The bar graph shows the global sales ( in billions of dollars ) of different types of digital games between 2000 and 2006
The bar chart provides information about the global sale of 5 types of digital games from 2000 to 2006 .
Overall, the sales of handheld games were at most. Additionally , meanwhile , the worldwide sales of 3 types ( mobile-phone games , online games , handheld games) increased dramatically and the sales of console games decreased significantly.
In the year 2000 , the sales of console games stood at around $6 billion and the sale of handheld games earned around $ 11 billion . Handheld games were played 2 times more than console games . At this time , there is no information relevant to mobile-phone games and online games .
In 2001 , online games appeared and earned about $1 billion . In 2002, worldwide sales of mobile-phone games earned the same as the sales of online games ( approximately $2 billion ) . After , the sales of these 2 games both mobile-phone games and online games) increased and earned respectively ( around $ 7 billion and $ 9 billion ) in 2006 . From 2000 to 2003 , the sales of handheld games raised , while, the sales of console games fell . In the year 2006 , worldwide sales of handheld games earned at most about % 18 billion . Meanwhile , the sales of console games only earned almost $ 3 billion .
Post date | Users | Rates | Link to Content |
---|---|---|---|
2022-04-05 | quytnee | 78 | view |
2021-06-01 | Nguyenmay | 73 | view |
2021-05-31 | Nguyenmay | 73 | view |
2020-12-15 | Phạm Thùy Linh | view | |
2020-12-10 | Phạm Thùy Linh | view |
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- Some people think that a sense of competition in children should be encouraged Others believe that children who are taught to co operate rather than compete become more useful adults Discuss both these views and give your own opinion 61
- the bar graph shows the global sales in billions of dollors of differernt types of digital games between 2000 and 2006 73
- In many countries schools have severe problems with student behaviour What do you think are the causes of this What solutions can you suggest 76
Grammar and spelling errors:
Line 1, column 103, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...types of digital games from 2000 to 2006 . Overall, the sales of handheld games...
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...tal games from 2000 to 2006 . Overall, the sales of handheld games were at most...
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Line 2, column 65, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...andheld games were at most. Additionally , meanwhile , the worldwide sales of 3 ty...
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...s were at most. Additionally , meanwhile , the worldwide sales of 3 types mobile-...
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...anwhile , the worldwide sales of 3 types mobile-phone games , online games , hand...
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Line 2, column 130, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...ide sales of 3 types mobile-phone games , online games , handheld games increased...
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Line 2, column 145, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...types mobile-phone games , online games , handheld games increased dramatically a...
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Line 3, column 17, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...reased significantly. In the year 2000 , the sales of console games stood at aro...
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Line 3, column 62, Rule ID: WHITESPACE_RULE
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...e sales of console games stood at around billion and the sale of handheld games e...
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Line 3, column 117, Rule ID: CURRENCY_SPACE[1]
Message: The currency mark is usually written without any whitespace: '$11'.
Suggestion: $11
...he sale of handheld games earned around $ 11 billion . Handheld games were played 2 ...
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Line 3, column 129, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...andheld games earned around $ 11 billion . Handheld games were played 2 times more...
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Line 3, column 190, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...e played 2 times more than console games . At this time , there is no information ...
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Line 3, column 205, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...s more than console games . At this time , there is no information relevant to mob...
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Line 3, column 279, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...t to mobile-phone games and online games . In 2001 , online games appeared and ...
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Line 3, column 282, Rule ID: WHITESPACE_RULE
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...o mobile-phone games and online games . In 2001 , online games appeared and earn...
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Line 4, column 8, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...hone games and online games . In 2001 , online games appeared and earned about ...
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Line 4, column 49, Rule ID: WHITESPACE_RULE
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..., online games appeared and earned about billion . In 2002, worldwide sales of mo...
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Line 4, column 51, Rule ID: NODT_DOZEN[1]
Message: Use simply: 'a billion'.
Suggestion: a billion
...online games appeared and earned about billion . In 2002, worldwide sales of mobile-ph...
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Line 4, column 58, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...games appeared and earned about billion . In 2002, worldwide sales of mobile-phon...
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Line 4, column 152, Rule ID: WHITESPACE_RULE
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...ed the same as the sales of online games approximately billion . After , the s...
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Line 4, column 167, Rule ID: WHITESPACE_RULE
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...the sales of online games approximately billion . After , the sales of these 2 ...
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Line 4, column 170, Rule ID: NODT_DOZEN[1]
Message: Use simply: 'a billion'.
Suggestion: a billion
... sales of online games approximately billion . After , the sales of these 2 games b...
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Line 4, column 177, Rule ID: WHITESPACE_RULE
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...of online games approximately billion . After , the sales of these 2 games bot...
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Line 4, column 178, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...f online games approximately billion . After , the sales of these 2 games both...
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Line 4, column 186, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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... games approximately billion . After , the sales of these 2 games both mobile-...
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Line 4, column 290, Rule ID: WHITESPACE_RULE
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... games increased and earned respectively around $ 7 billion and $ 9 billion in 2...
