous more than adults. Because they have been growing mind, therefore it is difficult to adjust from the attraction them.
The second reason is that they will be reduced their sight. Our lives are very long and wide. However, if they were hard for games, it would be an obstacle for them.
The last reason is making trouble around people. Recently these crimes are likely to increase in our society. Moreover, all criminals have been reported very young.
Considering both points of view, both views seem reasonable and understandable. Still, I disagree with those who claim the argument that electronic and computer games are not good for young people.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2019-12-03 | KIM JINUK | 84 | view |
2019-04-02 | minhchau131100 | 84 | view |
2019-04-02 | minhchau131100 | 78 | view |
2018-12-24 | Nguyễn Hương Giang | 61 | view |
2018-12-11 | el-naz | 89 | view |
- New technologies have changed the way children their free time. Do advantages of this outweigh disadvantages? 73
- In recent years, the structure of a family and the roles of its members are gradually changing. What kinds of changes can occur? Do you think these changes are positive or negative? 61
- In recent years, the structure of a family and the roles of its members are gradually changing. What kinds of changes can occur? Do you think these changes are positive or negative? 56
- In recent years, the structure of a family and the roles of its members are gradually changing. What kinds of changes can occur? Do you think these changes are positive or negative? 56
- The graph below shows the consumption of fish and some different kinds of meat in a European country between 1979 and 2004.Summarise the information by selecting and reporting the main features, and make comparisons where relevant. 56
Grammar and spelling errors:
Line 1, column 287, Rule ID: PERSONAL_OPINION_FRIENDSHIP[1]
Message: Use simply 'opinion'.
Suggestion: opinion
...a different view. Both arguments and my personal opinion on this issue will be shared in the fol...
^^^^^^^^^^^^^^^^
Line 5, column 190, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Therefore,
...in our society than it was in the past. Therefore naturally youngster can obtain techniqu...
^^^^^^^^^
Transition Words or Phrases used:
also, besides, but, first, however, if, moreover, second, so, still, then, therefore, while, for example, kind of, on the contrary
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 22.0 13.1623246493 167% => OK
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 29.0 24.0651302605 121% => Less pronouns wanted
Preposition: 36.0 41.998997996 86% => OK
Nominalization: 7.0 8.3376753507 84% => OK
Performance on vocabulary words:
No of characters: 1620.0 1615.20841683 100% => OK
No of words: 314.0 315.596192385 99% => OK
Chars per words: 5.15923566879 5.12529762239 101% => OK
Fourth root words length: 4.20951839842 4.20363070211 100% => OK
Word Length SD: 2.53844031972 2.80592935109 90% => OK
Unique words: 191.0 176.041082164 108% => OK
Unique words percentage: 0.608280254777 0.561755894193 108% => OK
syllable_count: 508.5 506.74238477 100% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 6.0 2.52805611222 237% => Less articles wanted as sentence beginning.
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 23.0 16.0721442886 143% => OK
Sentence length: 13.0 20.2975951904 64% => The Avg. Sentence Length is relatively short.
Sentence length SD: 29.7992019786 49.4020404114 60% => OK
Chars per sentence: 70.4347826087 106.682146367 66% => OK
Words per sentence: 13.652173913 20.7667163134 66% => OK
Discourse Markers: 5.65217391304 7.06120827912 80% => OK
Paragraphs: 6.0 4.38176352705 137% => Less paragraphs wanted.
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 7.0 3.9879759519 176% => OK
Sentences with neutral sentiment: 9.0 3.4128256513 264% => Less facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.221448264025 0.244688304435 91% => OK
Sentence topic coherence: 0.0515442385509 0.084324248473 61% => OK
Sentence topic coherence SD: 0.0560788191756 0.0667982634062 84% => OK
Paragraph topic coherence: 0.105980575316 0.151304729494 70% => OK
Paragraph topic coherence SD: 0.0651923756806 0.056905535591 115% => OK
Essay readability:
automated_readability_index: 9.7 13.0946893788 74% => Automated_readability_index is low.
flesch_reading_ease: 58.28 50.2224549098 116% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 8.4 11.3001002004 74% => OK
coleman_liau_index: 12.06 12.4159519038 97% => OK
dale_chall_readability_score: 8.4 8.58950901804 98% => OK
difficult_words: 82.0 78.4519038076 105% => OK
linsear_write_formula: 8.0 9.78957915832 82% => OK
gunning_fog: 7.2 10.1190380762 71% => OK
text_standard: 8.0 10.7795591182 74% => OK
What are above readability scores?
---------------------
Maximum five paragraphs wanted.
Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.