Do you agree or disagree?
Playing computer games is a waste of time children should not be allowed to play them.
Some people argue that playing computer games has significant benefits to children, to boost their mind they should allow to play. They cite that computer games improve basic visual processes, help ease anxiety and depression, improved life skills. However, I strongly disagree with these people, and I believe playing such games deteriorate, and wasted the precious time of children for number of reasons. I will support my viewpoint with two reasons in subsequent paragraphs.
To begin with video games decrease player's ability to concentrate. A particular reason for this circumstance is video games are designed to be addictive, especially people with poor impulse control or have hard time fitting in are most vulnerable on game addiction. For instance, drawing from my own experience, begin myself teacher by profession I have seen most of my students have been seen to procrastinate on studying, or simply ignore a deadline just to play their favorite game. Moreover, video games addiction has lead other levels of psychological stress on children which leads to decrease on their creative abilities. Excessive gaming inspire feeling of guilt and shame on children. It is possible that uncontrolled gaming could enhance the signs of anxiety and depression. Thus, computer games has limit the academic and innovative level of children.
In spite of several impacts on computer impacts such as boosting minds, spatial orientation, making children more confident, and energetic, However computer games promote excessive violence, which makes a child more violent. For example, games like PUBG, Free fires provoke a criminal activities in children. Indian news media shows that one boy killed his own mother due to restricted him to play a computer games which is used to play. Moreover, video games often acts as a replacement for real-time human connections. People argue that with internet connected games, they are easily hang out with friends and families without ever leaving homes, but this type of virtual gettogether is no replacement for actual face-ti face interactions. Thus, computer games provoke children to do criminal works on violence and children real-time connections with outside world will be limit.
To sum up, the issue of whether playing computer games for children is crucial for children or not is complex. Some people suggested that computer games helps to ease stress and anxiety of children, it improves life skills, improve decision-making skills. Nevertheless, I still contend that playing computers games is just waste of valuable time because it deteriorate the minds of children, addictive to games cause numerous psychological disorders, promote excessive violence, decrease concentration power, and social replacement.
Post date | Users | Rates | Link to Content |
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2023-07-12 | Iman karim | 76 | view |
2023-07-12 | Iman karim | 60 | view |
2023-04-24 | sonyeoso | 73 | view |
2023-03-08 | ngaliulin | 60 | view |
2023-01-20 | prakriti malla | 60 | view |
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Grammar and spelling errors:
Line 3, column 811, Rule ID: HAVE_PART_AGREEMENT[1]
Message: Use past participle here: 'limited'.
Suggestion: limited
...nd depression. Thus, computer games has limit the academic and innovative level of ch...
^^^^^
Line 5, column 587, Rule ID: BEEN_PART_AGREEMENT[2]
Message: Consider using a past participle here: 'hanged', 'hung'.
Suggestion: hanged; hung
...ternet connected games, they are easily hang out with friends and families without e...
^^^^
Line 7, column 358, Rule ID: IT_VBZ[1]
Message: Did you mean 'deteriorates'?
Suggestion: deteriorates
... just waste of valuable time because it deteriorate the minds of children, addictive to gam...
^^^^^^^^^^^
Transition Words or Phrases used:
but, however, if, moreover, nevertheless, so, still, thus, for example, for instance, such as, in spite of, to begin with, to sum up
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 13.0 15.1003584229 86% => OK
Auxiliary verbs: 4.0 9.8082437276 41% => OK
Conjunction : 15.0 13.8261648746 108% => OK
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 30.0 43.0788530466 70% => OK
Preposition: 53.0 52.1666666667 102% => OK
Nominalization: 14.0 8.0752688172 173% => OK
Performance on vocabulary words:
No of characters: 2343.0 1977.66487455 118% => OK
No of words: 425.0 407.700716846 104% => OK
Chars per words: 5.51294117647 4.8611393121 113% => OK
Fourth root words length: 4.54043259262 4.48103885553 101% => OK
Word Length SD: 2.83762559742 2.67179642975 106% => OK
Unique words: 242.0 212.727598566 114% => OK
Unique words percentage: 0.569411764706 0.524837075471 108% => OK
syllable_count: 725.4 618.680645161 117% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 9.59856630824 73% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 0.0 3.51792114695 0% => More adverbial clause wanted.
Conjunction: 6.0 1.86738351254 321% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 20.0 20.6003584229 97% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 60.2366997768 48.9658058833 123% => OK
Chars per sentence: 117.15 100.406767564 117% => OK
Words per sentence: 21.25 20.6045352989 103% => OK
Discourse Markers: 6.6 5.45110844103 121% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 10.0 11.8709677419 84% => OK
Sentences with negative sentiment : 8.0 3.85842293907 207% => Less negative sentences wanted.
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.378196839269 0.236089414692 160% => OK
Sentence topic coherence: 0.123270276625 0.076458572812 161% => OK
Sentence topic coherence SD: 0.0913344292318 0.0737576698707 124% => OK
Paragraph topic coherence: 0.262169755001 0.150856017488 174% => OK
Paragraph topic coherence SD: 0.0577968645202 0.0645574589148 90% => OK
Essay readability:
automated_readability_index: 15.1 11.7677419355 128% => OK
flesch_reading_ease: 41.7 58.1214874552 72% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 12.7 10.1575268817 125% => OK
coleman_liau_index: 14.68 10.9000537634 135% => OK
dale_chall_readability_score: 9.1 8.01818996416 113% => OK
difficult_words: 119.0 86.8835125448 137% => OK
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 15.0 10.247311828 146% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.