Because of technological advances, computer video games are a growing trend for entertainment. E-sports have become so popular that the Olympics committee recognized them as a sports activity. While a variety of computer games offer diverse entertainment not only for adults but also for children, children can be more vulnerable to the fierce excitement of games. Considering the possible negative effects of computer games, I agree that children should not be allowed to play computer video games that influence children’s physical and mental health.
First, video games are highly addictive for children, and it is hard for their parents to limit children to play video games. Even for adolescents who seem more mature than children, it is difficult to balance gaming and studying. Because childhood plays an important role to develop their healthy habit to decide on their own, parents need to assist them to avoid harmful influences. If children are obsessed with gaming, they tend to neglect study and sleep. Once they develop their addictions, it would get more hard to get rid of.
Second, playing video games harms children’s physical growth. The research shows that obesity rates have increased among children who play video games. Playing video games encourage children to be sedentary, which deprives them of physical activities. Although some games promote exercising in the players, children can suffer serious health consequences in the long-term. For example, gaming increases the risk of heart attack and leads to poor eyesight.
Third, some games involve violence, which can increase aggression in children. Exposed to violence in the games, children are more likely to numb to violence in reality because it is hard for children to distinguish the virtual and real world. Playing violent video games can cultivate violent tendencies of children, which also has sociocultural influences among adolescents. The violent culture can result in tragic incidents in the whole society such as domestic violence and gun shooting. To avoid those negative influences of video games, parents should be aware of what children are playing and watching. Despite such a significant role of parents, it seems almost impossible to limit what kinds of games children play on the internet once they are allowed to play computer games.
In conclusion, I agree that children should be prohibited from playing computer games because the games have detrimental effects on physical and mental health. Moreover, children influenced by violent games tend to imitate the aggressive behaviors of the game characters, which spreads violent culture in a whole society.
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I don't see anything wrong…
I don't see anything wrong with children playing computer games. There are many good, kind, educational games. It should not be banned. The same with online casinos for adults. If a person has good knowledge and constantly studies some new strategies, then on the contrary, he will be successful in it. In addition, online casinos are a great way to make money, which combines business with pleasure
Grammar and spelling errors:
Line 1, column 177, Rule ID: POSSESIVE_APOSTROPHE[2]
Message: Possible typo: apostrophe is missing. Did you mean 'sports'' or 'sport's'?
Suggestion: sports'; sport's
...Olympics committee recognized them as a sports activity. While a variety of computer g...
^^^^^^
Line 1, column 366, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...able to the fierce excitement of games. Considering the possible negative effect...
^^
Line 1, column 556, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... children’s physical and mental health. First, video games are highly addictive ...
^^^^^^^
Line 4, column 788, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...hey are allowed to play computer games. In conclusion, I agree that children sho...
^^^^
Transition Words or Phrases used:
also, but, first, if, moreover, second, so, third, while, for example, in conclusion, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 15.1003584229 93% => OK
Auxiliary verbs: 10.0 9.8082437276 102% => OK
Conjunction : 10.0 13.8261648746 72% => OK
Relative clauses : 11.0 11.0286738351 100% => OK
Pronoun: 23.0 43.0788530466 53% => OK
Preposition: 53.0 52.1666666667 102% => OK
Nominalization: 9.0 8.0752688172 111% => OK
Performance on vocabulary words:
No of characters: 2256.0 1977.66487455 114% => OK
No of words: 415.0 407.700716846 102% => OK
Chars per words: 5.43614457831 4.8611393121 112% => OK
Fourth root words length: 4.51348521516 4.48103885553 101% => OK
Word Length SD: 2.72241812709 2.67179642975 102% => OK
Unique words: 205.0 212.727598566 96% => OK
Unique words percentage: 0.493975903614 0.524837075471 94% => More unique words wanted or less content wanted.
syllable_count: 687.6 618.680645161 111% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 9.59856630824 63% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 5.0 3.51792114695 142% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 5.0 4.94265232975 101% => OK
Performance on sentences:
How many sentences: 22.0 20.6003584229 107% => OK
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 37.1543853012 48.9658058833 76% => OK
Chars per sentence: 102.545454545 100.406767564 102% => OK
Words per sentence: 18.8636363636 20.6045352989 92% => OK
Discourse Markers: 4.22727272727 5.45110844103 78% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 4.0 5.5376344086 72% => OK
Sentences with positive sentiment : 12.0 11.8709677419 101% => OK
Sentences with negative sentiment : 10.0 3.85842293907 259% => Less negative sentences wanted.
Sentences with neutral sentiment: 0.0 4.88709677419 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.371708316439 0.236089414692 157% => OK
Sentence topic coherence: 0.131363234095 0.076458572812 172% => OK
Sentence topic coherence SD: 0.0959156692324 0.0737576698707 130% => OK
Paragraph topic coherence: 0.24443302695 0.150856017488 162% => OK
Paragraph topic coherence SD: 0.0391921714483 0.0645574589148 61% => OK
Essay readability:
automated_readability_index: 13.6 11.7677419355 116% => OK
flesch_reading_ease: 44.75 58.1214874552 77% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 11.5 10.1575268817 113% => OK
coleman_liau_index: 14.27 10.9000537634 131% => OK
dale_chall_readability_score: 8.71 8.01818996416 109% => OK
difficult_words: 110.0 86.8835125448 127% => OK
linsear_write_formula: 11.5 10.002688172 115% => OK
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
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Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.