Many adults nowadays prefer spending their free time playing computer games.Why do they do this? Is this a positive or negative development?
With the advent of Information technology, Games have become a popular choice among the adults in order to pass time from the last few decades and the probable reason for this will be an easy access of mobile phones as it can be easily seen in the hands of an every individual. While some folks believe that Computer games provide fun and relaxes the mind but others opine that they have detrimental effects on the health.
Major factors that make adults incline towards computer gaming are loneliness and laziness. Firstly, people nowadays live in nuclear families where everyone is extremely busy in their own lives having less or no time for others forcing individuals to rely on other options. Secondly, aversion to exercise and to refrain from walking in parks with friends, neighbours has become quite common in the adults.
Interestingly, society has been living in a virtual world today where they connects with each other on the internet and play famous games on the computer like PUBG, which is one of the most played game in the world as per the research done by the International Gaming Industry. No doubt, games brings many benefits and inculcate attributes; Enjoyment, Teamwork, Concentration and Risk taking ability.
Conversely, there has been several cases in the newspaper in which gaming has taken a toll on the health of an individual causing illnesses like eye-sight weakness, obesity and also hindering them to focus on studies and their work. Some studies show productivity in the workplaces has hit hard as the employees have been addicted to be on mobile phones playing games and other stuff ultimately turning them into a moron.
In conclusion, playing computer games for some time is good and acts as stress buster for the person whereas being addicted to it can be dangerous leading to a lot of problems in the life of an individual.
Post date | Users | Rates | Link to Content |
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2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
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- Many adults nowadays prefer spending their free time playing computer games Why do they do this Is this a positive or negative development 84
- whether family has greater influence on the child s development others believe that outside environment infulences a lot in the life of a child Do you agree and disagree and give your opinion 56
Grammar and spelling errors:
Line 1, column 185, Rule ID: A_UNCOUNTABLE[3]
Message: Uncountable nouns are usually not used with an indefinite article. Use simply 'easy access'.
Suggestion: easy access
...nd the probable reason for this will be an easy access of mobile phones as it can be easily se...
^^^^^^^^^^^^^^
Line 5, column 76, Rule ID: NON3PRS_VERB[2]
Message: The pronoun 'they' must be used with a non-third-person form of a verb: 'connect'
Suggestion: connect
...ing in a virtual world today where they connects with each other on the internet and pla...
^^^^^^^^
Line 5, column 402, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... Concentration and Risk taking ability. Conversely, there has been several cases...
^^^^^
Line 7, column 271, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...k. Some studies show productivity in the workplaces has hit hard as the employees...
^^
Line 7, column 424, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...f ultimately turning them into a moron. In conclusion, playing computer games fo...
^^^^^
Transition Words or Phrases used:
also, but, conversely, first, firstly, if, second, secondly, so, whereas, while, in conclusion, no doubt
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 3.0 7.85571142285 38% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 12.0 24.0651302605 50% => OK
Preposition: 45.0 41.998997996 107% => OK
Nominalization: 2.0 8.3376753507 24% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1560.0 1615.20841683 97% => OK
No of words: 314.0 315.596192385 99% => OK
Chars per words: 4.96815286624 5.12529762239 97% => OK
Fourth root words length: 4.20951839842 4.20363070211 100% => OK
Word Length SD: 2.5909243449 2.80592935109 92% => OK
Unique words: 188.0 176.041082164 107% => OK
Unique words percentage: 0.59872611465 0.561755894193 107% => OK
syllable_count: 493.2 506.74238477 97% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 0.0 5.43587174349 0% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 10.0 16.0721442886 62% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 31.0 20.2975951904 153% => The Avg. Sentence Length is relatively long.
Sentence length SD: 60.8037005453 49.4020404114 123% => OK
Chars per sentence: 156.0 106.682146367 146% => OK
Words per sentence: 31.4 20.7667163134 151% => OK
Discourse Markers: 10.4 7.06120827912 147% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 5.0 5.01903807615 100% => OK
Sentences with positive sentiment : 5.0 8.67935871743 58% => More positive sentences wanted.
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.186448590903 0.244688304435 76% => OK
Sentence topic coherence: 0.069951897622 0.084324248473 83% => OK
Sentence topic coherence SD: 0.0348489343557 0.0667982634062 52% => OK
Paragraph topic coherence: 0.0988622344948 0.151304729494 65% => OK
Paragraph topic coherence SD: 0.0280826559275 0.056905535591 49% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 17.7 13.0946893788 135% => OK
flesch_reading_ease: 40.01 50.2224549098 80% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 15.4 11.3001002004 136% => OK
coleman_liau_index: 12.14 12.4159519038 98% => OK
dale_chall_readability_score: 9.5 8.58950901804 111% => OK
difficult_words: 86.0 78.4519038076 110% => OK
linsear_write_formula: 14.0 9.78957915832 143% => OK
gunning_fog: 14.4 10.1190380762 142% => OK
text_standard: 14.0 10.7795591182 130% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.