There are many kinds of games today which enable us to chose a suitable one to ourselves since the game developers earned a great place in industry. Some people think that playing game is such a waste of time and money however for me it is a beneficial activity to relax and to be creative. Therefore I agree with that playing games teaches about life and following lines will explain my reasons.
Firstly, today the games are not only for children but also fur adults such as online games, VR games, board games and many more that I can not finish to name them. Each game has its own rules and methods to play, some of them has longer playing time and some of them might have an end quickly. I relate those kind of properties with the life itself since there are rules for many different occasions and in some cases we have a deadline. Hence, playing such games may gain us to improve the ability of planning, being punctual and complete the tasks in a right way.
Secondly, there are games acquire a significant attention to win and personally those games made me become a more careful person. Now I can see the little details in big pictures and places easily so that I am capable of finding any small detail in my work. Today, it is hard for many people to see little details at work or else because of the stress and over work burden but thanks to these games our sight have brighten. Not only at work but also in our daily life it is very useful to see the tiny things as in shopping, cleaning, cooking and so on.
Thirdly, many games are played in teams so that the sense of work ethic, eagerness for working together and satisfaction of success resulted by a team play will increase. For instance in a football game, it is vital to work in coherence to score because we are doing for the benefit of the team, the team unite us and give a reason to do our best to win. As in real life, it is so similar again. If you wanna achieve a goal, you need to do your best for your team and to go forward together. Cause if you work together, it is simpler to erase the mistakes and reduce the risks.
To sum up, all the games are based on real life that is why playing games is not a waste. On the contrary, it teaches us about life while we are having fun so it is a win win.
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Grammar and spelling errors:
Line 1, column 292, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Therefore,
...l activity to relax and to be creative. Therefore I agree with that playing games teaches...
^^^^^^^^^
Line 2, column 145, Rule ID: ADMIT_ENJOY_VB[1]
Message: This verb is used with the gerund form: 'finish naming'.
Suggestion: finish naming
...oard games and many more that I can not finish to name them. Each game has its own rules and m...
^^^^^^^^^^^^^^
Line 2, column 304, Rule ID: THIS_NNS[2]
Message: Did you mean 'this kind' or 'those kinds'?
Suggestion: this kind; those kinds
...hem might have an end quickly. I relate those kind of properties with the life itself sinc...
^^^^^^^^^^
Line 2, column 376, Rule ID: NUMEROUS_DIFFERENT[1]
Message: Use simply 'many'.
Suggestion: many
...e life itself since there are rules for many different occasions and in some cases we have a d...
^^^^^^^^^^^^^^
Line 2, column 551, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a right way" with adverb for "right"; eg, "in a hasty manner" with "hastily".
..., being punctual and complete the tasks in a right way. Secondly, there are games acquire a s...
^^^^^^^^^^^^^^
Line 3, column 414, Rule ID: HAVE_PART_AGREEMENT[1]
Message: Use past participle here: 'brightened'.
Suggestion: brightened
...ut thanks to these games our sight have brighten. Not only at work but also in our daily...
^^^^^^^^
Line 5, column 168, Rule ID: ENGLISH_WORD_REPEAT_RULE
Message: Possible typo: you repeated a word
Suggestion: win
...life while we are having fun so it is a win win.
^^^^^^^
Transition Words or Phrases used:
also, but, first, firstly, hence, however, if, may, second, secondly, so, therefore, third, thirdly, while, for instance, kind of, such as, in some cases, on the contrary, to sum up
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 20.0 15.1003584229 132% => OK
Auxiliary verbs: 7.0 9.8082437276 71% => OK
Conjunction : 20.0 13.8261648746 145% => OK
Relative clauses : 7.0 11.0286738351 63% => More relative clauses wanted.
Pronoun: 47.0 43.0788530466 109% => OK
Preposition: 59.0 52.1666666667 113% => OK
Nominalization: 4.0 8.0752688172 50% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1843.0 1977.66487455 93% => OK
No of words: 437.0 407.700716846 107% => OK
Chars per words: 4.21739130435 4.8611393121 87% => OK
Fourth root words length: 4.57214883401 4.48103885553 102% => OK
Word Length SD: 2.17310354674 2.67179642975 81% => OK
Unique words: 224.0 212.727598566 105% => OK
Unique words percentage: 0.512585812357 0.524837075471 98% => OK
syllable_count: 610.2 618.680645161 99% => OK
avg_syllables_per_word: 1.4 1.51630824373 92% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 9.59856630824 73% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 3.0 4.94265232975 61% => OK
Performance on sentences:
How many sentences: 18.0 20.6003584229 87% => OK
Sentence length: 24.0 20.1344086022 119% => OK
Sentence length SD: 35.5083019331 48.9658058833 73% => OK
Chars per sentence: 102.388888889 100.406767564 102% => OK
Words per sentence: 24.2777777778 20.6045352989 118% => OK
Discourse Markers: 10.0555555556 5.45110844103 184% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 7.0 5.5376344086 126% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.264349874413 0.236089414692 112% => OK
Sentence topic coherence: 0.0882895741594 0.076458572812 115% => OK
Sentence topic coherence SD: 0.0692222554512 0.0737576698707 94% => OK
Paragraph topic coherence: 0.157436673625 0.150856017488 104% => OK
Paragraph topic coherence SD: 0.0636761100301 0.0645574589148 99% => OK
Essay readability:
automated_readability_index: 10.6 11.7677419355 90% => Automated_readability_index is low.
flesch_reading_ease: 64.04 58.1214874552 110% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 10.3 10.1575268817 101% => OK
coleman_liau_index: 7.49 10.9000537634 69% => OK
dale_chall_readability_score: 7.43 8.01818996416 93% => OK
difficult_words: 72.0 86.8835125448 83% => More difficult words wanted.
linsear_write_formula: 13.5 10.002688172 135% => OK
gunning_fog: 11.6 10.0537634409 115% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
---------------------
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.