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Line 4, column 299, Rule ID: CURRENCY_SPACE[1]
Message: The currency mark is usually written without any whitespace: '$7'.
Suggestion: $7
...creased and earned respectively around $ 7 billion and $ 9 billion in 2006 . From...
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Line 4, column 315, Rule ID: CURRENCY_SPACE[1]
Message: The currency mark is usually written without any whitespace: '$9'.
Suggestion: $9
...ed respectively around $ 7 billion and $ 9 billion in 2006 . From 2000 to 2003 , ...
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Line 4, column 326, Rule ID: WHITESPACE_RULE
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...vely around $ 7 billion and $ 9 billion in 2006 . From 2000 to 2003 , the sales ...
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Line 4, column 335, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...und $ 7 billion and $ 9 billion in 2006 . From 2000 to 2003 , the sales of handhe...
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Line 4, column 355, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...$ 9 billion in 2006 . From 2000 to 2003 , the sales of handheld games raised , wh...
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Line 4, column 392, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...003 , the sales of handheld games raised , while, the sales of console games fell ...
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Line 4, column 433, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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..., while, the sales of console games fell . In the year 2006 , worldwide sales of h...
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Line 4, column 452, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...of console games fell . In the year 2006 , worldwide sales of handheld games earne...
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Line 4, column 522, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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... games earned at most about % 18 billion . Meanwhile , the sales of console games ...
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Line 4, column 534, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...d at most about % 18 billion . Meanwhile , the sales of console games only earned ...
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Line 4, column 583, Rule ID: CURRENCY_SPACE[1]
Message: The currency mark is usually written without any whitespace: '$3'.
Suggestion: $3
...les of console games only earned almost $ 3 billion .
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Line 4, column 594, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...ole games only earned almost $ 3 billion .
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Transition Words or Phrases used:
if, so, while
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 3.0 7.48453608247 40% => More to be verbs wanted.
Auxiliary verbs: 0.0 4.92783505155 0% => OK
Conjunction : 7.0 5.05154639175 139% => OK
Relative clauses : 0.0 3.03092783505 0% => OK
Pronoun: 2.0 32.9175257732 6% => OK
Preposition: 34.0 26.3917525773 129% => OK
Nominalization: 2.0 3.85567010309 52% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1000.0 937.175257732 107% => OK
No of words: 194.0 206.0 94% => More content wanted.
Chars per words: 5.15463917526 4.54256449028 113% => OK
Fourth root words length: 3.73207559907 3.78020617076 99% => OK
Word Length SD: 2.80208529287 2.54303337028 110% => OK
Unique words: 77.0 127.690721649 60% => More unique words wanted.
Unique words percentage: 0.396907216495 0.622605031667 64% => More unique words wanted or less content wanted.
syllable_count: 307.8 290.88556701 106% => OK
avg_syllables_per_word: 1.6 1.41237113402 113% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 0.0 9.13402061856 0% => OK
Article: 8.0 0.824742268041 970% => Less articles wanted as sentence beginning.
Subordination: 0.0 1.83505154639 0% => More adverbial clause wanted.
Conjunction: 0.0 0.463917525773 0% => OK
Preposition: 6.0 1.44329896907 416% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 12.0 12.6804123711 95% => OK
Sentence length: 16.0 16.3608247423 98% => OK
Sentence length SD: 39.7564634857 44.8134815571 89% => OK
Chars per sentence: 83.3333333333 76.5299724578 109% => OK
Words per sentence: 16.1666666667 16.8248392259 96% => OK
Discourse Markers: 1.08333333333 4.34317383033 25% => More transition words/phrases wanted.
Paragraphs: 4.0 4.29896907216 93% => OK
Language errors: 38.0 2.54639175258 1492% => Less language errors wanted.
Sentences with positive sentiment : 3.0 7.41237113402 40% => More positive sentences wanted.
Sentences with negative sentiment : 1.0 1.49484536082 67% => OK
Sentences with neutral sentiment: 8.0 3.94845360825 203% => Less facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.350758236555 0.216113520407 162% => OK
Sentence topic coherence: 0.190921514761 0.0766984524023 249% => Sentence topic similarity is high.
Sentence topic coherence SD: 0.0888992477655 0.0603063233224 147% => OK
Paragraph topic coherence: 0.284906598176 0.12726935374 224% => OK
Paragraph topic coherence SD: 0.0869431969532 0.0580467560999 150% => OK
Essay readability:
automated_readability_index: 10.9 8.37731958763 130% => OK
flesch_reading_ease: 55.24 70.7449484536 78% => OK
smog_index: 3.1 3.82989690722 81% => OK
flesch_kincaid_grade: 9.5 7.45979381443 127% => OK
coleman_liau_index: 12.29 8.71597938144 141% => OK
dale_chall_readability_score: 6.95 7.59969072165 91% => OK
difficult_words: 31.0 41.2886597938 75% => More difficult words wanted.
linsear_write_formula: 8.5 8.62886597938 99% => OK
gunning_fog: 8.4 8.54432989691 98% => OK
text_standard: 10.0 8.15463917526 123% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.